Memfis Posted September 1, 2011 (edited) DSDA page aka 1994tu 1994 Tune-up Community Project This wad is positioned as "Boom compatible + Limit removing". Some maps might work with vanilla compatibility too, but I think we should stick to -complevel 9 for the sake of consistency. MAP22 UV Max in 11:31 by vdgg: http://www.doomworld.com/vb/post/960870 (Requires 2nd alpha release, get it here: [removed old DSDA link - Maribo] ----------------------------------------------- Did a quick demo to bring attention to this wad: MAP01 UV-Max in 1:08 9401-108.zip Edited February 28, 2023 by Maribo 0 Quote Share this post Link to post
Memfis Posted September 2, 2011 MAP02 UV-Max in 2:209402-220.zip 0 Quote Share this post Link to post
j4rio Posted September 4, 2011 FDAs for most of maps. http://www.mediafire.com/?nidj3akw8rjh2dq (file too big) 0 Quote Share this post Link to post
kmc Posted September 5, 2011 FDA demos for maps 01-0894fdakcm08.zip 0 Quote Share this post Link to post
j4rio Posted December 9, 2011 map 1 max in 1:04 Recorded with second final version (as mindblowing as it sounds). Some fdas and maybe some of those few maxes desync with it, haven't checked.9401-104.zip 0 Quote Share this post Link to post
Memfis Posted December 10, 2011 Nice time j4rio, it was hard to beat. MAP01 UV-Max in 1:009401-100.zip 0 Quote Share this post Link to post
j4rio Posted December 10, 2011 heh map 3 max 2:57 map 4 max 1:3994_maxes.zip 0 Quote Share this post Link to post
j4rio Posted December 10, 2011 map 5 max 4:10 map 6 max 5:38 map 7 max 4:3294_maxes.zip 0 Quote Share this post Link to post
j4rio Posted December 11, 2011 map 8 max in 5:35 map 9 max in 10:38 map 10 max in 4:3394_maxes.zip 0 Quote Share this post Link to post
Rizera Posted December 11, 2011 j4rio said:map 9 max in 10:38 9409-1038.lmp fails playback for me. Player dies just some seconds after the start. Why could it be? 0 Quote Share this post Link to post
Memfis Posted December 11, 2011 This wad has been updated several times. Try to download it again. And cool demos j4rio. :) 0 Quote Share this post Link to post
j4rio Posted December 13, 2011 thx ;) map 11 max in 7:00 map 12 max in 7:58 map 13 max in 7:3694_maxes.zip 0 Quote Share this post Link to post
j4rio Posted December 16, 2011 map 14 max in 7:06 map 15 max in 8:23 map 16 max in 6:2394_maxes.zip 0 Quote Share this post Link to post
Memfis Posted December 29, 2011 MAP20 UV-Max in 6:10 j4rio, record more please! :)9420-610.zip 0 Quote Share this post Link to post
j4rio Posted January 4, 2012 a'ight, as you wish ;) map 17 max in 16:199417-1619.zip 0 Quote Share this post Link to post
kmc Posted January 5, 2012 j4rio said:a'ight, as you wish ;) map 17 max in 16:19 I felt genuinely sorry for you watching you play through this mindless and tedious map. The mastermind at the exit is just cruel, potentially forcing the player to suffer through the whole level all over again. Nice work nonetheless memorizing the route and secrets. 0 Quote Share this post Link to post
j4rio Posted January 14, 2012 map 18 max 13:10 map 19 max 5:4694_maxes.zip 0 Quote Share this post Link to post
vdgg Posted February 27, 2012 j4rio said:map 9 max in 10:38I've got an "out of sync" issue right from the start. Why? 0 Quote Share this post Link to post
j4rio Posted February 27, 2012 try redownloading wad from idgames 0 Quote Share this post Link to post
vdgg Posted February 27, 2012 Ah-ha! Thanks! Also, for the demos, very enjoyable. 0 Quote Share this post Link to post
j4rio Posted May 23, 2012 2 max 2:10 3 max 2:38 4 max 1:26 5 max 3:5894_uvmaxes.zip 0 Quote Share this post Link to post
dew Posted May 24, 2012 wow, this batch of demos is awesome. you went a long way in these short hyper-aggressive maxes. i also liked how you optimized weapon switches, it usually takes a DM player to fully exploit those. :) i think your crazy sensitivity is hurting your aim a bit, but dealing with the occassional silly miss is not worth the pains of changing how the game feels to you. 0 Quote Share this post Link to post
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