Veinen Posted November 19, 2013 (edited) DSDA page aka urdpfix // ur Do not run the idgames version of this for DSDA submission, it is out of date. The version hosted on DSDA is the most up-to-date. Also the wad might warrant its own thread since it's very speedrun-friendly and likely to garner some attention, but I don't know if I'm one to make that call. Anyway, here's a bunch of stuff I did yesterday. Most of them were pretty quick and easy. The zipfile includes: Map11 Pacifist in 0:34 Map12 NM-Speed in 0:03 Map17 UV-Speed in 0:31 Map23 NM-Speed in 0:03 Map24 Pacifist in 0:29 Map26 Pacifist in 0:18 Map29 Pacifist in 0:06 Spoiler So Snakes released the final version of Unholy Realms the other day and I figured I might as well start recording for it. Maybe I'm jumping the gun a bit here since it's not on /idgames yet due to the server problems, but it is the final version after all. Get the wad here. Updated with the idgames link: http://www.doomworld.com/idgames/index.php?file=levels/doom2/megawads/ur.zip 7urdemos.zip Edited March 29, 2023 by Maribo 0 Quote Share this post Link to post
Springy Posted November 19, 2013 A badly done UV Speed for map 25 in 0:47.ur25-047.zip 0 Quote Share this post Link to post
Snakes Posted November 20, 2013 Sweet! Subscribing to this thread and keeping a close eye on the demos to come :) 0 Quote Share this post Link to post
4shockblast Posted November 20, 2013 Map 11 Pacifist in 0:30. Map 12 Nomo in 0:11. Map 17 UV-Speed in 0:22.3urdemos.zip 0 Quote Share this post Link to post
4shockblast Posted November 21, 2013 Map 01 Pacifist in 0:13.ur01p013.zip 0 Quote Share this post Link to post
Springy Posted November 24, 2013 Map 13 UV Speed in 0:33. Time's beatable but I think it might be relatively difficult to do. I think I thing ran at the start? Oh, sometimes I got the wall run on the stairs, sometimes not (yes, I can wall run but this one seemed trickier). I had a run that looked like it could have ended up in 0:31 but the chain gunner interrupted the arch vile and I ended up with some time of 0:43.ur13-033.zip 0 Quote Share this post Link to post
dew Posted November 25, 2013 map01 pacifist in 0:09 I won't be spoiling any more speedruns, but I couldn't resist a slick map01 ballet. One day I'll catch all the map01s out there. :pur01p009.zip 0 Quote Share this post Link to post
GrumpyCat Posted November 25, 2013 Map13 Pacifist 0:07 Unexpected shortcut =)ur13p007.zip 0 Quote Share this post Link to post
4shockblast Posted November 25, 2013 Map 13 NM-Speed in 0:06.ur13n006.zip 0 Quote Share this post Link to post
Springy Posted November 25, 2013 An improvement on my map 25 demo (in 0:31) my patience has run thin for now. Credits to cannonball for his NM speed run. GrumpyCat: I did not think of that, heh, great run. I didn't think something like that was possible through a wall (not counting the switch trick that requires a glide).ur25-031.zip 0 Quote Share this post Link to post
4shockblast Posted November 25, 2013 Springy said:GrumpyCat: I did not think of that, heh, great run. I didn't think something like that was possible through a wall (not counting the switch trick that requires a glide). Well, there's Doom E3M6 off the top of my head, where you can hit the secret exit switch from outside the blue enclosure. Iif I thought about it some more, I'd probably think of more examples. 0 Quote Share this post Link to post
Springy Posted November 25, 2013 4shockblast said:Well, there's Doom E3M6 off the top of my head, where you can hit the secret exit switch from outside the blue enclosure. Iif I thought about it some more, I'd probably think of more examples. That's what I was referring to (without the example though). What I meant was I haven't seen it from the side, I have only seen it happen when the switch is located in the wall part and the player faces the wall (if that makes sense, E3M6 being a prime example as you have stated). So, is this a glide? Considering the E3M6 example uses one (I think Grazza or Dew explained that it was a glide used when I asked). I attempted this a few times just now and only managed to get 0:07 myself if so, I have actually managed a glide. 0 Quote Share this post Link to post
4shockblast Posted November 25, 2013 Springy said:That's what I was referring to (without the example though). What I meant was I haven't seen it from the side, I have only seen it happen when the switch is located in the wall part and the player faces the wall (if that makes sense, E3M6 being a prime example as you have stated). So, is this a glide? Considering the E3M6 example uses one (I think Grazza or Dew explained that it was a glide used when I asked). I attempted this a few times just now and only managed to get 0:07 myself if so, I have actually managed a glide. I don't think it's a glide. It seems to work because the switch linedef is within reach of the player and because there is some empty space between the switch and the player (the empty space is above the outside wall and below the sky). I made a test wad, and, as far as I can tell, I can't hit a switch from outside a wall if the wall does not go from the ceiling to the floor (for instance the floor could be 127 units high with a 128 unit high ceiling, but not 128 units high). In that case, I assume because of the fact that Doom does not consider your z-coordinate when hitting a switch, you are able to activate the switch. The glide you are talking about might be from when Grazza or dew was explaining the E2M6 switch activation from outside the void. There, if I remember correctly, it works because your coordinate coincides with the coordinate of the wall in the instance of the switch activation, so it can be viewed as a glide into the wall. 0 Quote Share this post Link to post
