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Well, D2TWID is now completed, and I must say, very rarely did it feel like Doom 2; too often the mappers couldn't resist their personal tells, as I could frequently tell which maps were Tarnsman maps, and Xaser's Abyss was filled with his usual towers. And the final boss absolutely required straferunning to finish, almost noone back in the day would have EVER beaten the game if this was the real Doom 2.
The original DTWID felt far more like an id-like product. I wonder if the rejected maps feel closer to Doom 2, but I doubt we'll ever see them. Its been 7/8 years and they still aren't released :V