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Doomkid

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Everything posted by Doomkid

  1. Doomkid

    The Manor

    From the text file: "New level from scratch (it didn't itch though)"... It seems almost every old wad's text file has a joke, weird story or other strange anticdotes in them somewhere.
    These maps look awesome for the most part! It's criminal that they aren't on a server!!
  2. Doomkid

    wa130p.zip

    Outdated Waduthor patch? 5 STARS
  3. Doomkid

    Dr. Death

    Surprisingly good for their age. #5 seems more like a cooperative map, but the others look like good small DM areas.
  4. Doomkid

    Alpha Guns 05

    The weapons are positioned WAY too high, and they didn't even attempt to improve the firing animations. Better as a resource file than anything else.
    Cool large DM map, bigger than most of Timer's stuff but looks just as fun.
  5. Doomkid

    Castle - DMCAST.ZIP

    ^It's a DM map, why would there be monsters? Very plain, but woulda make a fun and basic frag zone back in 1994.
    interesting DM maps, cool concepts and very competent use of texturing. I recommend this for duel only.
  6. Doomkid

    Wow

    i will never understand how this got over 700 votes
  7. Doomkid

    Yards of Chaos

    BFG and plasma are "not suitable for deathmatch" eh? Sounds like someone needs more practice ;) This thing runs in Doom95, but crashes Zandronum - WTF? Either way, looks like a fun map for 4 or more players. Visuals aren't bad at all for 95, though the texturing is somewhat basic.
  8. Doomkid

    Team Frag 4

    Interesting concept and pretty well designed, the one major flaw is the 64-wide hallways.
  9. Doomkid

    The Great Outdoors

    This was made in 1996 - It's HUGE, it's bland, it's covered in startan. Still, not the worst I've seen, because it isn't overly complex and a DM could be "okay ish" here.
  10. Doomkid

    Reclamation

    This is as newschool as it gets for a wad from the 90's. Great DM turf, interesting and unique effects.. Download it and frag your friends!
  11. Doomkid

    SPACE.WAD

    Surprisingly the map isn't that bad, by 1994 standards. I first played this in dmd2die.wad, where it's map30. Unlike most DM maps from this era, you might actually find the other opponent, which is a plus.
  12. Doomkid

    Eddie.wad

    Not bad, a bit open arena with 4 buildings at the corners, would probably be perfect for 4 players.
    HOW DARE YOU DESECRATE THE DOOM SERIES?
  13. Doomkid

    Overkill

    Not bad!
  14. Doomkid

    hitmeinf.zip

    While the texturing is as basic as it gets, this ain't too bad for a 1994 DM wad. I'd frag here.
  15. Doomkid

    Base_16

    Decent 1995 SP map, fun way to kill 5 minutes.
  16. Doomkid

    Chaos (Doom 2)

    A little boxy, but an interesting design. that bottleneck connecting room looks like pure stress, though that's the fun of DM, am I right?
    These maps are pretty good. Same areas are a bit too cramped, which is my main fuss, and there's the -occasional- dead end, but it always leads to a BFG or something, so it's used strategically from a mapper's perspective. They may seem "Meh" to another use, but to me, I see good WAD craftsmanship. 4/5
    This is a pretty good oldschoolish map, despite needing ZDoom. The only thing I would chnage would be so that players can pass through the slimefalls. That's Doomkid's opinion on Doomboy's map.
  17. Doomkid

    Waste Disposal

    Basic DM arena.
  18. Doomkid

    Unidoom DM 3

    My favorite UDM and one of the best DM packs, definitely inspired a lot of my mapping style.
    Not a bad duel map, the texturing is quite nice, just a little cramped. Above par for 1995 deathmatch.
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