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Everything posted by Doomkid
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I really like the appearance of this map. Most maps are either horribly lackluster, or a clusterfuck of textures (what some call "detail"). The one gripe I had is that it's really easy to get lost and keep looping around the same areas, however I like the fact that you have to explore, so it's not a bad thing entirely. It's a slim 4 for me. I'd like to work with the author, I'm a fan of 'classic style' mapping.
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I've loaded up every different DEH file in here, both under DOS and ZDoom, and for the life of me I can't figure out how to get them to work. Is there a certain weapon I should use? Sounds ambitious for it's time but I guess I won't get to see how well this early jumping works. And yeah, that top review seems about 15 years old.. Jumping has been in Doom sourceports since 1999, to my knowledge.
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The text file is funny in a strange sort of way. The map is lame stuff from 95, but I watched this 18 year old deathmatch. Players really have gotten better over the years, but the grey marine knows how to use his BFG :) I wish more of these included ancient deathmatch LMPs, I bet those 3 have long forgotten their epic battle I just watched.
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Wow, read the text file: Scammer actually wanted money from people. Wonder if anyone fell for it. That aside, I coudln't help but think this is trying to be a 1996 version of Brutal Doom. Type IDKFA, Gib the enemies (Endless ammo dropping), look at the blood splats on the ground, warp to map23 and blow up the barrels.. This is trying to be a Bloody/Brutal version of Doom, but it fails at it. The MIDI's are so, so so common in Doom maps.
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From the text: "As in all my levels, this is "professionally" designed (wall textures align properly, careful choice and variety of room settings) - Ironically the FIRST THING you'll see are some badly aligned skull textures! That actually made me laugh... A very typical, bland (but not godawful) arena map with barons, spectres, and a bunch of cybers. OKish for it's age... Pretty much crap for today's standard.
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That "Holovid" effect blew my mind, I've never seen anything like it. These days you could use a mapinfo lump to have animation that smooth, but man that's impressive. I've been mapping for years and I'm not quite sure how he achieved this.. Overall cool stuff here, even if it's scattered accross a typical 90's deathmatch map. That face is also very creepy.
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A DM map from July 1994. Considering the age, it's basic, but it looks fun. You didn't need an intricate map back then, just a basic arena. Probably wouldn't be played by the average modern Doomer, though. Comments like "ello Jon - got a job yet?" are always laying around in these old text files.. Only serves to mistify.
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