NaturalTvventy Posted February 4, 2017 (edited) This is a demo thread for No End In Sight by NaturalTvventy, Xaser and Chris Lutz. It is an Ultimate Doom megawad, so the preferred prboom-plus complevel is 3. The first three episodes are vanilla compatible, so vanilla and choco are also an option, but the fourth ep is definitely limit removing. Considering the vanilla aspect, the preferred short naming convention should look like, e.g. N1E1-123. -mod -----------------------------------No End In Sight E4M6 UV-Speed in 3:07 Recorded with PRBoom-Plus -complevel 3 neis46-307.zip Note: requires v1.2 - get it here. Edited June 10, 2017 by NaturalTvventy 4 Quote Share this post Link to post
NaturalTvventy Posted February 5, 2017 (edited) No End In Sight E4M8 UV-Max in 6:51 Recorded with PRBoom-Plus neis48-651.zip Note: requires v1.2 - get it here. Edited June 10, 2017 by NaturalTvventy 1 Quote Share this post Link to post
NaturalTvventy Posted February 17, 2017 (edited) 100% Secrets - All Maps (except ExM0's). Recorded with PRBoom-Plus. Most are recorded -nomonsters -skill 4 Maps that require monsters are recorded -skill 1 The exception is e4m8, which is the above UV-max run. neis-secrets.zip Note: requires v1.2 - get it here. Edited June 10, 2017 by NaturalTvventy 4 Quote Share this post Link to post
Spectre01 Posted December 25, 2017 Hey there! I did a casual max of all E1 maps, except e1m8 which already has a max. I basically hit record while playing through E1 again, so these are all first exit/attempt demos, nothing serious. Using the latest version 1.3 from /idgames. NEIS_E1.zip 3 Quote Share this post Link to post
Spectre01 Posted January 25, 2018 Here's an actual speedrunning attempt: e1m8 UV-Max (I assume we aren't counting the dudes in the dark exit room) in 0:54. Wanted to see if under a minute was possible after watching @paymentplan's demo. Apparently so if the Barons cooperate and bunch up. n1e8-054.zip 4 Quote Share this post Link to post
Spectre01 Posted February 7, 2018 Here is the rest of the E2 table filled. Casual maxes, nothing serious, etc. n2e2-959.zip n2e3-1150.zip n2e4-2214.zip n2e5-1725.zip n2e7-3759.zip n2e8-219.zip n2e9-1754.zip 3 Quote Share this post Link to post
vdgg Posted February 8, 2018 20 hours ago, Spectre01 said: Here is the rest of the E2 table filled. Casual maxes, nothing serious, etc. Thanks! But... n2e6? :) 0 Quote Share this post Link to post
Spectre01 Posted February 8, 2018 (edited) @vdgg Intentionally left that one out because the blue armour secret is not obtainable in the current version. Edited February 8, 2018 by Spectre01 1 Quote Share this post Link to post
Veinen Posted February 8, 2018 e1m1 max in 1:25 e1m2 max in 2:37 e1m3 max in 5:10 neis_e1m1-e1m3.zip 5 Quote Share this post Link to post
vdgg Posted February 9, 2018 Your first Ultimate Doom demos, Veinen, it seems 1 Quote Share this post Link to post
Veinen Posted February 9, 2018 It would seem so yes, which is a bit surprising since it's not like I've made a conscious decision to avoid all UD wads. I guess I just really like the SSG. 2 Quote Share this post Link to post
paymentplan Posted February 11, 2018 e2m1 Pacifist in 0:24.37 n2e1p024.zip 2 Quote Share this post Link to post
Spectre01 Posted February 11, 2018 Dropped my suitcase and all my E3 demos fell out: n3e1-554.zip n3e2-1709.zip n3e3-1614.zip n3e4-1144.zip n3e5-2154.zip n3e6-5444.zip n3e7-4829.zip n3e8-146.zip n3e9-1914.zip Casual maxes etc. 6 Quote Share this post Link to post
Poncho Posted February 23, 2018 (edited) E3M8 UV-Max in 0:45 n3m8-045.zip Edited February 23, 2018 by Poncho 3 Quote Share this post Link to post
Spectre01 Posted February 28, 2018 Here's some casual E4 fill. e4m8 has a max. From what I've heard , e4m7 doesn't work in -cl3 and will be getting a fix. And e4m6 is several tiers above the rest of the set in difficulty, so that will take a bit of extra time. n4e1-549.zip n4e2-4029.zip n4e3-904.zip n4e4-2354.zip n4e5-1955.zip n4e9-859.zip 4 Quote Share this post Link to post
NaturalTvventy Posted March 1, 2018 8 hours ago, Spectre01 said: Here's some casual E4 fill. e4m8 has a max. From what I've heard , e4m7 doesn't work in -cl3 and will be getting a fix. And e4m6 is several tiers above the rest of the set in difficulty, so that will take a bit of extra time. n4e1-549.zip n4e2-4029.zip n4e3-904.zip n4e4-2354.zip n4e5-1955.zip n4e9-859.zip Thanks for posting. Nice job semi-breaking 4-2. 4-9 sadly desyncs In PRBoom-Plus, unless I’m doing something wrong. 1 Quote Share this post Link to post
