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Showing results for tags 'Deathmatch'.
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I'm a cleaner... Doomer7 is a weapon pack mod for Doom 2 in the GZDoom source port that aims to bring over the weapons and mechanics from Killer7! Play as the Killer7 and wield their iconic weaponry and help them slay their way through a new horde of demons that they've never encountered before: the demons of Hell! Features: All 8 playable weapons from Killer7 (Garcian, Dan, Coyote, Kevin, KAEDE, Con, MASK De Smith, and Young Harman) Revamped UI and menus Unique voice lines for each member Gameplay mechanics to feel more in line with Killer7 (crit spots, weapon upgrades, healing through blood) What you will need: A copy of Doom 2 The latest version of GZDoom How to run: Follow the GZDoom install instructions to properly setup your program Drag and drop the Doomer7 Pk3 file onto the GZDoom program Once inside the program, make sure your keybinds are setup properly! Select "Settings" Select "Action" Make sure "Fire", "Secondary Fire", and "Reload" are bound to the correct keys on your keyboard and mouse Back out of the Action menu and find the "Doomer7 key bindings". Make sure "Restore Health" is set to whatever key you want. And that's it! Enjoy! Trailer: Screenshots: Credits: DoomerDev (https://twitter.com/DoomerDev) (Project Lead, Programming, Various art assets) ElSebas54 (https://twitter.com/Sebas54el) (Programming) Agent_Ash (https://twitter.com/iAgent_Ash) (Programming) sage (N/A) (Programming) Wonder-Waffle (https://twitter.com/WonderWaffle93) (Menu art) G0NI25 (https://twitter.com/G0NI25) (Hud art) Crazyjaydon (https://twitter.com/CrazyJaydon) (Hud art) Plank (https://twitter.com/exblackwater) (Trailer) DOWNLOAD: https://github.com/DoomerDev2011/Doomer7/releases/tag/Releases ModDB: https://www.moddb.com/mods/doomer7 In the name of Harman...
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4
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- Doom 2
- Gameplay Mod
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Alright, Doomers! I made this new little weapon pack that is mostly inspired by Led's Generic Weapon mod and Simple Weapons by Joblez. Featuring: reloading, dropped casings(when firing) and mags(when reloading). Compatibilty: Should work on ZDoom 2.8.1 (untested) Zandrodum (mod designed primarly for this source-port so it's obvious that it'll work) GZDoom (same reason as Zand) LZDoom (same as above) DOWNLOAD BETA! - Beta version, with placeholder and unfinished stuff! DOWNLOAD V1.0! - Full release! DOWNLOAD V1.0B! - Hotfixed! Screenshots!
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Finally, after years of development, a definitive version of the terminator mod has arrived for Zandronum 3.2 Alpha (and future 3.2 versions)! This is a deathmatch mod geared towards Terminator fans. This mod is a quick TTK fast paced mod with extremely lethal weapon set. It includes two playerclasses such as the T-800 and future resistance, custom bots, Skulltag compatibility, and also 22 maps for deathmatch. This mod also includes modifiers such as InstaGib and Buckshot. Special thanks to @Kaapeli47 for the help with this mod and @Bloo for contributing a few maps to the roster! almost forgot to thank @Proxy-MIDI for contributing to map TMAC17's midi rendition of "Trust Me" from the Terminator 2 soundtrack. Now on IDgames Archive! Moddb Download. Download Zandronum3.2 Alpha here to play the mod, it won't run on any version lower.
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A collection of all the Doom II Master Levels in alphabetical order Only works with Doom 2 This WAD uses DeHackEd to make sure it is compatible with almost all source ports All maps have the correct skys and music for their levels The title screen graphic as well as the automap level names and intermission level name graphics have been updated Level Order: - Attack (ATTACK.WAD) - Black Tower (BLACKTWR.WAD) - Bloodsea Keep (BLOODSEA.WAD) - Canyon (CANYON.WAD) - The Catwalk (CATWALK.WAD) - The Combine (COMBINE.WAD) - Mephisto's Maosoleum (MEPHISTO.WAD) - The Fistula (FISTULA.WAD) - The Garrison (GARRISON.WAD) - Geryon: 6th Canto of INFERNO (GERYON.WAD) - Titan Manor (MANOR.WAD) - Minos' Judgement: 4th Canto of INFERNO (MINOS.WAD) - Nessus: 5th Canto of INFERNO (NESSUS.WAD) - Paradox (PARADOX.WAD) - Subspace (SUBSPACE.WAD) - Subterra (SUBTERRA.WAD) - The Express Elevator To Hell (TEETH.WAD) - Bad Dream (TEETH.WAD) - Trapped on Titan (TTRAP.WAD) - Vesperas: 7th Canto of INFERNO (VESPERAS.WAD) - Virgil's Lead: 3rd Canto of INFERNO (VIRGIL.WAD) - The End (Map to show end of Master Levels) Notes - Mephisto's Maosoleum (MEPHISTO.WAD) should be level 11, but is instead level 07 because of its use of the 666 tag For this reason, Bloodsea Keep's (BLOODSEA.WAD) room of secret#4 can not be entered because it uses the 666 tag but is not level 07 - The secret level enterance in level 17 (TEETH.WAD level 31) goes back to level 01 (ATTACK.WAD) Credits - This WAD D. Shwagginz - Doom II Master Levels - John Anderson (Dr. Sleep) - Geryon: 6th Canto of Inferno (GERYON.WAD) - Minos' Judgement: 4th Canto of Inferno (MINOS.WAD) - Nessus: 5th Canto of Inferno (NESSUS.WAD) - Vesperas: 7th Canto of Inferno (VESPERAS.WAD) - Virgil's Lead: 3rd Canto of Inferno (VIRGIL.WAD) - Jim Flynn - Titan Manor (MANOR.WAD) - Trapped on Titan (TTRAP.WAD) - Christen Klie - The Catwalk (CATWALK.WAD) - The Combine (COMBINE.WAD) - The Fistula (FISTULA.WAD) - The Garrison (GARRISON.WAD) - Subspace (SUBSPACE.WAD) - Subterra (SUBTERRA.WAD) - Sverre André Kvernmo (Cranium) - Black Tower (BLACKTWR.WAD) - Bloodsea Keep (BLOODSEA.WAD) - Mephisto's Maosoleum (MEPHISTO.WAD) - Tom Mustaine - Paradox (PARADOX.WAD) (with Bob Mustaine) - Tim Willits - Attack (ATTACK.WAD) - Canyon (CANYON.WAD) Download Master Levels Bootleg rendition of MASTERLEVELS.WAD
