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The viewpoint that NATO is unnecessary is inherently a propagandist lie spread by Russian neo-imperialists. Russia claims there is no reason for an anti-Russia defense pact, while simultaneously viciously attacking and slaughtering anyone who is unlucky enough to not be in that very pact. Russia also clings to revisionist wolrdview where they're still a superpower in a multilateral world split into spheres of influence - and my country joining NATO was the only way to make sure we're no longer within that suffocating, poisonous grasp. I don't care whether you are a westerner or a russian, these days you don't fully know how important NATO is unless you live in Russia's shadow, wondering if you're the next invasion target. It is important to never bow down to Russia ever again.
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What are your 10 favorite albums (or more if you want) ?
dew replied to P_A_Z's topic in Everything Else
Pink Floyd - Wish You Were Here Nick Cave and the Bad Seeds - Henry's Dream Tori Amos - Little Earthquakes Portishead - Dummy Godspeed You! Black Emperor - Lift Your Skinny Fists Like Antennas To Heaven I would give 5 different names on a different day, it's just a vibe of the moment. -
Blood curdling. Infuriating.
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Bring Collector back (or what new categories do you want to see?)
dew replied to Decay's topic in Other Demos & Discussion
This is the real issue for any "meme" category and no amount of voting or filtering will pick the right ones. The only possible solution that comes to my mind puts onus on the archive developers, sorry, heh. Basically, a frame to specify notable categories per wad, not per archive. There are wads where collector is absolutely a legit category with great, unique runs/demos, whereas the vast majority is uninteresting and just busywork. So basically what you want, imo, is specifying wads where the expanded tables make sense, and having the fringe categories rolled into "other" everywhere else. Of course the nuclear option is specifying this per-map, but that seems like a good way to hand out a few heart attacks. -
The doll continues to fall through the floor infinitely and doesn't lose its momentum while pressing against the blocker thing. Then it continues forward when the blocker gets crushed. There was actually a report by Revenant about the setup failing, which we figured out was the doll sliding off the blocker, since there was enough space on the side and it triggered the wrong specials prematurely. However we could only confirm this for EE, it didn't happen in vanilla/choco/pr+. Is this the cosine value table imprecision for heading, and should it be applied to the doll? Genuinely asking the programmers! This is the borrowed setup from Linguica and NIH, which allows the mikoveyors to work even for ITYTD. As far as I understand it, the explosion normally blocks off the secondary one, and the doll has enough momentum to continue its infinite fall. However on ITYTD the effect is halved and a secondary explosion is needed for the doll to get pushed far enough (and still only take 1% total dmg). This thing is black magic, I suggest looking up the particular research thread, links should be here.
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There is one more step to this setup worth mentioning that took some painful debugging and experimentation. No-damage mikoveyors are inherently very slow, so essel devised a fan-like setup for trigger linedefs to activate as many of them as fast as possible. However that is when the vanilla SPECHIT (special hit) overflow strikes, allowing only 8 special triggers per actor at once. This can be benign (think tons of tiny identical teleport lines for a large telecloset monster), but breaks the map if every action is unique and important. So we devised voodoo doll threading where the conveyors are parallelized, 8 actions per thread/doll. Since the dolls move extremely slow, they sync up reasonably well, though general thread safety is not entirely guaranteed.
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Definitely use -file and not -merge, no matter what port you're using. Command line params should look something akin to: choco/crispy: chocolate-doom.exe -iwad doom2 -file KDiKDi_A.wad KDiKDi_B.wad -deh kdikdizd.deh -warp 13 -skill 4 eternity: eternity.exe -vanilla -iwad doom2 -file KDiKDi_A.wad KDiKDi_B.wad -warp 13 -skill 4 dsda-doom: dsda-doom.exe -complevel 2 -iwad doom2 -file KDiKDi_A.wad KDiKDi_B.wad -warp 13 -skill 4 I tried the crispy setup loader and couldn't get it to work properly either, heh. Maybe something crispy-related that should be brought up with fabian.
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Absolutely fantastic point, it's really crazy how fraggle single-mindedly sticks to the tired "why do u even care" argument and says literally nothing else on the matter. Glad you caught him redgreen-handed. Another victory for 🧊🍑 and selective quoting!
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I dare you to taste Icarus map11, cowards!
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And they said early 00's flash animations will never be relevant again.