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Below you find links to editing guides and tutorials to aid you modifying your all-time favorite game, whether or not this is Doom, Heretic, Hexen or a source port.. Most tutorials are third-party ones, with the notable exception of the Doomworld Editing Pages.
Level Editing And Special Effects | |||
The Doomworld Editing Pages Doomworld's very own! These pages instruct the experienced level designer how to implement level design tricks as seen in the more recent WADs such as 3D bridges and transparant doors. Most of these tricks are illustrated with screenshots and diagrams showing how it is done. It also houses short tutorials on how to implement all the new features of TeamTNT's Boom engine, such as deep water and conveyor belts. | |||
Hykkelbjerg's Doom Editing Pages The online pages are defunct now, but you can still get the ASCII version of these great editing tutorials plus example wads. It deals with beginner and advanced level editing stuff, and also featured a special effects section which includes stuff such as SKY tricks, invisible platforms, transparant doors and deep water. Very recommended. | |||
Unofficial Doom Specs The Unofficial Doom Specs v1.666, by Matthew Fell. Detailed explanation of the inner structure of a WAD. Erratum is available here. | |||
Unofficial Wad Designers Handbook Ron Allen's Handbook is intended to give starting level editors an idea of the principles involved and explains the jargon. It contains pointers to editors and a style guide.
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Getting Started With Doom Editing John Bishop's guide for starting level designers. Here you can find how to edit all sorts of aspects of the game - varying from the endgame graphics to music to sprites - and how to use editors to do this. A list of common design flaws and some tips top it all off.
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The WADster's Guide (archived) Home of the Unofficial Doom Specs. Extensive explanation of all aspects of the WAD structure. Also contains a Hexen appendix.
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Source Port Editing | |||
The Doomworld Editing Pages Doomworld's very own! These pages instruct the experienced level designer how to implement level design tricks as seen in the more recent WADs such as 3D bridges and transparant doors. Most of these tricks are illustrated with screenshots and diagrams showing how it is done. It also houses short tutorials on how to implement all the new features of TeamTNT's Boom engine, such as deep water and conveyor belts. | |||
SMMU Tutorials (archived) Prower's collection of scripting tutorials for the Doom source port SMMU. Examples plus explanation of the use of scripting in actual levels. No longer updated (1999).
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The Fradicle This site contains several short tutorials for the source port Doom Legacy.
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ZDoom Technical Reference Rick Clark has written an extensive tutorial on how to use ZDoom's new editing features. It covers, well, everything. Rick also shows how to setup an editor (WadAuthor in this case) for use with ZDoom. This is really your one-stop for everthing related to ZDoom editing! For a complete overview take a look at the official ZDoom editing documention. This mentions all the new stuff present in ZDoom (including scripting), as well as how to use it properly. Technical, and it does not go into details like Rick's. | |||
NOTE: Before you start searching for editing tutorials for a particular source port, you should first check out the home page of that port as most already have a comprehensive editing tutorial available there. | |||
Doom EXE Editing | |||
The DeHackEd Grabbag This site shows some of the effects made possible by the .exe editor DeHackEd, giving you an understanding about the workings of this program and how to deal with it. No longer available, but you can still get the HTML file (minus illustrations) here. | |||
DeHackEd Code Pointers List
This text file gives a complete list of all code pointers available for use in DeHackEd and what each one does. | |||
-- Maintained by Mordeth Copyright 1998-2006 (c) Doomworld, All Rights Reserved |