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WW2: Inferno campaign is a gameplay mod based [obviously] on the great second war. Currently, most mods based on the second world war, are based on the wolfenstein games, (not bad), but of course I came up with the idea of creating a mod similar to games like battlefield. This mod contains, and will contain, the main weapons of each army that participated in this war, such as the USSR, USA, Germany, UK, Japan, etc. It is also intended for zandronum source port, so it has a death match and cooperative support [Experimental]. I hope u like it :D comment your opinions or suggestions here or on my Discord channel, Credits in menu game. See my progress here: Discord invitation!! Download section [updates automatically]: Download base file Download tanks file!! Manual [outdated] PD: It's very important to read the manual, it's outdated I know, but is very useful Screenies: Videos:
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11
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- Gameplay Mod
- Doom
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Gameplay Mod DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Craneo posted a topic in Mods & Resources
A few days ago I started this new side project, a not-so-faithful adaptation of DUSK for GZDoom and Zandronum that aims to have a more classic 2D sprite look (the 3D in the name is semi-ironic as well as a nod to Duke3D and Wolf3D, which had sprites and not models), for now some features are sort-of missing like the climbing thing and a more Superhot-like timestop, and I've taken a few creative liberties as well, the mod should also work on Deathmatch gamemodes and multiplayer but that hasn't been fully tested outside of offline skirmishes with bots, future updates will add some cut content and balance the mod more, as well as map editor number stuff for people that may wanna make their own pwads with this as a base. CREDITZ: (please notify me in DMs here on DW if I forgot to credit anyone) Screenshots: (custom palette not included) Download: Dawn3D_v1.2.rar- 15 replies
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The Cycle2.zip Boom Compatible Tell me if there are any problems, they'll be fixed at a date... and a time. ______________ Contains- 1 new map (Co-op, Deathmatch, Single-player) 1 new Track ( The Creeps - Petter MÃ¥rtensen) "2" difficulties implemented (ITYTD, and HNTR-UV, Don't play NM you'll be miserable.) No new graphics Now new gameplay elements _____________________________________________ NOTES: A sort of speedmap, 3 hours, I really enjoy these 1 large arena maps. Inspired by Scythe Map 26 - Fear, and Bourgeois Deathmatch. __________________________________________________________ Why The Cycle? Well, that's how deathmatch is, you run a circut around the map constantly! I'll keep releasing these, and I'll probably eventually compile them all.
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2
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- Doom 2
- Cooperative
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NOTE: THIS MOD ONLY WORKS WITH THE LATEST ZANDRONUM 3.2 (221030-0316 or higher) TEST BUILD. DESCRIPTION Had enough SSG dueling for the past 30 years? Want to throw weapon balance completely out the window? You want a bunch of goofy unrelated references and memes thrown in? Welcome to the Weapon Asylum, a chaotic weapon randomizer mod for Zandronum! Intended for deathmatch, all players will spawn with 2 (sometimes 3) completely random weapons that you will use against your enemies. Use them however you can. You get completely new weapons every time you respawn. Slot 1 is for melee/close range weapons. Slot 2 is... something! Slot 3 is primarily meant for one-time use or novelty weapons. You can play this with nearly ANY(full support not guaranteed) map set. Whether it be with the original Doom IWADS, some cool legendary deathmatch pack from the 90's, or even our very own map set(not yet released) created solely for this mod, the ride will never end.. Can you survive the asylum? MEDIA FEATURES Over 30+ weapons Mutators that can change up gameplay between matches Stupid references from all sorts of stuff Over 170+ death sounds Compatible with nearly any map set Support for both competitive and cooperative gamemodes Brand new Infection gamemode Options to customize parts of the experience Bot support* Custom skin** and announcer support * We didn't change their behavior or anything like that, but we made some backend work happen so that they should be slightly better to play with. They are still very very stupid. ** Please see the 2nd question in the FAQ below. THE FUTURE That's right, we're not done yet! Unfortunately because of how slow I am when it comes to making stuff, all the stuff we wanted to make isn't all there yet. We plan on releasing a full on original map pack for this mod. Not only that, we do plan on adding more weapons and as much stupid shit we possibly can. Take a look at what we got cooking already below: Requires Zandronum 3.2 (221030-0316 or higher) and only runs on the Doom IWADs. Patches: wa_patch_v1.0_skulltag_content-3.2-beta1.pk3 Make sure you load patches after loading the main mod. Old Versions: FAQ: Join our Discord, chat about Weapon Asylum all you like there: https://discord.gg/xZd5MxK