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Everything posted by Doomkid
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This shell would have been great back then. An interesting download for DOSbox addicts like me, unzip this to your Doom or Doom 2 directory and run DOOMSHELL. It doesnt really have a purpose nowadays unless you want to have a lan game with someone else using the old executables, then it's a freakin' godsend by the looks of things.
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Would have been considered really cool DM maps back then, but the theme is boring as all hell. Very unbalanced at points and far, far too much blue armor. The author disallowing this to be used in compilations has resulted in it being forever lost to time, unlike things from the Dwango series which still get occasional plays all these years later. I wonder how long it's been since someone else booted up this wad, let alone had a match in it..
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This wont run in v1.666, I can't find a fucking 1.9 executable or proper patcher anywhere on the net, and running a 1.9 WAD with a 1.666 exe causes small issues.. So I had to run this in ZDoom :( However, this is a perfect example of how to push the vanilla engine to it's limit. I had a lot of fun playing this, and it impressed me with brilliant use of 'tricks'.
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