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Found 7 results

  1. WELCOME TO PACMANHUNT!!! Welcome to PacmanHunt! PacmanHunt is a Doom 2 Wad where you use shoot Rockets at the ghosts from Pacman! Ghosts spawn across the map, along side Powerups such as Invulnerability, More Health, Invisibility, and more! In PacmanHunt, you can use 3 weapons to fend of the ghosts! The Rocket Launcher, The Chaingun, and The Chainsaw! Being chased by Tons of Ghosts? Jump through the portal to get to the side of the map! Are the ghosts getting repetitive? Well BAM, a Boss just spawned in the middle of the Arena! Ever Bored with your friend? Play PacmanHunt's Cooperative Survival mode, and Choose to either work together or compete to see who can live longer! Go Through Teleporters, Kill Bosses, and Play with your Friend in the Survival Co-op Mode Online! So what are you waiting for! Go click the link below this to download PacmanHunt!!! PacmanHunt!!!
  2. VanillaPSX is an audio-visual mod for near-vanilla ports that brings the Doom PSX aesthetic to PC Doom as much as possible. The mod replaces all sprites, sounds (95% in high quality, thanks to Doom 64 Remastered), menu and interface graphics. There is an additional addon that replaces the game's palette with one that is closer to Doom PSX, but it is not recommended to include it together with WAD, which contain their own palette. The mod does not contain DEHACKED files, which means it does not affect gameplay or balance and will not conflict in any way with other WADs that may contain their own DEHACKED file. The mod is compatible with most ports except Chocolate Doom and DOS. At a minimum the following ports have been tested by me: - DSDA - prBoom+ - ZDoom - GZDoom - Doom Retro - Woof! - Nugget Doom - Cherry Doom - Rude Doom - Eternity Engine - etc. If you need assets to create a Doom PSX-inspired map, feel free to use VanillaPSX and include it in your wad/pk3/pke, making sure to specify credits beforehand. If you want the same way music from Aubrey Hodges, there is one wonderful big music randomizer created by @Big_Dorbo. But it only works on ZDoom, RZDoom, GZDoom and other ZDoom-based ports. A small video demonstration (thanks to @RastaManGames): Screenshots were taken in different ports (1 - Rude Doom, 2 - DSDA, 3 - GZDoom, 4 - Doom Retro, 5 - Eternity Engine, 6,7 - prBoom+, 8 - Nugget Doom)
  3. a small, hopefully compatible with most sourceports D64 graphics pack inspired by DBP64 - The Vast Silence. includes full and lite versions, full changes textures, music, as well as the wolfss, bossbrain, keen doll and MBFDog. lite lacks these features, as it's intended to be loaded with mapsets that have way more custom resources or clashing artstyles. both full and lite include support for the ancient sourceport Skulltag, specifically for it's monsters, weapons, most powerups and props. this also comes with two addons: EvilMarine4SS, which replaces the WolfSS sprites with Footman's old zombie marine, and his sounds with Quake 1's enforcer. MeatballCacos, which replaces the D64 Cacodemon design with a 64-styled version of the classic Doom Caco (armless, spiked) using Thief666's HD sprites as a base. !! does NOT come with custom maps, this is a graphics/sounds ONLY wad !! I've tested this with Nugget Doom, Woof! and Zandronum, I've been told it works with Crispy too, hope it works with as many ports as possible. Feel free to use this as a resource in your own projects as long as full credit is given to me AND the contributors listed below: known minor issues: - offsets are a bit bad, but it's so minor idrc enough to fix that. DOWNLOAD: https://drive.google.com/file/d/1leUVsYPkxbI4UEGIVajmWZK6KEwAg_9C/view?usp=sharing SCREENSHOTS: GENERAL CREDITS: - Midway: D64 assets - HorrorMovieRei: original D64 skinpack used as a base, made the 'live stick' sprite - DrDoctor: misc. custom assets used for textures and props - Craneo (Me): many custom graphical assets, compiling, frankenspriting the Mastermind, Chaingunner, WolfSS and player crouching + a lot of