-
Posts
14205 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by Doomkid
-
-
-
-
Hmm... It's not so great. Uses a bad version of Hangar 18, and for some reason the stairs are lifts which would break the pace entirely if you were chasing another marine (which, let's be honest, happens all the damn time in DM). The texturing is 1994 style, but the layout itself ain't all that bad. It's a typical 90's map.
-
A great concept with not-so-good execution. You people giving this 0 stars are way too harsh - The effort is there, and this isn't garbage. I don't think naming it the "Lost Episode" was intended in a pretentious way. Still, these are underwhelming, and the custom graphics aren't amazing. I want to give this 2.5 stars.
-
-
-
-
Surprisingly good for a first-map from 1995, if the author kept mapping he could have gone to create amazing things. This has a distinct E3 feel to it, the map is a bit cramped and I found myself getting lost quite a bit but I had fun doing it. I wasn't able to reach the exit, I simply couldn't figure out how to progress. Despite its flaws, I enjoyed it.
-
-
-
-
-
-
-
-
Very, VERY basic and plain. You don't want a deathmatch map to be too complex, but this goes way too far in the opposite direction of just being several very large rooms connected by stairs. Not even any crated to hide behind? No pillars, tunnels or anything? Also, what's with the ragdoll? Ah well. 2 for effort.
-