I updated Revolution and Rebirth with all the unused tracks in the midipack
GZDoom can play them via the console by specifying these lumps. Eternity probably can too.
Revolution's unused tracks are playable in all ports in my TV 1998 patch however; I filled out the rest of the soundtrack in the patch for IDMUS use, I tentatively call it an unofficial 'plus' version of the official TV1998 midi pack. I actually use it with Cleimos II, in absence of a midipack for it.
Speaking of TV 1998...
As usual, its got the DEHACKED/GAMEINFO/UMAPINFO minimums, integrates the midipack, and as mentioned above, adds new tracks to fill all 35 music slots. Also comes with a music-only version of the midipack that can be played with *any* Doom 2 pwad without interference from embedded DEHACKED
Mars War
The anti-Microsoft megawad; the original release of Mars War, the one Xaser saved from oblivion, had three maps missing due to mappers block, and they were filled in by edited versions of Maximum Doom maps Moonbase and 11 Bones and even Heretic's E1M1. The final release replaced them with original maps. Ive added the edited cut versions as bonus maps for historical interest. Also has a patch for said original release for those that still have it.
10 Sectors Duo
This is mostly a patch to bring Part 2 up to the level of the main megawad; like a lot of reject compilations, Part 2 was haphazardly thrown together and tossed out the door, no DEHACKED, no CWILV graphics, not even a way to access Map 31 and 32. So I added some unofficial names to them based off the wad filenames, made CWILVs for them, and used UMAPINFO to set Map 31 and 32 as mandatory secret maps that come after Map 15, like Eternal Doom and Hell to Pay. Since this patch now unbalanced the duo, I backported the DEHACKED/GAMEINFO/UMAPINFO to the original 10 Sectors, now they more closely match as a two-part Megawad.
Equinox
This old classic has received widescreen graphics, a castcall after Map 13 and unofficial level names partly taken from MtPain27's video. If anyone can fix Map 4's midi, please do so so we don't have to hear star wars-like music for a few minutes then near endless silence :p
Doom Junior and Project X
These are two really old Doom 2 megawads from a well-known mapper, a certain Mike 'Cyb' Watson, and I hear hes ashamed off these existing like so many are when remembering old early work from teenage years. Map 14 of Project X is one of the 'archvile ghost bug' levels, so be careful with gameplay mods or it might not work. Not sure if its on GZDoom's automatic compatibility either. As these are not covered on the Doom Wiki, I do not know if the classic 'deleted secret sector' bug is present in these levels, I'll do a thorough check later.
'The Best Wad Ever'
Like the above, this is a patch for a megawad by a well-known mapper; Matt Tropiano's debut Doom megawad, made when he was only 12 years old. Matt's levels are generally much better than the other guy's maps, and its quite stunning how decent these maps were for someone so young. Its no wonder hes still making great stuff to this day. You can only acquire this wad at https://mtrop.net/level-design-old.php, there is a similarly named wad on the idgames archive that is completely different.
The Trooper's Playground
One of the many older wads crippled by NWT and requiring a repackage for modern times. This patch fuses the main wad, the deathmatch portions, and the bonus level into one package. I was originally going to port this to the Unity port, but anything made with NWT bombs on it, sadly. This patch was sitting incompleted for over a year, I honestly forgot about it.
Suitcase of Gor
An incomplete remake of Doom 2, this is Tarnsman's earliest work I think. Ive cleaned up the level progression with UMAPINFO, as it was released incomplete and with empty mapslots. Now you can play to the end without console commands or playing through stock maps.
Thanks to my hospital time yesterday, I spent the rest of the weekend playing catchup, theres still more to finish up. I guess thats something for next weekend?