props GRAPHICAL CREDITS: - BigStronk: DeathMachine D64 fonts, D4T blood edit, polishing shotgun, supershotgun and plasmarifle sprites a bit - DBThanatos: D4T blood - NMN: Radsuit sprites - WildWeasel: I used his abandoned/incomplete Doom 64 patch as a base for Patch64 - Cage: Weapon reloads, some textures, stained glass motherdemon sprites - DrPySpy: Revenant and ArchVile sprites - Stefano: porting DOOM ETERNAL D2Guy (used for mugshot), D64Guy, Daisy (used for menu) models to Gmod - Freedoom: some similar-yet-different textures used to replace base Doom ones - Ittrav: Icon of Sin texture base - Scalliano, Gez, fenderc01: PSX Doom fireskies - Ceeb: Quake 1 textures rip - Formgen: Wolfenstein Lost Episodes textures - Nash Muhandes: Dog sprites - OSJCLatchford: new TNT/AV DOBWIRE texture base - BLASPHEMER: new flag/banner base - DrDoctor: new SP_FACE texture, bald shotgunguy base - Immorpher: Morph64 Bald Shotgunguy edit - AtomicFrog, Immorpher, Nevander, Molecicco: skybox texture pieces - BLASPHEMER: new flag/banner base - ItsNatureToDie: stained glass base - Zrrion the Insect: stained glass demon key texture - Mark Quinn: fists Marine used on the D64 marine stained glass - Amuscaria: hanging tyrant, used for the hanged cyberdemon in AV - DooMAD: StalungCraeft Knight Sentinel mural texture SOUND CREDITS: - GEC Team: Icon of Sin sounds - ZioMcCall: BDv22 Brutal Wolf SS sounds - Snaxolotl: Absicion OST - Jay Reinchard: Title, Intermission and D_E1M1 themes - Marty Kirra, DrPyspy: ArchVile sounds - Secret found sound from Quake 1 FRANKENSPRITE SPECIFICS: Commando Credits: Midway, DrDoctor, Immorpher, Footman, Atomic Frog, Vader, Xim, Korp Mastermind Credits: Midway, 3DRealms, Immorpher, Sgt_Mark_IV, DrPyspy WolfSS Credits: Id Software, Midway, UnTrustable, Captain J, Revenant100, DoomJedi, ItsNatureToDie, PSTrooper, Immorpher, ringman, clubey Crouching player credits: Id Software, Midway, TommyGalano5/TG5 SKULLTAG-SPECIFIC CREDITS: - DrDoctor: blind pinky, nubaron, imp with mouth, many prop bits, railgun, timesphere - DrPyspy: skull on haste sphere, archvile statue sprites - AtomicFrog: Invisibilitysphere sprites BFG10k credits: Midway, TypicalSF, Amuscaria, JuninhoRPG, Craneo GrenadeLauncher credits: Midway, Amuscaria, OSJCLatchford, Yukiherz, Craneo Minigun credits: Craneo, Midway CREDITS MAY BE INCOMPLETE OR INNACURATE, PLEASE NOTIFY ME FOR ANY MISSING NAMES. ADDON CREDITS: Classic Caco Credits: Thief666, Charles Heathman, Midway, Craneo, Immorpher D64 Evil Marine made by Footman/SteelPH, sounds from Quake 1's Enforcer. CREDITS MAY BE INCOMPLETE OR INNACURATE, PLEASE NOTIFY ME FOR ANY MISSING NAMES.
  4. (all games, logos and sounds are property of their repective owners) ("Stellar Weapons" is another Mod and is not included) "XD_Muertes" is a FREE compilation of voices and sounds obtained from different Video Games which replaces all Doom sounds and several sounds in other IWADS. the purpose of "XD-M" is to be funny by mixing and randomly playing some of the thousands sounds and voices present in its database. this Sound pack was built primarily for the Source Port: Zandronum 3.1 although it can also work in any GZDoom but, with some differences. DETAILS:
  5. Finally, after years of development, a definitive version of the terminator mod has arrived for Zandronum 3.2 Alpha (and future 3.2 versions)! This is a deathmatch mod geared towards Terminator fans. This mod is a quick TTK fast paced mod with extremely lethal weapon set. It includes two playerclasses such as the T-800 and future resistance, custom bots, Skulltag compatibility, and also 22 maps for deathmatch. This mod also includes modifiers such as InstaGib and Buckshot. Special thanks to @Kaapeli47 for the help with this mod and @Bloo for contributing a few maps to the roster! almost forgot to thank @Proxy-MIDI for contributing to map TMAC17's midi rendition of "Trust Me" from the Terminator 2 soundtrack. Now on IDgames Archive! Moddb Download. Download Zandronum3.2 Alpha here to play the mod, it won't run on any version lower.
