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Call Of Ktulu (BooM + DooM 2)
1 level. Music.
Really well done marble castle level. Not only this level looks good, but it also uses very
well BooM's deep water effect and colormaps. First this WAD seemed much too easy, but soon
I noticed that I was dealing with a level that had a good challenge to offer too! Not only
this level is very good, but it also reminds me of some Requiem levels... This has a bit same
style that some of them have.
Download: KTULU.ZIP (158 Kb)
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Carrion1 (DooM 2)
1 deathmatch level.
Not very special level. Doesn't look like some high quality deathmatch levels, but it gives
very good fragfest even with 2 players! Just don't play it too long or you get bored. The design
really is very simple, and offers nothing special for your eyes.
Download: CARRION1.ZIP (17 Kb)
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Castle Of Eternal Carrot In The Sky (DooM 2 + BooM)
1 level, news graphics & music.
Made by Fredrik Johansson (homepage)
Detail and challenge after detail and challenge is what this level is about... In a castle that
floats high above in the sky that is! Not the least complicated level out there and certainly
not the least detailed one - actually it's one of those that makes my doom go slow and choppy
in the most detailed areas (and beginning certainly happens to be one - see the screenshots).
Some 3d-bridge effects are included too among the other effects... In the end of the level you
go into some kind of tunnels under the castle... The difference is that normally in a castle
the tunnels are under the ground but as this castle floats in the sky, so do the tunnels -
and the walls there are see-through and exist only to keep you from falling from the sky. What
waits in these tunnels...? Youll see for yourself!
Download: COECITS.ZIP (33 Kb)
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Cataboom (BooM + DooM 2)
1 level, graphics, sounds.
Made by Robert Phipps.
Wow, it took long and it was hard, but I made it through... This level can sometimes be a bit
boring and frustrating when your trying to find a way and there doesnt seem to be one, but for
most time this level was fun... Specially when I had no ammo left and I had to develop tactics
to survive through bunch of vicious monsters... It's a maze kinda level, actually a catacomb,
so if you dont like mazes then this is not for you.
Download: CATABOOM.ZIP (356 Kb)
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Catharsis (DooM 2)
10 levels, graphics, sounds, music.
Rather easy 10 level pack. These levels are not any top quality levels, but rather fun to play
easy small levels for little enjoyment. Some of the new sounds don't seem to fit, while some
are very nice.
Download: CATHRSIS.ZIP (559 Kb)
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Chaos Project (DooM 2 & BooM)
18 levels, new graphics.
Very good set of levels. These levels are not just good, but they also use well BooM's abilities
to create deep water, underwater places, translucent walls and lot's of stuff that wouldn't be
possible with normal DooM. Author claims that Ultra Violence is only for expert players. I don't
consider myself an expert (although I have title of DooM 2 Master). I'm sure that player like
Yonathan Donner or some other real expert would have no problems at all with this WAD,
but ordinary players will get good challenge and even DooM Masters will get enough challenge :)
Download: CHAOSPRJ.ZIP (1259 Kb)
Authors homepage: www.tiac.net/users/joncamp
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Chordg (DooM 2)
1 level.
Hmm... This level is _really_ hard. But unlike some very hard levels, this is also a good looking
and detailed level. I couldn't play this level on UV, so I let that skill level for DooM gods
and played on Hurt Me Plenty, which still was very challenging! The author has done
lot to make this level also a beaty for eye! It looks really good! Note that anyone who is not
good player enough to get the title of DooM Master should propably play on lowest skill level.
Download: CHORDG.ZIP (103 Kb)
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CH Retro (DooM 1)
1 level.
Made by Christian N. Hansen aka Dykanden
The picture tells pretty much... It looks like very ordinary shot of very ordinary place
in very ordinary Episode-1 level :) It might not be special but it's gotta be good! And
I'd say it might actually have been quite a bit better than E1 averagely is. It was easy
enough to play without dying at reloading but gave enough challenge to be fun. Not good
if you seek for a hard level but good for mellow old-fashioned shotgunning of imp ;) Uhm,
I played the level and wrote this review when stoned - it might have influenced the
experience.
Download: CH_RETRO.ZIP (75 Kb)
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Citadel Of Sorrow (DooM 2)
1 level, sounds, music.
The first thing that hit to my consciousness was the music... It didn't seem to fit to the
level... The next thing was sounds... But after playing for a minute I started to like those
new sounds and the music actually fitted to the level. One thing that you need when you
start playing this level is time, and the other is patience. It's a large, chaotic and
and very confusing citadel level... Mostly in positive way. There are lot's of places
to go and you can access most places in different ways (hint: don't go kill the Arch-Vile
from the frontdoor of the great hall). Luckyly the level is not only big, but also challenging,
so don't start to whine if you can't beat it on Ultra Violence (don't hesitate to play on
lower skill level). Overally this level was pretty good and atmospheric,
but there were few too dark areas and some noticable, but not major, texture aligment errors.
