Misty Posted January 1, 2020 “Why people make megawads? Why? WHY? They are always the same format! Doom community keeps spamming reskinned Hell Revealed and it gets Cacoward anyway. The only thing that changes is the hud and how big the square room with megasphere and a few dozen Hell Knights.” Hello everyone! As the new year started, why not start it off with an actual release of Knightmare: 4800 Hell Knights! This is the first release candidate, hopefully with all bugs squashed, but please be aware there may be a few that slipped in. This CP features 21 maps made to the following rules: - Must feature at least 150 Hell Knights. - There must be a Megasphere. - The map must be a single continuous area. This megawad is made of episodes rather than a hub, from roughly the easiest map to the hardest. For the full history of this CP, the prior two threads were: Main information: Engine needed: GZDoom 3.0 or newerMaps: Map01-Map21 Features: - Many, many Hell Knights - A multitude of unusual locations and themes - Custom Hell Knight variants (so even more Hell Knights!) - A smattering of custom weapons - A dynamic Hell Knight kill counter! - Gameplay that progresses from relaxing Slaughter-lite to genuine difficulty Maps by: @94's the best style @Big Ol Billy @Bushpig2dope @Capellan @Danlex @DerFurer'sFace @Deⓧiaz @DMPhobos @Doge Sword @Empyre @Major Arlene @Misty @Pegleg @Plusw @riderr3 @Rolpa @Shadow Hog @UAC-Janitor @Voltcom @Worm318 Screenshots: Spoiler Download link: here Special thanks to: The original creator of the post that started all this. Previous compilers and leaders: @THMG, @94's the best style, @therektafire, @MegaBlast, @Deⓧiaz All mappers who did their maps for this project. New compilers: @Bauul, @DMPhobos, @leodoom85, @Misty, @Pegleg If you find any bug, let us know in comments. For additional credits and information, please refer to README txt. ((DISCLAIMER: This project might or might not, actually contain 4800 hell knights. )) 36 Quote Share this post Link to post
Bauul Posted January 1, 2020 (edited) Very happy to finally get this to a release state! The Christmas break seemed like a good opportunity to finish off everything and get an RC1 out to you lovely folks. Three cheers to @Misty for having the gumption to take the reins and push this over the top. 6 minutes ago, Voltcom said: For the record, I love the titlepic for this project. @DMPhobos's talents at work there! And yeah, we all loved it too. Edited January 1, 2020 by Bauul 6 Quote Share this post Link to post
Misty Posted January 1, 2020 This rc1 release wouldn't be possible without team effort, I'm not sure if I would able to do this alone. Only thing I regret that I didn't stepped up sooner, but even today is a good day for release. 4 Quote Share this post Link to post
lirui1001 Posted January 1, 2020 3 hours ago, Misty said: “Why people make megawads? Why? WHY? They are always the same format! Doom community keeps spamming reskinned Hell Revealed and it gets Cacoward anyway. The only thing that changes is the hud and how big the square room with megasphere and a few dozen Hell Knights.” Only want to know if the dude posting the original thread is still alive or gets banned forever. 3 Quote Share this post Link to post
Misty Posted January 1, 2020 12 minutes ago, lirui1001 said: Only want to know if the dude posting the original thread is still alive or gets banned forever. No one knows... He's immortalised now in this community project. 2 Quote Share this post Link to post
THMG Posted January 1, 2020 (edited) It lives! Edited January 1, 2020 by THMG 0 Quote Share this post Link to post
leodoom85 Posted January 1, 2020 Useless fact for you all: 3745 hell knights placed and spawned (the ones necessary to progress, not coming from boss spawns like IoS and a special minigame in a map for example) are counted in all maps. I have no life counting them all. Period. :D 9 Quote Share this post Link to post
DFF Posted January 1, 2020 This is a very pleasant surprise, can’t wait to play through it all 1 Quote Share this post Link to post
VanaheimRanger Posted January 2, 2020 54 minutes ago, leodoom85 said: Useless fact for you all: 3745 hell knights placed and spawned (the ones necessary to progress, not coming from boss spawns like IoS and a special minigame in a map for example) are counted in all maps. I have no life counting them all. Period. :D FALSE ADVERTISING! 4 Quote Share this post Link to post
DMPhobos Posted January 2, 2020 3 hours ago, guitardz said: FALSE ADVERTISING! *points at the disclaimer* Anyway, this took forever to get a proper release, so im glad RC1 is up :P 4 Quote Share this post Link to post
Dexiaz Posted January 2, 2020 A couple days ago I thought to reanimate this project since it was absolutely dead. But I'm glad you did this. 2 Quote Share this post Link to post
