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Today I successfully polished a turd. Ported Sewers to Doom 2 for a Unity Port episode with the console maps mixed with some beta ones, changed out all the Doom 1 textures to Doom 2 ones, and slightly improved a few spots architecture. Nothing drastic, as that changes the map's identity too much. Its still ugly, but ever so slightly less so :D
An actual pro would have to remaster it to really have it look like an IWAD level.