j4rio Posted October 10, 2011 (edited) DSDA page aka killadve [removed old DSDA link - Maribo] demos are making quite a mess in misc. demos thread so post here in case you have any killadve demos. It'd be cool if mods could transfer killadve related posts here as it'd be at least 3 pages long, if not more. Anyways, here's 2-hour effort. map 6 max 0:56 map 15 max 0:59 map 19 max 1:19 map 20 max 0:43 map 24 max 1:15 ka_maxes.zip Edited February 28, 2023 by Maribo 1 Quote Share this post Link to post
Daiyu_Xiaoxiang Posted October 10, 2011 Thanks a lot for posting this thread! I will do some redone of this wad as well as speedruns after I am back from Taiwan! 0 Quote Share this post Link to post
Creaphis Posted October 10, 2011 Since I haven't worked on this in a while I might as well post it instead of let it languish on my hard drive. It's a WIP TAS movie of KA. Read the txt. Also, is -complevel 9 really the best choice for this wad?06ka0222.zip 0 Quote Share this post Link to post
j4rio Posted October 10, 2011 Cool, too bad it's not complete. I was toying around with an idea of doing this in a single segment, but map 11... ehhh nope. As for complevels, it's almost identical. Few spottable differences are in maps 1, 13 and 31. With cl2 in map 1, 4 cacos die always immediately from barrel blast, while with cl9 they all almost always stay alive. In map 13 as you open doors, you face PEs before lost souls, so with lost soul limit they'll be harmless. Same with 31 as there are plenty of PEs and lost soul limit is reached almost immediately. I've kept on with cl9 with the rest of maps for the sake of consistency. 0 Quote Share this post Link to post
Creaphis Posted October 11, 2011 j4rio said:Cool, too bad it's not complete. I was toying around with an idea of doing this in a single segment, but map 11... ehhh nope. With practice, you should be able to pass MAP11 a reasonable percentage of the time, keeping in mind that this "moment of truth" is only about five minutes into the run. The key is to not be too careful. If you choose to slowly crawl along the walkways then you'll be moving in an unnatural way where your Doom-movement instincts won't help you. I would actually recommend straferunning along the walkways so that you can adjust your direction without moving the mouse by briefly releasing either one of your movement keys. A more deadly single moment is only about 30 seconds into the run, if you choose to rush past the archvile, pain elemental and cacos in MAP03 as I do in this demo. I would recommend this tactic in a single-segment run as it does save a lot of time, though you'll get very bored of maps 1 and 2. Past MAP11 the run is mostly clear sailing, in that there are no especially deadly moments unless you're very unlucky or take major risks. I would still take some risks later in the run to avoid recording a run that seems half-hearted or overly cautious. The whole wad can and should be beaten in under 19 minutes. 0 Quote Share this post Link to post
TimeOfDeath666 Posted October 11, 2011 I remember there being some zdoomisms with cl2, so that's why I always used cl9. 0 Quote Share this post Link to post
cannonball Posted October 11, 2011 Map29 UV Max in 0:30 Argh, the ending of this run explains why I spent 3 hours trying to get 29 seconds :(ka-29-030.zip 0 Quote Share this post Link to post
Creaphis Posted October 12, 2011 You spend an extra second gathering cells at the beginning. You should be able to get 0:29 one way or another. 0 Quote Share this post Link to post
j4rio Posted October 12, 2011 29 in 29 Hm, it wasn't that hard. I think 28 would be better.ka29-029.zip 0 Quote Share this post Link to post
Daiyu_Xiaoxiang Posted October 12, 2011 I still looking forward to do the max run on map13. However I found that the grey base doesn't looks as easy as it says, I wonder if there's any good methods to get rid of those archviles. 0 Quote Share this post Link to post
Creaphis Posted October 12, 2011 Daiyu_Xiaoxiang said:I still looking forward to do the max run on map13. However I found that the grey base doesn't looks as easy as it says, I wonder if there's any good methods to get rid of those archviles. Best of luck. You should be able to get some ideas from the MAP13 maxes on this page. 0 Quote Share this post Link to post
