General Rainbow Bacon Posted December 2, 2011 Post your demos for Khorus' Speedy Shit here. This is a vanilla Doom2 megawad, so if using prboom-plus, then -complevel 2 is recommended. The suggested naming convention is khxx-yyy.lmp, where xx is the level number and yyy is the time. Replace the "-" with a letter to represent categories such as NM or Pacifist. ------------------------------------------------------------------- Thought I'd start a demo thread for this great megawad. Here's an almost-reality of map 01 of kssht.wad I don't know if a true reality is possible with that slime pit the way it's situated. Enjoy.ksht01.zip 0 Quote Share this post Link to post
Melon Posted December 3, 2011 MAP01 pacifist in 43 seconds. By the way, it is possible to get past the slime without getting hit. A true reality is totally doable.kssht01-pacifist-melon-43s.zip 0 Quote Share this post Link to post
Rizera Posted December 3, 2011 Kssht MAP29 Max in 2:37 Pretty tricky and hard map.kh29-237.zip 0 Quote Share this post Link to post
Khorus Posted December 3, 2011 This is all great stuff, thanks guys! I contribute a UV speed of Map20 in 26 seconds.kssht20-uv26s.zip 0 Quote Share this post Link to post
Rizera Posted December 3, 2011 Kssht MAP28 UV-Max in 2:18 Ugly demo. First Exit.kh28-218.zip 0 Quote Share this post Link to post
Rizera Posted December 3, 2011 Kssht MAP27 UV-Max in 1:57 The better demo of those last three, imo. Enough of Kssht pollution for now :)kh27-157.zip 0 Quote Share this post Link to post
Melon Posted December 4, 2011 MAP 21 pacifist in 13 seconds. I managed to get in on this easy one before anyone else. A winner is me! EDIT: Bollocks, accidentally recorded it on complevel 9. Let me make a new one. 0 Quote Share this post Link to post
Melon Posted December 4, 2011 Well it looks like after deleting the attachment in the previous post I couldn't upload a new one, so I'll have to post again, sorry. MAP21 pacifist in 13 seconds, this time in complevel 2. As you can see this record is so hard to get it took me forever to get it again :p This one was almost a reality too, were it not for a single chaingunner shot near the end.kssht21-pacifist-melon-13s.zip 0 Quote Share this post Link to post
Revved Posted December 4, 2011 Melon said:MAP21 pacifist in 13 seconds, this time in complevel 2. As you can see this record is so hard to get it took me forever to get it again :p Oh, really? Improving this only took me 3 minutes or so.kh21p012.zip 0 Quote Share this post Link to post
Looper Posted December 4, 2011 Heh :p Edit: cool, if you open a door from multiple sides, it opens faster :) works ie. doom2 map21 so the doors open double speed.kh21-011.zip 0 Quote Share this post Link to post
Melon Posted December 4, 2011 Revved said:Oh, really? Improving this only took me 3 minutes or so. I was only joking, hence the :p (it took me about 5 minutes to get 13 again.) Very nicely done though. MAP24 Pacifist in 8 seconds. Now here's one that might not be beatable (in whole seconds, this time is 8.97). Unfortunately I'm now running low on easy pacifist maps. I might have to try a reasonably challenging one now (such as MAP04). EDIT And I got whooped by Paska too. Damn.kssht24-pacifist-melon-08s.zip 0 Quote Share this post Link to post
Snakes Posted December 4, 2011 Map22 pacifist in 0:09. Sneaking in through the back door. NOTE: This is the same demo I posted in the misc. thread. Andy, please use this demo as it uses the appropriate name.kh22p009.zip 0 Quote Share this post Link to post
Melon Posted December 5, 2011 MAP 27 UVSpeed in 30 seconds. Contained within is a bonus Pacifist in 36 seconds. The difference is that the UVSpeed uses an archvile jump shortcut while the pacifist does not (too hard to survive, I tried hundreds of times, and that is not an overestimate).kssht27-uvspeed-melon-30s.zip 0 Quote Share this post Link to post
Cacatou Posted December 5, 2011 Hey guys how do you figure out the exact length of the demo. I mean as 8.xx seconds. Here's my demo of map 24. It's pacifist in 8.xx seconds. Could someone find out how fast it is? Forgot to mention that there's a failed demo first then the successful one.kh24p008.zip 0 Quote Share this post Link to post
Melon Posted December 5, 2011 Cacatou said:Hey guys how do you figure out the exact length of the demo. I mean as 8.xx seconds. Here's my demo of map 24. It's pacifist in 8.xx seconds. Could someone find out how fast it is? Forgot to mention that there's a failed demo first then the successful one. Either you can use the alternate hub and pay close attention to when the level ends, or what might be easier, use the command line -levelstat to get out a text file (also called levelstat) detailing the exact time each level was finished. Your time was 8.89. 0 Quote Share this post Link to post
