rehelekretep Posted July 19, 2016 (edited) DSDA page aka aaliens // aaliens.wad Post your proofs of Ancient Aliens here. It is a Boom-compatible conspiracy by skillsaw & his Illuminati cronies. Complevel 9 in prboom-plus should be enough to prove NASA faked the moon landing. ---------------------------------------------------------------------- starting things off - love this WAD :D map01 uv-max 1:32 aa01-132.zip Edited February 28, 2023 by Maribo 1 Quote Share this post Link to post
rehelekretep Posted July 19, 2016 map02 uv-max 2:34 now with videoaa02-234.zip 0 Quote Share this post Link to post
rehelekretep Posted July 19, 2016 map03 uv-max 2:32 does this count as spam? sorry :( now with videoaa03-232.zip 0 Quote Share this post Link to post
Aqfaq Posted July 19, 2016 rehelekretep said:does this count as spam? sorry :( No. More like a shitpost. LOL. (Just kidding.) [Does my post count as a spam now...] [[Sorry...]] [[[I'm going to watch those runs now, the WAD sounds interesting!]]] [[[[Wow, beautiful maps!]]]] 0 Quote Share this post Link to post
Veinen Posted July 19, 2016 Nah you're good. If you've got demos you can post them. Here's a crappy map01 max in 1:12 . One of you short map -experts should beat this with ease.aa01-112.zip 0 Quote Share this post Link to post
Krankdud Posted July 19, 2016 Have to get one of the obvious ones out of the way. Map28 Pacifist in 0:09aa28p009.zip 0 Quote Share this post Link to post
baja blast rd. Posted July 20, 2016 Map01 UV-Max in 1:09aa01-109.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 20, 2016 MAP01 Tyson in 1:31aa01tyson131.zip 0 Quote Share this post Link to post
Revved Posted July 20, 2016 Might as well get this one out of the way Map 30 UV Max/Speed/Pacifist/whatever in 0:27aa30-027.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 20, 2016 MAP02 Tyson in 5:25aa02tyson525.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 21, 2016 MAP03 Tyson in 5:30aa03tyson530.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 21, 2016 MAP04 Tyson in 4:19aa04tyson419.zip 0 Quote Share this post Link to post
rehelekretep Posted July 21, 2016 map04 uv-max 2:45 video this map - eugh - archviles are so irritating :Xaa04-245.zip 0 Quote Share this post Link to post
baja blast rd. Posted July 22, 2016 Map01 NM100 in 0:35(.11)aa01s35.zip 0 Quote Share this post Link to post
rehelekretep Posted July 23, 2016 map05 uv-max 4:26 best i could come up with. definitely not optimised or anything but the leftover monster tendency is annoying!aa05-426.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 23, 2016 MAP02 UV Max in 2:33aa02max233.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 23, 2016 MAP03 UV Max in 2:22aa03max222.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 23, 2016 MAP04 UV Max in 2:28aa04max228.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 23, 2016 MAP05 UV Max in 4:03 May I suggest episode runs should follow the death exits? 01-10 11-18 19-30aa05max403.zip 0 Quote Share this post Link to post
rehelekretep Posted July 23, 2016 at least i can take solace in the fact that cyber mostly used the same routes as me, so im not completely useless :D i liked the 05 the best - i wondered about leaving the BK guys behind, but you have to clean them up later as the infighting is minimal. i guess it is quicker with the SSG though i also never tried getting the revenants to infight with the cyber with the newer route. i tried it but only before i changed my route from blue armour-YK. with more hp/armour it might be more possible and then the revenants can get killed while you clean up the rest of the map? 0 Quote Share this post Link to post
Andrea Rovenski Posted July 23, 2016 That's a good idea, actually, with the revenants. Also, MAP06 UV Max in 3:34.aa06max334.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 23, 2016 MAP07 UV Max in 4:29aa07max429.zip 0 Quote Share this post Link to post
baja blast rd. Posted July 25, 2016 Map02 UV-Max in 2:27 Mostly a demonstration of some routing / tactical ideas.aa02-227.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 25, 2016 MAP08 UV Max in 9:09aa08max909.zip 0 Quote Share this post Link to post
Andrea Rovenski Posted July 25, 2016 MAP09 UV Max in 13:14aa09max1314.zip 0 Quote Share this post Link to post
rehelekretep Posted July 25, 2016 nice nice. are you going to do the whole wad? i feel redundant planning maxes if youre going to do them anyway! 0 Quote Share this post Link to post
Andrea Rovenski Posted July 25, 2016 rehelekretep said:nice nice. are you going to do the whole wad? i feel redundant planning maxes if youre going to do them anyway! Currently planning all ILs, episodes, and hopefully D2ALL. 0 Quote Share this post Link to post
Andrea Rovenski Posted July 25, 2016 MAP10 UV Max in 7:05aa10max705.zip 0 Quote Share this post Link to post
dew Posted July 25, 2016 Cyberdemon531 said:May I suggest episode runs should follow the death exits? 01-10 11-18 19-30 Absolutely, the ep runs should follow the episodic splits in Zdoom. Slavishly sticking to the IWAD tradition is not necessary here. 0 Quote Share this post Link to post
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