j4rio Posted October 16, 2011 Some more KA spam. 8 max 1:32 14 max 2:00 18 max 1:24 25 max 0:53ka_maxes.zip 0 Quote Share this post Link to post
Anima Zero Posted November 23, 2011 Another batch of UV-fast demos here I just finished up recording a little while ago. Map 16 - 3:29 Map 17 - 1:19 Map 18 - 1:35 Map 19 - 1:33 Map 20 - 0:49 Map 21 - 2:35 Map 31 - 3:59 Map 32 - 0:06kademos3.zip 0 Quote Share this post Link to post
tempun Posted November 25, 2011 Anima Zero said:Another batch of UV-fast demos here I just finished up recording a little while ago. Map 16 - 3:29 Map 17 - 1:19 Map 18 - 1:35 Map 19 - 1:33 Map 20 - 0:49 Map 21 - 2:35 Map 31 - 3:59 Map 32 - 0:06 Map 16 run misses an imp. 0 Quote Share this post Link to post
j4rio Posted December 5, 2011 map 4 max 1:27 map 9 max 0:39 map 12 max 1:15 map 27 max 2:08 map 31 max 3:50ka_maxes.zip 0 Quote Share this post Link to post
Springy Posted April 17, 2013 Map 02 UV Speed in 0:21.ka02-021.zip 0 Quote Share this post Link to post
j4rio Posted April 17, 2013 Oh yeah, now that it got bumped, it reminds me... @Andy There's a superfluous demo here (ka03-119) that I'd like removed. Thanks. 0 Quote Share this post Link to post
Creaphis Posted April 18, 2013 I actually picked up my old Killing Adventure movie a few days ago and added a few more levels to it. I may as well post my progress here in case I take another two-year break. Note that this is a TAS movie by Doom community standards, but I consider it a segmented speedrun - the only TAS feature used is re-recording at level transitions. All individual levels were run in one shot, with no slow-mo or SR50 automation. I'm running the wad this way because each level is like an Étude, seemingly designed to train a particular skill, and if I ran the wad single-segment or made a robotic slow-motion TAS I wouldn't learn as much from it. I'm sorry if the result is uninteresting to watch. I'm finding that it's hard to judge a demo like this against other TAS and non-TAS demos, since it's a maverick, playing by its own rules. Andy: if you upload this to DSDA you can delete the earlier WIP.11kax421.zip 0 Quote Share this post Link to post
Springy Posted April 22, 2013 Map 29 NM Speed in 0:29. Very disappointing considering it can be maxed in 0:29 (but then again Armane your runs are gold).ka29-029.zip 0 Quote Share this post Link to post
4shockblast Posted November 29, 2013 Map 22 Pacifist in 0:10. Recorded with cl2.ka22p010.zip 0 Quote Share this post Link to post
GrumpyCat Posted November 29, 2013 Map18 NM-Speed 0:08 Map18 Pacifist 0:08 Map30 Pacifist 0:14 Map31 Pacifist 0:44ka_01.zip 0 Quote Share this post Link to post
4shockblast Posted November 30, 2013 Map 22 NM-Speed in 0:06 (also Pacifist). (also cl2) Map 31 UV-Speed in 0:15. (cl9) 15.00 for second demo, so 14 is possible, but needs a lot of luck.2kademos.zip 0 Quote Share this post Link to post
GrumpyCat Posted December 1, 2013 Map09 Pacifist 0:10 Map09 NM-Speed 0:10 This level is good as movement practice.ka_02.zip 0 Quote Share this post Link to post
joe-ilya Posted December 2, 2013 MAP01 Stroller in 0:04ka01003.zip 0 Quote Share this post Link to post
4shockblast Posted December 2, 2013 joe-ilya said:MAP01 Stroller in 0:04 I don't think Stroller allows strafing or straferunning (at least not according to the Doom Wiki). 0 Quote Share this post Link to post
GrumpyCat Posted December 3, 2013 Map02 UV-Speed 0:18 Map02 Pacifist 0:19 Map02 NM-Speed 0:19 Map30 UV-Speed 0:12 Map30 NM-Speed 0:12ka_03.zip 0 Quote Share this post Link to post
GrumpyCat Posted January 1, 2014 Map12 Pacifist 0:15 Map12 MN-Speed 0:15 Map32 Pacifist 0:44 Map32 NM-Speed 0:06 Map32 Tyson 0:17ka_04.zip 0 Quote Share this post Link to post
4shockblast Posted July 2, 2014 Map 29 NM-Speed in 0:25.ka29n025.zip 0 Quote Share this post Link to post
baja blast rd. Posted April 3, 2017 (edited) Map 10 UV-Max in 0:24 ka10-024.zip Edited April 3, 2017 by rdwpa 2 Quote Share this post Link to post
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