dew Posted March 31, 2011 (edited) DSDA page aka dbimpact // dbimpact.wad dbimpact has great demo potential, the maps are open designed right from start and building routes isn't a trivial task. it's also quite tough for an ep1 replacement. ultimate doom means "-complevel 3" should be used under prboom+. i'm not sure vanilla exe won't bomb out occasionally. i propose d1iX-123 naming convention, that shouldn't clash with anything, symbolizes the name and leaves space for possible sequels. -------------------------------------------------------------------- here's a start, one of the tougher maps to complete (if you don't count maxing the supertroll m8, heh). not extremely optimized, careless mistakes here and there, plus totally caco-owned in chainsaw fights, but there's still quite a lot of effort behind it. :p e1m9 uv max in 12:28 d1i9-1228.zip Edited March 21, 2023 by Maribo 0 Quote Share this post Link to post
Grazza Posted March 31, 2011 dew said:i'm not sure vanilla exe won't bomb out occasionally.The wad is described as needing a limit-removing port, so that's probably true. You could try using doom+, of course. The naming convention you propose (but don't use!) sounds good to me. There are a small number of old DHT exam demos with similar names (e.g. d1i617.lmp, d1i49aw.lmp and d1i6-23.lmp), but no actual clashes. 0 Quote Share this post Link to post
Memfis Posted April 1, 2011 HULKY CROW E1M8 Pacifist in 2:35d1i8p235.zip 0 Quote Share this post Link to post
Memfis Posted April 1, 2011 E1M1 UV-Max in 3:10, slightly different routed1i1-310.zip 0 Quote Share this post Link to post
dew Posted April 2, 2011 Grazza said:The naming convention you propose (but don't use!) sounds good to me. yeah, i know. i rename all demos over 10:00, because without the dash they sort wrong in windows. e1m5 uv-max in 5:49 i wanted to break 6 minutes and it got quite hard to even exit, rushing like this.d1i5-549.zip 0 Quote Share this post Link to post
Searcher Posted April 3, 2011 Is the map in the archive? I don't see it. edit: OK, found it a little later. http://www.doomworld.com/vb/wads-mods/54849-double-impact-release-thread/ 0 Quote Share this post Link to post
dew Posted April 18, 2011 e1m6 uv-max in 8:58 the worst thing about this map is finding an efficient route that doesn't drive you mad with stragglers. glad i broke 9 minutes without much suffering.d1i6-858.zip 0 Quote Share this post Link to post
ManCannon Posted April 18, 2011 I cant get these to work, i drag and drop DOOM.wad Doubleimpact and the Demo file into PrBoom but it just show people getting stuck behind walls and doing weird crap, im guessing its out of sync. How do you guys play these? 0 Quote Share this post Link to post
Grazza Posted April 18, 2011 Dragging and dropping doesn't work as a way to load an iwad, as it will be treated as a pwad. I guess that the way you are doing it, doom2.wad is used as the iwad, with doom.wad and dbimpact.wad used as pwads. Please see the sticky threads in this forum for the basics of watching and recording demos. But the simplest is to use PrBoom+ (note the +; not the old PrBoom). Then if extended format has been used, you just need to click on the lmp file and have the necessary wads in the same directory as the lmp or the exe. 0 Quote Share this post Link to post
dew Posted April 19, 2011 e1m4 uv-max in 5:01 denied, heh heh. best exit after a long grind, so i won't go for sub 5.d1i4-501.zip 0 Quote Share this post Link to post
dew Posted April 19, 2011 e1m2 uv-max in 5:36 one of the better demos from my "pack" so far. or should i say hard worked, the rocket use looks ridiculously panicky. the time is solid though.d1i2-536.zip 0 Quote Share this post Link to post
dew Posted April 20, 2011 e1m3 uv-max in 14:29 the start is brutal. no armor, very little health and enemies spread around. thanks to the map design it's possible to ignore them at first and then have them grouped in a corner nicely. even stragglers are rare... but this is still something i'm not used to do. too long and methodical. any of the long map fans wanna take my route and improve on it?d1i3-1429.zip 0 Quote Share this post Link to post
