Roofi Posted March 31, 2021 (edited) April, 2021 IMPORTANT INFO : @Vince Vega is allowing demos until April 2nd for Miasma/Criticality , don't forget to participate if you haven't done it yet ! I'm actually a bit early! I will update this thread after that date (winners name etc...) Yearly Leaderboard Sheet Standard Leaderboard 1. Bdubzzz - 19174 kills 2. Roofi - 18953 kills 3. bemused - 15994 kills 4. Arbys550 - 14058 kills 5. NightTerror - 13256 kills 6. an_mutt - 11657 kills 7. BoxY - 11504 kills 8. loveless - 11366 kills 9. super - 11125 kills 10. Shepardus - 10837 kills 11. Fadri - 10597 kills 12. Helm - 10563 kills 13. Beginner - 10406 kills 14. Jacek - 10325 kills 15. NoisyVelvet - 9914 kills 16. Peccatum Mihzamis - 9291 kills 17. Pseudonaut - 9107 kills 18. Dragonfly - 8942 kills 19. DisgruntledPorcupine - 7130 kills 20. E.M - 5898 kills 21. Crusader No Regret - 5882 kills 22. Pegleg - 5881 kills 23. head_cannon - 1606 kills 24. david asaad - 17 kills Prepared Leaderboard 1. Killer5 - 19204 kills 1. Suitepee - 11513 kills 3. Crusader no Regret - around 11000 kills 4. Pegleg - 5982 kills The DWIronman League is a monthly competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag at the bottom of the post for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom! Well, I have a few questions for you. Do you like ultra long maps? Do you like slaughtermaps with thousands of monsters? Do you think you will die by a monster or by extreme fatigue? So I present you "World Orifice", a huge Boom map made by @Benjogami with 20 000 monsters. It is not a slaughtermap like the others with arenas as we usually see. Here, you will have to kill hordes of monsters that will become more and more difficult to eliminate as well as a number of arch-viles that will appear from time to time to ressurect all that mess ! I want to warn you that the level is extremely long, count at least 4-5 hours for the most enduring! Besides, Benjogami said he was greatly inspired by"Nostril Caverns" , a map made by TimeOfDeath so we owe this very conceptual map style to this mapper ! Actually, I had thought about choosing Nostril Caverns originally, but I had already finished it completely a few years ago, unlike World Orifice which I haven't played much. I prefer to choose wads that I don't know or don't know much about. Essential Info: Doom 2: Hell on Earth as the IWAD (doom2.wad) Compatibility level 9 for PrBoom+, or "Boom (strict)" for modern GZDoom Difficulty: Ultra-Violence (-skill 4) Number of maps: 1 (we don't play map 31 which is basically the same map with just some tweaks.) Time estimate: 4-5 hours (at least) Deadline: 1 may 2021. Can be prolonged by a few days > Download World Orifice Quote prboom-plus.exe -iwad doom2.wad -file orifice.wad -complevel 9 -skill 4 -record dworifice.lmp Rules : Hide contents There are two competitions: Standard and Prepared: To compete successfully in the Standard competition: your first play of the selected WAD(s) constitutes your one and only attempt for the month. To compete successfully in the Prepared competition: your one and only attempt for the month is determined BY YOU immediately before play and may follow any prior number of active (playing the set) preparation that is strictly for practice/inspection purposes only. You cannot compete in the Standard competition after submitting a run to the Prepared competition. You may submit the first of your practice attempts to the Standard competition. UV only (excepting 1CC format), continuous recording. No pistol-starting each level. Demos (PrBoom+, GLBoom, Eternity or Chocolate), stream highlights and video recordings are the only accepted proofs. You must link to these runs in the thread. No additional WADs may be loaded. No inspection of the WAD(s)'s content in an editor if you are submitting a Standard run. No cheat codes and no features that result in behavior beyond what is possible in the intended source port (e.g. freelook, jumping and crouching in a boom set). This includes dynamic lights and brightmaps. If streaming or recording videos using an advanced source port with compatibility options, you must display these settings on-screen before your run. In ZDoom derivative ports, "Doom/Boom(strict)" will suffice. If you choose to stream/record your run for video rather than provide a demo and you die before completing a single level, either on the first map of a set OR because a single level was selected for the month, you must display the number