  6. Hi, im new here lol. decided i'd post some of the mods i have done recently 2 of which are Menu sound replacement from other vida games 1st of which is Postal 1, the one game in the postal series that's way more grim and serious then the rest of the games. And the 2nd being Oneshot, a less screwed up (but i guess still a lil bitter sweet) rpg maker thingy. Postal 1 has some spoopy sounds for the menu, other then the booming scary ass title music(not included in the mod) its got sounds like a heart beat when moving around the cursor and the skaw of a crow when selecting or gettin out of somethin. so if you like the game or just like haunting menu sounds, this ones 4 u <3 Oneshot on the other hand, just has these lil piano sounds as you move through menus. when you cursor around, ye get a single piano stroke, and when you select, more are struck, same can be said when backing out, only this time, the strucks are reversed or somethin idk. i guess these are pretty chill calming sounds, so if you like that, or your a fan of Oneshot, this one is also cool as fuk, although it might sound weird against the hardcore heavy ass metal, or maybe not idk. Also if you turn on the i guess "accursed" randomize pitch option (in gzdoom anyway) you might get a very scary surprise!* Here are the ModDB links to em: Postal 1 Menu Sounds for Doom 2 Oneshot Menu Sounds for DOOM 2 Heres some Google Drive folder of the pk3s themselves if ye want: Unicide's Le Epic Doom Wads Oh also, a bonus one, this one is not a menu sfx thing like the other 2. but it's something i did also. It's basically a replacement mod for the offends in Brutal Doom, making them ONLY for brutal doom. i replaced Doom Guy's "FUK YERSELF!!!!"s with my own prepubescent voice. That's right, MY voice guys. yeah And say such famous lines as "Fuck You" "You Suck" "Look at my dick im in control motherfucker" "Hwow your pretty bad at being alive" the 3rd quote is a reference to this dumb Angry Video Game Nerd YTP i think is kinda funny somehow, just keep watching and you'll know when u hear it Heres the Mod: Daniel Unicide Offends for Brutal Doom I hope you like these, again, this is my VERY first post here and i have just joined this forum VERY recently, like, probably an hour ago recently. so please just bare with me please. Also i was going to make a video to demonstrate the mods in action, but many things including just not feeling like making them, and just wanting to get this out rn and get over it. gonna post this and the zdoom forums too (if im able to, been having problems signing up for that, probably gonna copy and paste this topic too over there aswell) AGAIN, i do hope you guys enjoy any of these, would be cool seein some of you use these (mostly the custom menu sfx lol), and hey! if you wanna request some menu sounds i should do, then let me know ASAP, cuz i'd love doin em. Thank You for reading and checking this out <3 *or not, idk
  7. (character art by @floressas_) Hey everybody, I'm Cardboard Marty! If you haven't seen me around before or are unfamiliar with my stuff, I am an artist, voice actor, and musician who has been around the community since 2003. You've probably seen my work in a variety of projects. In this thread, I'm providing sprites for weapons, enemies, sounds, and other resources for the community to use! Neat! (Click the logo above to download Volume 1 via Google Drive) These are some of my earliest weapon sprites, some are even among my first. The quality is all over the place, but they've found their way into a bunch of projects over the years. I encourage you to edit them to your heart's content! Each folder contains updated credits with transparent .PNG files. Note that some of these are not made with the DOOM palette in mind. (The Works Volume 1 Preview Image) (Click the logo above to download Volume 2 via Google Drive) Volume 2 contains some of my more recent work and has been an ongoing project since 2009. This time around, I've got new enemy sprites, sounds, and hand templates in the mix! (The Works Volume 2 Preview Image) As a note, a lot of these sprites are based upon the works of others, so please make sure to read the credits file for each download and credit all authors if you use them. Thanks!
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