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Doomkid

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Everything posted by Doomkid

  1. Doomkid

    LA25

    An early map from Grotug, the author of the famous greenwar.WAD. This is basically his mapping at early stages, very ugly but it looks like it would play well. Worth mentioning that Grotug was [is?] a really nice Doomer who helped me get into mapping briefly as a youngster.
  2. Doomkid

    Pain Above All

    I really like the appearance of this map. Most maps are either horribly lackluster, or a clusterfuck of textures (what some call "detail"). The one gripe I had is that it's really easy to get lost and keep looping around the same areas, however I like the fact that you have to explore, so it's not a bad thing entirely. It's a slim 4 for me. I'd like to work with the author, I'm a fan of 'classic style' mapping.
  3. Doomkid

    Illusion.wad

    wo dis bes wad evr
  4. Doomkid

    NJ Original WADs

    my_1st.wad is surprisingly good for a 1st wad from 1994. A little repetitive with the halls and stairs, but I woulda loved the shit outta this back in the mid 90s.
    Reviewing this in 2013.. hilarious when you know the full DRE story. DoomRampage (Tom Kachel) actually was the guy who sent me wadauthor in 2001, so I'm forever grateful.
  5. Doomkid

    DAMNATION ALLEY

    Comment above makes no sense. This is a sweet DM map! It's in dwango20.wad
  6. Doomkid

    The Trial

    Very gimmicky teleporter map, but it actually looks really fun in a way. This would fit in great with something along the lines of StupidLMS.
  7. Doomkid

    FERN

    2nding what Maes said.
  8. Doomkid

    Unforgiven

    Cool old map, a bit square but looks like a fast paced fragfest.
  9. Doomkid

    Bungalow

    2 votes for 5 stars? Yeah, definitely votes by the author, casue this is a crappy house map. Well, it's not THAT crappy, but the slow doors are just.... Eugh. There's a toilet that's realistic in size though, so that's a plus I guess. 2/5, voitng 0 to counteract the BS votes before mine.
  10. Doomkid

    Patch of Powers

    I've loaded up every different DEH file in here, both under DOS and ZDoom, and for the life of me I can't figure out how to get them to work. Is there a certain weapon I should use? Sounds ambitious for it's time but I guess I won't get to see how well this early jumping works. And yeah, that top review seems about 15 years old.. Jumping has been in Doom sourceports since 1999, to my knowledge.
    Some of these sounds are pretty funny, but there isn't much use I can see for this, especially today. Result of boredom during College I'm guessing.
  11. Doomkid

    Live to Die

    The text file is funny in a strange sort of way. The map is lame stuff from 95, but I watched this 18 year old deathmatch. Players really have gotten better over the years, but the grey marine knows how to use his BFG :) I wish more of these included ancient deathmatch LMPs, I bet those 3 have long forgotten their epic battle I just watched.
  12. Doomkid

    Belch's Deathmatch3

    Basic hell/grass themed map, but this looks like a really fun one!
    Wow, read the text file: Scammer actually wanted money from people. Wonder if anyone fell for it. That aside, I coudln't help but think this is trying to be a 1996 version of Brutal Doom. Type IDKFA, Gib the enemies (Endless ammo dropping), look at the blood splats on the ground, warp to map23 and blow up the barrels.. This is trying to be a Bloody/Brutal version of Doom, but it fails at it. The MIDI's are so, so so common in Doom maps.
    So THIS is where those stormtroopers in SKINS.WAD came from!! Also, the pistol and machine gun graphics were frequently seen in WADs back then as well. Interesting little thing, but no SFX really seem to be there. Gets a 3 just because of how much harder things like this were to make back then.
  13. Doomkid

    ShmoLand Doom

    Very huge. VERY basic. giant kinda-not-so-great textured rooms. You get the drill.
  14. Doomkid

    THEEND.WAD

    From the text: "As in all my levels, this is "professionally" designed (wall textures align properly, careful choice and variety of room settings) - Ironically the FIRST THING you'll see are some badly aligned skull textures! That actually made me laugh... A very typical, bland (but not godawful) arena map with barons, spectres, and a bunch of cybers. OKish for it's age... Pretty much crap for today's standard.
    That knife looks awesome. The rest are... meh
  15. Doomkid

    TREV1-8.WAD

    "Back in my day, we used to make SLIGE / OBLIGE style maps by hand!" Very boring map layouts here that seem to get worse as they go, with the typical "myhouse" map at the very end. I understand not wanting DM maps in the days of Pay-To-Doom stuff like DWANGO, but really, no coop starts? Awful.
  16. Doomkid

    TRUCK.WAD

    That "Holovid" effect blew my mind, I've never seen anything like it. These days you could use a mapinfo lump to have animation that smooth, but man that's impressive. I've been mapping for years and I'm not quite sure how he achieved this.. Overall cool stuff here, even if it's scattered accross a typical 90's deathmatch map. That face is also very creepy.
  17. Doomkid

    Pit

    A badly-aged deathmatch map. The appearance isn't too bad, but there are a heap of snag-spots i caught onto just while exploring. Would be a migrance in DM.
  18. Doomkid

    grocery

    Seems OK for a basic DM, all oldschool mappers have done a grocery map at some point havent they? Hell, I even had one in Doomkid's Deathmatch, so I'm a hypocrite - but this is just too damn plain, those custom textures are also so bland that they're funny.
  19. Doomkid

    Enigma

    A DM map from July 1994. Considering the age, it's basic, but it looks fun. You didn't need an intricate map back then, just a basic arena. Probably wouldn't be played by the average modern Doomer, though. Comments like "ello Jon - got a job yet?" are always laying around in these old text files.. Only serves to mistify.
  20. Doomkid

    JCM episode 2

    Pretty mediocre. Good for 1994 but it's just so... bleh. 2.5 / 5
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