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About skillsaw
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Heartland - final version available on idgames
skillsaw replied to skillsaw's topic in WAD Releases & Development
Thanks! I'd think it would just be a matter of load order when launching the wads (assuming Slaughtertools is this file, loaded second in your launch command line), and the thingdeltas from either wad would apply in load order, but for whatever reason EE's initialization is hanging on E_ProcessEDF: Loading Root lump. I honestly don't know why -- it may be an issue with one of the wads, or EE itself, or perhaps it's intended that multiple loaded wads aren't allowed to delta the same things? I'm not planning to look any further, in any case. -
Ancient Aliens - final version on idgames
skillsaw replied to skillsaw's topic in WAD Releases & Development
Are those Pizza Tower sprites? I hope he has a good time. -
I love that sparkling moonlit water effect, the lights turning on as you walk down the street, the billowing sail, it all looks so cool. I can't wait to play. Just to make sure though -- this is MBF compatible rather than MBF21?
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Ancient Aliens - final version on idgames
skillsaw replied to skillsaw's topic in WAD Releases & Development
Thanks! It was a big effort from everyone involved and I'm still really pleased with how well it all came together in the end. And I hope your brother had a good time - I love hearing that new players are still checking AA out! -
[RC5] EVITERNITY II - RC5 Released!
skillsaw replied to Dragonfly's topic in WAD Releases & Development
I think I found a gamebreaking bug here in MAP20: Anyways, awesome work. I'm absolutely loving Eviternity II so far. -
[RC5] EVITERNITY II - RC5 Released!
skillsaw replied to Dragonfly's topic in WAD Releases & Development
Woah, awesome! This looks fantastic. Congrats to Dragonfly and all involved. Can't wait to dive in. -
Damn. Sorry about the nightmare. Hope you and your girlfriend are OK. BTW, for future reference, this is what I look like:
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I know I don't post much, but I am still active and working on personal projects when I have time/energy. Anyways, on topic, I haven't seen Vader mentioned and I'd love to see him make a comeback.
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It's not clear from your question, but assuming you're using GZDoom, I think you're looking for the sprite billboarding option. Just search the options for "billboarding" and adjust. No need to run any scripts or load additional wads.
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Ancient Aliens - final version on idgames
skillsaw replied to skillsaw's topic in WAD Releases & Development
It's fan fiction written by dew. -
Thanks :) I've done a few larger maps (including my other map in BTSX E3, weirdly enough) but it's definitely up there.
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Problems with converting image files to flats
skillsaw replied to Crazy Cricket's topic in Doom Editing
I'm pretty sure the issue is your markers rather than the flat itself. Your flat is between FF_START and F_START. Try renaming F_START to F_END. You will probably need to completely reload your wad (or restart SLADE) for the flat to show correctly. -
I'll be making the trip - looking forward to finally meeting everyone! My seat in the BYOC is H-99.
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Ancient Aliens - final version on idgames
skillsaw replied to skillsaw's topic in WAD Releases & Development
If you are playing in a port that supported MAPINFO/EMAPINFO at the time of release in 2016, then when you finish an episode you'll need to select the next episode from the menu. MAP11 and MAP19 (the first maps of episodes 2 and 3) force a pistol start regardless of port. -
Your projectile inherits the "seesound" property from the Mancubus fireball - so, like the mancubus fireball, it makes the "whoosh" sound when it's spawned. Change seesound to the sound you want. thing MTF_EXTRA00 : thing MT_FATSHOT "Free-shot bolt" { Speed 18 Radius 12 ... SeeSound "fre030" DeathSound "fre031" States { ... } }