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exl

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About exl

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  1. They're great, but sadly I haven't gotten them working on the sides of 3D floors.
  2. Work in progress of a new area. Still need to create some skewed texture versions for some slope structures.
  3. By no means a definitive answer (myhouse is missing for example), but some top 10 counts from the /idgames archive: Linedefs Sidedefs Sectors
  4. This is for VkDoom (and maybe a future GZDoom release), so that is with lightmaps. They interact with 2-sided textures and 0-height 3d floors as you would expect when the lighting is set up right.
  5. Unsure if I'll keep the German "flavour text" or replace it with something more generic.
  6. Hiding the bottom bar also helps with lag, using the tilde key.
  7. exl

    WhackEd 4

    Maybe this older version of WhackEd2 works for you? https://www.doomworld.com/idgames/utils/exe_edit/whacked2 Older releases of WhackEd4 are still available on https://github.com/GitExl/WhackEd4/releases, some of those might work on XP.
  8. exl

    2023 Cacowards

    Happy (belated) Doomsday, and congrats to the winners! Another chonky well written edition of the Cacowards this year.
  9. More fun with lightmaps. Using a cool darker sector color with a warm sunlight color makes for very a nice contrast in the resulting light.
  10. 2 maps for the Culling Strike deathmatch project.
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