Spectre01 Posted March 1, 2018 33 minutes ago, NaturalTvventy said: 4-9 sadly desyncs In PRBoom-Plus, unless I’m doing something wrong. Seems alright on my end. I just drag the demo over the GL/PRBoom+ .exe and it works. How does it desync? I'm using v1.3, unless there has been a ninja-update I'm not aware of. It does desync in v1.2, for which the secret demos were made. 0 Quote Share this post Link to post
rehelekretep Posted March 1, 2018 yes i had issues with desyncs and had to go download the wad again from idgames (v1.3) - unfortunately the .wad files themselves are not differentiated by the filename, which is a big no-no in my book, but i appreciate it looks nicer than ''neisv2.wad" for example 0 Quote Share this post Link to post
rehelekretep Posted March 1, 2018 (edited) fwiw my .wad that i used in the DWMC playthrough is modified 10 Jan 2017, i am assuming this is 1.2? Edited March 1, 2018 by rehelekretep 0 Quote Share this post Link to post
NaturalTvventy Posted March 1, 2018 @Spectre01 It does look like I was using a different version. @rehelekretep I'm not sure which version when. 0 Quote Share this post Link to post
baja blast rd. Posted March 1, 2018 Onion Headline: Author of Mapset Gets Versions Mixed Up 3 Quote Share this post Link to post
rehelekretep Posted March 1, 2018 :D yeah i think you should always name .wad files with a version # to avoid this 0 Quote Share this post Link to post
Xaser Posted March 1, 2018 I wish there was a real convention for versioning wads that doesn't involve misnaming the wad file. The multiplayer wadhosts are the ones really dropping the ball on this front, but that's a story for another time. I should probably get into the habit of adding a VERSION lump to the wad files so folks can crack it open and easily tell in case they lose the corresponding textfile. Dunno why I didn't think of that until now. 9_6 2 Quote Share this post Link to post
rehelekretep Posted March 1, 2018 thats a clever idea - i still think the naming convention is easiest though - quick and dirty but it cant really be misinterpreted or missed. 0 Quote Share this post Link to post
tmorrow Posted March 1, 2018 (edited) I've thought about this before. It's unfortunate the wad format itself doesn't include version in the header. The only way I can see to distinguish different versions is by use of generic hashes or checksums (crc32, md5sum, sha1sum or whatever). You can't trust timestamps or filenames so nothing else is available. The wad format is flexible enough to support new lumps for versioning purposes but then source ports would have to provide the functions to use it. The problem extends further since none of the demo formats (*.lmp files) store wad or map versions either. Once again this could be changed going forward if everyone agreed on exactly how this was going to be done and how lmp format would be changed (unlikely). The demo format has the worst problem of all since it has no idea of: what engine created it (the best is prboom+ which captures commandline in a trailer) or what version of the wad was used (only captures map number used, e.g. map17) As a low tech compromise, prboom+ does the best job for demos and modifying it to capture a checksum into the demo trailer would be easy to add. Of course knowing the checksum doesn't easily get you the the wad you need, you still have to track it down somewhere on the big bad internet or somewhere in your wads folder. Edited March 1, 2018 by tmorrow 1 Quote Share this post Link to post
Poncho Posted March 1, 2018 Since I have quite a bit of schoolwork, I can't really do many demos at the moment. This level was relatively short (and simple), so I did it just to be active. :P E2M8 UV-Max in 1:28 n2m8-128.zip 3 Quote Share this post Link to post
Spectre01 Posted March 2, 2018 If anyone wants to have a laugh: I was 40-something minutes into e4m6. Rocking nearly 200/200 with 300 cells. Had one monster and one secret remaining... Managed to eat 2 Cyber rockets from the final enemy by the exit. I ain't even mad! 3 Quote Share this post Link to post
NaturalTvventy Posted March 2, 2018 19 minutes ago, Spectre01 said: If anyone wants to have a laugh: I was 40-something minutes into e4m6. Rocking nearly 200/200 with 300 cells. Had one monster and one secret remaining... Managed to eat 2 Cyber rockets from the final enemy by the exit. I ain't even mad! Where’s the demo? 😊 0 Quote Share this post Link to post
Spectre01 Posted March 2, 2018 The demo was overwritten by a successful attempt. :P Just image me dying to the last enemy in this one: n4e6-5045.zip 3 Quote Share this post Link to post
NaturalTvventy Posted March 2, 2018 54 minutes ago, Spectre01 said: The demo was overwritten by a successful attempt. :P Just image me dying to the last enemy in this one: n4e6-5045.zip Makin' it look easy. Nicely done. 1 Quote Share this post Link to post
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