Pegleg Posted January 2, 2020 Thank you @Misty for taking the reins of this project and leading it over the finish line! 5 hours ago, leodoom85 said: Useless fact for you all: 3745 hell knights placed and spawned (the ones necessary to progress, not coming from boss spawns like IoS and a special minigame in a map for example) are counted in all maps. I have no life counting them all. Period. :D Thank you leo! I'd been wondering this for awhile, but never got around to counting them myself. 6 hours ago, lirui1001 said: Only want to know if the dude posting the original thread is still alive or gets banned forever. If anyone happens to know or remember the name of the person who made the original post, the team would love to properly recognize this person whose legendary rant led to the creation of this project, even if the person has long been banned. @Mordeth @Linguica @fraggle @esselfortium @Ichor Do anyone of you happen to remember? @MegaBlast Would you like to stream this mapset again, now that it's been finished and organized and polished and works properly? 2 Quote Share this post Link to post
VanaheimRanger Posted January 2, 2020 1 hour ago, DMPhobos said: *points at the disclaimer* Anyway, this took forever to get a proper release, so im glad RC1 is up :P Tis but a jest, good sir. 0 Quote Share this post Link to post
Shadow Hog Posted January 2, 2020 (edited) My map's spotlights are still broken despite me bringing attention to it and posting a fixed version in the previous thread - in 2018, no less. It does look like you have the up-to-date map (the radar is present), but you never updated the DECORATE to what was supplied; please do so, because the small spotlights are still trying to inherit from "Spotlight", which was a free name when I made the map but broke when GZDoom added an actual Spotlight class during the lengthy duration this mapset took to compile. Edited January 2, 2020 by Shadow Hog 1 Quote Share this post Link to post
Ichor Posted January 2, 2020 6 hours ago, Pegleg said: If anyone happens to know or remember the name of the person who made the original post, the team would love to properly recognize this person whose legendary rant led to the creation of this project, even if the person has long been banned. @Mordeth @Linguica @fraggle @esselfortium @Ichor Do anyone of you happen to remember? AgitatedSkeleton 2 Quote Share this post Link to post
Misty Posted January 2, 2020 6 hours ago, Shadow Hog said: My map's spotlights are still broken despite me bringing attention to it and posting a fixed version in the previous thread - in 2018, no less. It does look like you have the up-to-date map (the radar is present), but you never updated the DECORATE to what was supplied; please do so, because the small spotlights are still trying to inherit from "Spotlight", which was a free name when I made the map but broke when GZDoom added an actual Spotlight class during the lengthy duration this mapset took to compile. Thanks for letting us know, it will be fixed soon. 1 Quote Share this post Link to post
94's the best style Posted January 4, 2020 The end text seems to not show properly, it gets cut off. 0 Quote Share this post Link to post
Misty Posted January 5, 2020 Things got noted and fixed. Link is the same as old one. If there any more things to note and fix, please let us know. 0 Quote Share this post Link to post
Shadow Hog Posted January 6, 2020 Just confirming that my map does appear to be fixed now, so thanks for that. (...though you should probably tick the version number up by .1 or so if you're doing any bugfixes at all...) 0 Quote Share this post Link to post
BabyGiggles Posted January 6, 2020 (edited) When you suck at slaughter maps and just say fuck it, use IDKFA on the whole megaWAD Edited January 6, 2020 by OneDoomedSpaceMarine 0 Quote Share this post Link to post
Dexiaz Posted January 6, 2020 36 minutes ago, OneDoomedSpaceMarine said: When you suck at Doom and just say fuck it, use IDKFA on the whole megaWAD Hmm, if you suck at Doom, IDKFA can't help you. You need the IDDQD cheat. And possibly "MDK" cheat bind with "Anubis" cheat enabled also. 1 Quote Share this post Link to post
TheNoob_Gamer Posted January 6, 2020 3 minutes ago, Deⓧiaz said: Hmm, if you suck at Doom, IDKFA can't help you. You need the IDDQD cheat. And possibly "MDK" cheat bind with "Anubis" cheat enabled also. Or simply type TNTEM/ kill monsters when shit got out of control. 2 Quote Share this post Link to post
leodoom85 Posted January 6, 2020 3 hours ago, OneDoomedSpaceMarine said: When you suck at slaughter maps and just say fuck it, use IDKFA on the whole megaWAD I tested all the maps btw. And I didn't used any cheats at all, even with the map that has more than 2000 monsters...(and I cheesed that map to finish it a bit more than a minute thanks to jumping lol) So yea, the mapset is not THAT hard. Except that *mumble* baron plane *mumble* map...*mumble* 1 Quote Share this post Link to post
Misty Posted January 6, 2020 Easy skill exists for the reason, use that one. 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.