Cacatou Posted December 5, 2011 Thanks. I was using PrBoom so I couldn't see the time. Here's one in 8.63 seconds for map 24. 2 failed attempts then the successful one.kh24p008.zip 0 Quote Share this post Link to post
Looper Posted December 5, 2011 Map24 pacifist in 0:06 (Check out how fast that door opens :)kh24p006.zip 0 Quote Share this post Link to post
Cacatou Posted December 5, 2011 Nice. Gonna try for a faster one. 0 Quote Share this post Link to post
Melon Posted December 5, 2011 Paska said:Map24 pacifist in 0:06 (Check out how fast that door opens :) Whaaat the fuuuck? This so fast! Incredible! 0 Quote Share this post Link to post
Looper Posted December 6, 2011 Map22 pacifist in 0:07kh22p007.zip 0 Quote Share this post Link to post
Looper Posted December 6, 2011 Map05 pacifist in 0:03kh05p003.zip 0 Quote Share this post Link to post
Khorus Posted December 6, 2011 wuuuut. I remember not reaching that in testing. :p Incredible demos all! Great to see people figure out the routes I stuffed in, and others I had no idea were there! 0 Quote Share this post Link to post
Creaphis Posted December 7, 2011 Paska said:Map05 pacifist in 0:03 Ha, nice. I pressed this switch the same way during my first playthrough but I never guessed it didn't need the red key. 0 Quote Share this post Link to post
Cacatou Posted December 7, 2011 Well I can barely break 7 seconds on map 24 so here's map 28 instead in 54 seconds. The demo has around 10 failed attempts before the successful one and is 4:11 long. I'm trying map 30 in less than 40 seconds but it's hard.kh28-054.zip 0 Quote Share this post Link to post
Looper Posted December 7, 2011 Map 30 UV-Speed 0:38 (Also Pacifist!) There's a slim chance that this is a pacifist too, but I don't know how to use -trace_thingshealth. That spectre probably takes damage from a rocket blast.kh30-038.zip 0 Quote Share this post Link to post
Creaphis Posted December 7, 2011 Paska said:Map 30 UV-Speed 0:38 There's a slim chance that this is a pacifist too, but I don't know how to use -trace_thingshealth. That spectre probably takes damage from a rocket blast. You need to open the map in an editor, figure out the index number of the spectre that may or may not be damaged, then put "-trace_thingshealth <index>" in the command line. Or just wait until someone does it for you. 0 Quote Share this post Link to post
Looper Posted December 7, 2011 I opened the map editor and the highest thing ID is 77 or something around that. Problem is obviously that I don't know what ID that spectre has because it's one being spawned from cube and I don't know if every shot and revenant rocket smoke is calculated as a thing ID and so on. Edit: Thanks TimeOfDeath. It helped. It's pacifist :) 0 Quote Share this post Link to post
TimeOfDeath Posted December 7, 2011 What about -tracegivendamage? I used that one time for checking ssg shot damage, but I forget how to use it. 0 Quote Share this post Link to post
vdgg Posted December 7, 2011 Creaphis said:Or just wait until someone does it for you. Creaphis, you lazy... An easier way to verify pacifist demo is via "trace_givendamage" option. It was introduced in 2.5.0.6. 1. Look for player's thing ID I open DB, search for "thing type" = 1 (player 1 start), it gives 0 for MAP30. 2. prboom-plus -file kssht -playdemo kh30-038 -trace_givendamage 0The display shows 0/0. On the left is last damage given, on the right - total. It stayed 0/0 until the end, so it's a valid pacifist. Congrats! Note #1: - Damage "given" to barrels counts as well Note #2: - Of course, you may put any monster ID as well after the command Note #3: - For another example, see "Doom speed archive returns!", page 10 (post 05/01/10, sorry, giving url fails me). That time this check resulted in "fail" (non-pacifist). It was via "trace_thinghshealth", but anyone can recheck it... Player's ID for cchest2, MAP01 is 1, so -trace_givendamage 1. As for -trace_thingshealth, I also don't know if it is of any use against spawned mosters, including lost souls created by PEs. 0 Quote Share this post Link to post
didierbertrand Posted December 9, 2011 some nomo demos map 01 in 00:29 map 02 in 00:35 map 03 in 00:22 map 04 in 00:24 map 05 in 00:04 map 06 in 00:27kshtnomo.zip 0 Quote Share this post Link to post
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