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Zandor 2 (DooM 2)
1 level.
What catched my eye in this WAD's text file was that the author is member of TeamTNT and Team
Eternal, but I didn't except this eternal doomish experience... The level doesn't look like
eternal doom's levels (far away from that), but it's just as hard to get through! I doesn't
just take good skills for fighting with monsters, but it also takes good nerves and brains
to get through this puzzle! Overally very big, very challenging in all aspects and very
good looking level, but not for those who hate puzzles!
Download: ZANDOR22.ZIP (193 Kb)
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ZDM1 - Quake (ZDooM + DooM 2)
1 deathmatch level, graphics.
Made by Jacob "Asyl" Pipkin.
One thing that you notice quite quickly, specially if you use jumping, is that the gravity
is really low on this level, which is actually quite nice in DM (see how high I can jump in
the screenshot :) ). The level itself is actually quite nice and makes a good DM level...
The WAD seems to have some kind of scriptings, but only thing that couldn't been done with
plain vanilla BooM was the low gravity thing... I don't know if there's any scripted actions,
but I didn't notice any.
Download: ZDM1.ZIP (363 Kb)
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Zombies TC (DooM 2)
Read the big review
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Zort 1 (ZDooM + DooM 2)
1 level, sounds.
Made by Cyberdemon (Mike Watson).
Nice to see Cyberdemon moving to ZDooM editing too... Seems to me however that this
level is more testing what he can do than making a real level... There's some nice challenge
and cool stuff, but for example the colored lightning seems to be there just because
it's possible... The stealth enemies (see the screenshot) that are invicible except when
shooting, getting hurt or dying are very cool though... There are several kinds of
stealth enemys in this level and it's interesting to fight against them. The polyobject
doors can bug badly! The player can get stuck in them, or a monster in the other side which
means that the door is stuck until the monster dies and you must cheat yourself to the other
side to be able to kill it...
Download: ZORT01.ZIP (82 Kb)
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Zort 2: Return of the Cricket (ZDooM + DooM 2)
1 level, graphics, sounds, music.
Made by Cyberdemon (Mike Watson).
Cyberdemon continues with using ZDooM in his level, which IMO is a great choice. While
everyone is still hungry for levels that will show all possible tricks that are possible
with ZDooM, Mike seems to have chosen another road. He concentrates to the gameplay and level
arcitechture more than for using as many ZDooM effects as possible... In fact the level uses
only couple of scripts, no polyobjects and no colored lightning, because they were not needed
in this level. However it certainly takes good use of possibilitys give by ZDooM by spawning
enemies here and there and triggering actions when you pick something up (for example). The
level itself is not miraculous, but looks good and it gives a good challenge... The style
is mostly "marble".
Download: ZORT02.ZIP (136 Kb)
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Zort 3 (ZDooM + DooM 2)
1 level, graphics, music.
Made by Cyberdemon (Mike Watson).
Another nice ZDooM level from everyones friend, Cyberdemon :) This level uses a lot (lot when compared
to size of the level) scripting and does it very well, although nothing astounding is done.
The look of the level is very good... Not over-detailed, but detailed and very has also some
very good lightning use. I found one secret too and I gotta say that it's not hard to find but it
is *very* usefull! Challenge part is really good, I really had to fight in this level and
challenging fights are, after all, half of the game :) Some colored lightning is used on the level,
but I think that in this case it's quite useless... Then again the text messages in the game
are nice... Funny too. Well, nothing much more to say, but download this :)
Download: ZORT03.ZIP (293 Kb)
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Zort 4 (ZDooM + DooM 2)
1 level, music.
Made by Cyberdemon (Mike Watson).
This time Cyberdemon has decided to go with base-style... He calls it techno, but I think it's
more like ordinary base and not so techno... Unfortunately I don't think that this level is
nearly as good as Zort 3... :( Wait, don't stop reading yet because although it's not as good
as Zort 3, it's still a very good level! The idea and goal of the level is very good and
the challenge is right... What is wrong then? Well, for me it seems to be a bit under-detailed...
Or maybe not under-detailed, but just simply not good enough looking in some places...
The script work and in-game messages in this level are well made and planned and the level works
really good and really the only flaw of this level is the look that might just not fit into
my taste...
Download: ZORT04.ZIP (91 Kb)
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Zort 5 (ZDooM + DooM 2)
1 level, sounds, graphics, music.
Made by Cyberdemon (Mike Watson).
Zort 5 is a small and bricky but also good looking (nothing special but looks good) and
challenging (I peed in my pants and ran past the last arch-vile to survive). Now that I'm
wised up I would propably try to save more ammo (you dont get too much of it) or something.
The level really aint that special but it's one of those good "I'll just play a level quickly"
WAD's out there.
Download: ZORT05.ZIP (144 Kb)
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Zort 6: Rip and Tear! (ZDooM + DooM 2)
1 level, sounds, graphics, music.
Made by Cyberdemon (Mike Watson).
This one was slightly better than the last one but I dont know if I should have given it three
stars only... It's on the borderline of four stars or in the better end of three stars... A good
level nevertheless, very nice design, couple good ACS-scripting jokes and several traps and
surprises combined with challenge and low ammunition rarely makes a bad level! Add nice lightning
and good texturing to that and you have very enjoyable time! Again saving ammunition is a good
idea...
Download: ZORT06.ZIP (311 Kb)
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Zort 7 (ZDooM + DooM 2)
1 level, sounds, graphics, music.
Made by Cyberdemon (Mike Watson).
Again better than the last one. Pretty much same kinda stuff but I feel that this is somehow
better and a bit bigger I think... It was frustrating at couple spots but mostly more than
enjoyable. Not much more to say, read the Zort 6 review and you pretty much know what to
expect.
Download: ZORT07.ZIP (120 Kb)