Download: CITDOOM2.ZIP (279 Kb)
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Classic 1 (DooM 1)
1 level.
Ahh... The good old DooM 1 style. This level is tried to make with the same style, and it's
a bit like original DooM 1 levels, but not enough... Some texture usage is very strange, but
doesn't affect on the level feeling, so this experience is fully positive. All DooM 1 freaks
should download this (and why not everybody else too)!
Download: CLASSIC1.ZIP (48 Kb)
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Classic 2 (DooM 1)
1 level.
Didn't like this as much as the first one... This is made more in style of other DooM 1 episodes,
and I prefer episode 1 to be the best! Anyway, this is a great level too, and sure it's made
with original DooM style, and it's even better than some of original DooM levels with same style!
Download: CLASSIC2.ZIP (47 Kb)
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Classic 3 (DooM 1)
1 level.
Really cool! I didn't just enjoy the look of this level, but this was also an awesome playing
experience! In the end I run out of ammo, and I had to leave the Baron alive and kill some
imps with chainsaw :) I'm sure that better players can save a little ammo for the end.
Download: CLASSIC3.ZIP (38,3 Kb)
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Classic 4 (DooM 1)
1 level.
Episode 1 style it says, and I have to agree that the style had a lot to do with Episode 1 style,
but it misses a lot from the original real style & feel of Episode 1. No it doesn't look bad, but
I waited something better. The challenge is there! I can't say that the level was specially
hard, but it wasn't exactly piece of cake either! Also the level structure is very interesting,
but I leave that for you to see...
Download: CLASSIC4.ZIP (32 Kb)
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Clonage (BooM + DooM 2)
2 levels, graphics & music.
Mostly very good and challenging levels, but there are some flaws on them... I like the level
design, but some walls are left un-aligned (although the text file says that textures have
been aligned). This looks rather nasty, but it's only problem in few places. One thing I didn't
like was that there was too much nuke in the second level... If you are low on health you don't
really wan't to run through 30 meters of nuke :) and large areas of nukes are usually not a good
idea to place on level... Anyway I managed to somehow stay alive...
Download: CLONAGE.ZIP (519 Kb)
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Containment Area (ZDooM + DooM 2)
1 level, graphics, sounds.
Made by J.C. Bengtson (SailorScout) (webpage)
Awesome professional work in imitating original DooM style and much more... This levels style is
based on E2M2 of DooM 1, a tribute to it. What makes this professionally done is that the level
is made with almost exactly the same style as E2M2 but it's still a totally different level
for mostly. Details are done quite damn well, theres a broken conveyor belt at one place
that looks really nice and the crates (theres a lot of them) are definately better placed and
rotated than in most WAD's that you find on internet... Even better than in most top quality
WAD's I say.
It's also quite large in size and to get through you gotta find all 6 keys that
are scattered around the level while the nasty monsters are there to get you. And it's not
going to be easy either this level has all kinda challenges from surprise attacks to
cyberdemons or hordes of weaker monsters. All in all if this level was in original DooM 1, it
would be the most professionally done level in the game!
Download: CONTAIN.ZIP (518 Kb)
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Cool Stuff ]I[ (DooM 2)
Interesting and boring. These levels are fun to play. The structure is just
nice, and I enjoyed the game, but some of the sounds, and unaligned textures
just make me look and say 'Vittu' (finnish "bad" word). But hey! The levels
are mainly nice, and well done!
Download: CS3.ZIP (1881Kb)
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Courtyard Escape (DooM 2 + limit removing port)
1 level, new graphics & new music.
Reviewed on 29. December, 2004
Made by Lars Thomas Boye aka Larsboy
For a long time I haven't touched a DooM level and now I decided to try to get
back to the track. First of all: I loved this level. It has all the elements of
a great level! It has great new textures and music - although the textures come
from another add-on texture pack that you need to download to play the level. It's
non linear and challenging in two ways. It's challenging to find the right places to
get through the level, and it's even more challenging to kill the enemies of this
massive level - or even just stay alive in the middle of the massacre. The place is
carefully planned and has loads of nice details. Check the screenshot, download
the level and play it :)
Download: COURTESC.ZIP (271Kb)
Download also this: GOTHICTX.ZIP (701Kb)
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Crabbet (BooM + DooM 2)
1 level, sounds.
This level has a long multi-story building... Unfortunately the multi-story silent teleport
effect hasn't done 100% right and sometimes it can create some trouble... And the level
is mostly too boring and feels just like a too big demonstration of BooM's silent teleport
trick for creating multi-story buildings... Fortunately at last in the end you get a little
battle that makes you smile again :)
Download: CRABBET.ZIP (573 Kb)
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Crestfallen (DooM 2)
This level could easy get 4 stars from the style and challenge, but the size drops it to three...
There's just not enough to play to keep you completely satisfyed... Anyway, the design is very
good and the lightning is done very well... There's also pretty good challenge on UV... I lost
the size of the zip-file, but it's not big... Actually very small to download...
Download: CRESTFAL.ZIP