Main page
Add-on reviews list

In Review:

WolfenDooM

Escape from Totenhaus


To know how to run "Escape from Totenhaus" in BooM, click here.

Fourth episode is, again, much better than earlyer episodes, and this time it can be clearly noted. While the sound problem is still in PC version, the level strucutres have got much better. There's still not much stairs and elevators, but rooms are much more detailed now. I mean that there's lot's of tables, windows, shadows and stuff like that...

One thing I'm very glad of is that there are no more "too dark" halls where you can't see anything!

Ok, if you have read the other WolfenDooM reviews, then this might sound a bit repeating, but here's a quick summary for those who haven't read my earlyer WolfenDooM reviews:

  • Monsters are taken directly from WolfenDooM. They are now stronger but they give you less damage.
  • All the bugs have removed and you have better controls since you are actually playing a DooM 2 Total Conversion.
  • There are ambience sounds, like waterfall sounds, that make the game a lot better.
  • Graphics are based on Wolfenstein and DooM graphics so you should get on the right "Wolfenstein mood" with them :)
  • Sounds are mainly taken from Wolfenstein, but some of them are screwed up (at least on PC version).

I'm very sorry, but there's really not more to say...

Final comments
Very much better game than earlyer WolfenDooM episodes. Much more detailed.

Points: ****

Download: TOTEN.ZIP (2,17Mb)
Homepage: www.doomworld.com/wolfendoom/index.shtml

Screenshots:


There comes the hounds.

Nice decorations, tables and lights!

Carefull here...

This baby is here to kill you, so don't get too attracted!

One of the better looking places in the game.

Same from different angle.

Mr. Niceguy? Don't think so...