dew Posted May 9, 2011 e1m8 uv max in 5:35 yes, that is the cyberdemon map. :pd1i8-535.zip 0 Quote Share this post Link to post
Qaatar Posted May 9, 2011 Holy shit...can't believe I missed this. UV Max demos from dew that are over 5 minutes in length...am I hallucinating? @#$# :D 0 Quote Share this post Link to post
dew Posted June 7, 2011 Qaatar said:UV Max demos from dew that are over 5 minutes in length...am I hallucinating? @#$# check this out then, you'll be tripping balls for weeks! e1m7 uv-max in 18:33! :p it's nothing spectacular though, at least the last uv-max hole is filled.d1i7-1833.zip 0 Quote Share this post Link to post
dew Posted March 3, 2012 e1m2 uv-max in 5:21 cleaning, shaving and otherwise polishing the run, because it's televised now.d1i2-521.zip 0 Quote Share this post Link to post
SAV88 Posted March 3, 2012 dew said:You won't find any Devoresque elegance in motion here, but perhaps there are some fans of Klimesesque motion sickness inducing nervous rush and bucketloads of suicidal risking. :) I really enjoyed your D1I2-521. It's aggressive, solid, and despite some nervous turns, its style looks more like the one of stx-Vile than the ones of some high-sens guys. And while I like smoothness in Doom Speed Demos, I still primarily judge runs by their internal strength (speed, smartness, difficulty of improving by a serious margin), rather than by their cosmetic side. 0 Quote Share this post Link to post
dew Posted March 3, 2012 thank you. there's obviously room for considerable improvement, but it won't come easily - many of the fights are very dynamic and take on-the-fly solution due to unpredictable monster migration and chaotic infighting. also it's very easy to lose a stray in that two-pronged corridor behind the YK door/leading to the RK room. it's annoying, but it's also what makes dbimpact maxes so much fun, hehe. 0 Quote Share this post Link to post
Daiyu_Xiaoxiang Posted March 6, 2012 E1M2 Max 5:55 Nice remixed E2M2 music ever!dimp-12-555.zip 0 Quote Share this post Link to post
dew Posted March 6, 2012 heh, that one spectre in the liteamp maze exactly states what dbimpact maxes are about... losing seconds while desperately looking for the last straggler. also e1m3 uv-max in 11:46d1i3-1146.zip 0 Quote Share this post Link to post
dew Posted March 25, 2012 e1m9 uv-max in 10:58 finally, dammit. the ending is a bit funny, i dropped the hat there. youtubed for your comfort.d1i9-1058.zip 0 Quote Share this post Link to post
dew Posted May 5, 2012 e1m4 uv-max in 4:30 hell on wheels, farting bullets. youtubed.d1i4-430.zip 0 Quote Share this post Link to post
dew Posted December 29, 2012 e1m5 uv-max in 5:20 even worse than m4, hope it was worth the half year wait. :P youtube linkd1i5-520.zip 0 Quote Share this post Link to post
dew Posted December 31, 2012 e1m6 uv-max in 7:47 over a minute faster, cool. and here's the yt vid of it.d1i6-747.zip 0 Quote Share this post Link to post
Memfis Posted January 20, 2013 dew suggested that since he improved most of his old maxes for this wad, I could do the same. So here is e1m1 done 8 seconds faster than in my old demo.d1i1-302.zip 0 Quote Share this post Link to post
dew Posted January 21, 2013 nice one, it inspired me to finally sit down and run m7 for which i've been praciticing for a while. almost 2:30 improvement, still sucks as hell. :) and that actually concludes my dbimpact crusade, i won't battle my m8 time cause that one's far too lucky, heh. i'll post youtube vids later.d1i7-1607.zip 0 Quote Share this post Link to post
dew Posted January 22, 2013 here we go, the remaining youtube videos: my e1m7 in 16:07 my e1m8 in 5:35 (a 2011 run) i'm free now! 0 Quote Share this post Link to post
DreamTimes Posted March 15, 2023 E1M1 UV-Max in 2:58.80 d1i1m258.zip 2 Quote Share this post Link to post
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