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sector666

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  1. I was one of those people who discovered this my first time. I didn't get across the bridge in time so I went back to flip the switch again. Because of the camera in the room I assumed that the switch could be used again and hit it without even paying much attention to the fact the texture was still "flipped." I check the camera and saw the bridge was up again. It's genuinely a surprise to me that people didn't know about this because it's just second nature to me that the bridge can be raised again. Something I did recently learn after all this time is that the spectres that spawn in that black pit in Alpha Quadrant are blocked from going between the pillars, so they can't block the player from crossing the pillars. In hindsight that's 100% necessary due to infinite thing height, but until hearing about it that's not something I had ever actually thought about.
  2. Making this post a little ahead of time as a placeholder. (The level is going to be in the Doom Master Wadazine and they need a link.) Will have a release within a day or less most likely. Some of you may have seen the level before but an update is almost ready.
  3. Some people might've noticed that the old Doom 64 EX forum died a while back. Kaiser put up a new forum but there were places where it wasn't working right due to the skin. A temporary skin was put up that at least made sure everything was working properly but it was old and hard to read.

    So I decided to try my hand at making a more modern skin. And as of today it's now the skin for the Doom 64 forum.
    http://z13.invisionfree.com/Doom64EX/index.php

    I think it turned out pretty well considering I had never made a skin before.

  4. Carmack talks about Doom 4, the future, and many other things in this interview. id is focusing on Doom 4 in two months. "... as soon as Rage ships, the core tech team moves over to start making things happen on the Doom 4 project." Rage ships September 13th. Having more demons on screen at once is a priority this time around. They're halving the framerate of single player on the consoles to handle it. Single player "is going to go 30 frames per second on the consoles. So we can have 30 demons crawling all over you on there." Also, id won't be making an engine from scratch any time soon. Mostly because doing that for Rage took almost seven years. "We need to make sure that we don't wind up taking that long again. We're not going to tear up that much of the code base probably ever again."
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