dew Posted December 7, 2013 Cool demo, Veinen! I like the planning to use the BFG efficiently. 0 Quote Share this post Link to post
4shockblast Posted December 12, 2013 Map 25 Pacifist in 0:29.ur25p029.zip 0 Quote Share this post Link to post
GrumpyCat Posted December 30, 2013 Map01 Pacifist 0:08 Happy New Year!ur01p008.zip 0 Quote Share this post Link to post
Veinen Posted January 8, 2014 Map20 UV-Max in 5:05 There's also roughly a minute long bonus demo with some unexpected life after death action. I have no idea what happened, voodoo doll shenanigans I'm guessing? Or maybe magic, I dunno.ur20-505.zip 0 Quote Share this post Link to post
4shockblast Posted January 8, 2014 Veinen said:There's also roughly a minute long bonus demo with some unexpected life after death action. I have no idea what happened, voodoo doll shenanigans I'm guessing? Or maybe magic, I dunno. Effect is also doable in Kama Sutra map 22 (there's a demo on the DSDA demonstrating it). Seems to happen when a voodoo doll takes damage at the same time or around the same time the player does. The effect appears to be useless, though, since you can still take damage and still can't walk through walls, but you have no weapons. 0 Quote Share this post Link to post
Grazza Posted January 9, 2014 The zombie effect certainly can be useful. Here is an example, for instance. There are further possible uses in multi-level demos, as shown here. 0 Quote Share this post Link to post
Memfis Posted January 13, 2014 Yeah, another example is my old wint.wad stroller. Becoming a zombie allowed me to easily walk through rooms full of monsters. By the way, Veinen, it is possible to just grab the BFG on map20. At first it seemed impossible to me but later I saw Nevan doing it in ZDaemon. Here is a demonstration (sorry, took me a while, not an easy grab for me). edit: oh, but the BFG sector is a secret so you need to jump anyway...ur20-bfg.zip 0 Quote Share this post Link to post
Veinen Posted January 13, 2014 Thanks for the clarification on the zombie effect phenomenon guys, makes sense now. And yeah Memfis, there's not much use to that grab in speedruns I'm afraid. Cool find nevertheless, could be somewhat helpful in multiplayer I guess. Now the BK grab on the other hand... 0 Quote Share this post Link to post
Veinen Posted January 21, 2014 Map25 UV-Max in 4:17 Really, really (really) disappointed in this map. Would have so much potential for great under four minute demos, if not for six timed Cacos taking their sweet time ascending from a goddamn bottomless pit. And there's nothing you can do about it, they always take the same around four minutes to appear. So you could have the smoothest run ever recorded and not get a better time than this, if one of the Cacos decides to go into fuck you -mode and linger beyond the wall. Really too bad.ur25-417.zip 0 Quote Share this post Link to post
Snakes Posted January 23, 2014 :/ Huh... never experienced anything this severe during playtesting. That really is annoying as shit. I guess one of the toughest things for me to do was to try and balance out demo-friendly maps with casual-friendly play and the result is the occasional shit like this. I still honestly can't believe it turned out like that. Still fun to watch, but blegh. 0 Quote Share this post Link to post
j4rio Posted January 23, 2014 Well, there's a possibility of quick silent fix none will notice... :p 0 Quote Share this post Link to post
4shockblast Posted September 5, 2014 The #doom community at irc.speedrunslive.com put together another demo pack following an IL competition that took place in July 2014. Here are the top results: ======= UV-Speed ======= Map Runner Time ======================== 01 4shockblast 0:07 (Pacifist) 03 4shockblast 0:24 (Pacifist) 04 Tezur0 0:27 05 4shockblast 1:23 06 4shockblast 0:18 (Pacifist) 07 4shockblast 0:37 09 4shockblast 0:50 10 4shockblast 0:49 12 Kraflab 0:04 (Pacifist) 13 4shockblast 0:06 (Pacifist) 14 4shockblast 0:22 15 4shockblast 0:30 (Pacifist) 15s 4shockblast 0:05 (Pacifist) 18 4shockblast 0:17 (Pacifist) 19 4shockblast 0:14 (Pacifist) 20 Kraflab 1:05 (Pacifist) 22 4shockblast 0:15 (Pacifist) 25 4shockblast 0:23 (Pacifist) 26 4shockblast 0:16 (Pacifist) 32 4shockblast 1:28 ======= NM-Speed ======= Map Runner Time ======================== 01 4shockblast 0:07 (Also Pacifist) 07 4shockblast 0:38 15s 4shockblast 0:05 (Also Pacifist) 19 4shockblast 0:13 (Also Pacifist) 25 4shockblast 0:25 (Also Pacifist) ======= NM-100S ======== Map Runner Time ======================== 01 4shockblast 0:14 (Also Pacifist) Please let me know if I made any mistakes in the textfile. :)ur_srl.zip 0 Quote Share this post Link to post
4shockblast Posted September 6, 2014 Map 30 UV-Speed in 0:34ur30-034.zip 0 Quote Share this post Link to post
Snakes Posted September 6, 2014 4shockblast said:Map 30 UV-Speed in 0:34 Wonderful! Glad to see this little diddy get knocked out. 0 Quote Share this post Link to post
dew Posted September 6, 2014 Wow, that was smooth. :) Sculpting void wasn't easy, hehe. 0 Quote Share this post Link to post
Snakes Posted September 14, 2014 Finally fixed Map23. http://www.mediafire.com/download/yf0a9zaxyvn55ua/ur_final.wad That's all. 0 Quote Share this post Link to post
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