of monsters killed/remaining in the level before you quit. You do not have to play the secret levels in order to register a complete run. However, a player who finishes the game having completed more secret levels than his/her competitors will rank higher than them. You cannot load a game having progressed past the save point. You cannot consult Doom Builder during your run to check for map details. If the recording of your official run is interrupted due to technical difficulties, you are not permitted a second attempt. Any surviving recording may be used to register a DNF result. Accidentally restarting a level before a death exit takes you to the tally screen will disqualify your run. If you are competing in the Standard competition, you are required to affix one of three numbers to your run informing the League of your degree of familiarity with the map/set played. Note that your evaluation should only take into consideration the content covered in your run (e.g. if you remember only one part of a level in a set you haven't played before but never reach that level, you should list your run as a [1] instead of [2]): 1. This is a blind run. If I have played or watched any of the level/set being played before, I cannot remember any details that would offer a reasonable advantage over truly blind players. * 2. This is not a blind run. I have familiarity with the set - played the level/set before, or watched it being played, and can remember some details that would offer a reasonable advantage over blind players. 3. This is not a blind run. I have passively prepared for the competition - watched the level/set being played via stream, demo or video after it was announced as this month's challenge. * "Reasonable" in this instance asks you to consider whether the details in question are worth committing to memory. As in, you would thank the person who gave you this information with a straight face and not expect to be laughed at for being an utter berk. Previous Threads : Hide contents 2016 07 - Jenesis (winner: Demon of the Well) 08 - Crusades (winner: Ribbiks) 09 - Nilla Doom (winner: Demon of the Well) 10 - Khorus' Speedy Shit (winner: Bloodite Krypto) 11 - Perdition's Gate (winner: Bloodite Krypto) 12 - UAC Ultra (winner: Bloodite Krypto) 2017 01 - Jade Earth (winner: Bloodite Krypto) 02 - Legacy of Heroes (winner: Bloodite Krypto) 03 - Back to Saturn X E1 (winner: dew) 04 - Mapgame (winner: Bloodite Krypto) 05 - Vae Vactus 1 & 2 (winner: Demon of the Well) 06 - Disturbia (winner: Bloodite Krypto) 07 - Insertion (winner: Bloodite Krypto) 08 - Unholy Realms (winner: Bloodite Krypto) 09 - Osiris (winner: Demon of the Well) 10 - Endgame & Endpoint (winner: Bloodite Krypto) 11 - Oscillation (winner: Ancalagon) 12 - Doom the Way id Did (winner: kmc) 2018 01 - Combat Shock 2 (winner: Bloodite Krypto) 02 - Coffee Break E1 (winner: Bloodite Krypto) 03 - Warlock's Hearth (winner: Demon of the Well) 04 - 50 Monsters (winner: Bloodite Krypto) 05 - Double Impact (winner: Bloodite Krypto) 06 - Rush (winner: WH-Wilou84) 07 - The Darkening E1 & E2 (winner: Veinen) 08 - The Plutonia Experiment (winner: Bloodite Krypto) 09 - Community Chest 4 - MAP19: Interstellar Sickness and MAP20: Shaman's Device (winner: ledooom85) 10 - Doom 64 for Doom II (winner: Bloodite Krypto) 11 - TNT: Renascence & TNT: Resistance (winner: Bloodite Krypto) 12 - Ultimate Doom the Way id Did (winner: Bloodite Krypto) 2019 01 - Hellfire: Dreams (winner: Bloodite Krypto) 02 - THT: Threnody - MAP10: Fomalhaut (winner: Bloodite Krypto) 03 - Stardate 20X6 (winner: Bloodite Krypto) 04 - Base Ganymede: Complete (winner: Bloodite Krypto) 05 - The DWIronman League died waiting for SIGIL (winner: John Romero) 06 - SIGIL (winner: leodoom85) 07 - Vanguard & Lunatic (winner: Bdubzzz) 08 - 2017 Collection (winner: an_mutt) 09 - Revolution! (winner: NaZa) 10 - Monster Hunter Part I & Part II (winner: Bdubzzz) 11 - Abcess (winner: Demon of the Well) 12 - Scythe (winner: Spectre01) 2020 01 - Hellscape (winner: Bdubzzz - prep winner: Archi) 02 - No Sleep for the Dead (winner: Ancalagon - prep winner: Anima Zero) 03 - Baker's Dozen (winner: Bdubzzz - prep winner: Pegleg) 04 - Occult Secrets of the Third Reich & Biotech is Godzilla (winner: joe-ilya - prep winner: Horus) 05 - Bloody Rust (winner: Bdubzzz - prep winner: dt_) 06 - Vrack 1, 2 and 3 (winner: ReaperAA - prep winner: Bashe) 07 - Running Late 2 (winner: Roofi - prep winner: Pegleg) 08 - Epic (winner: Bdubzzz - prep winner: Crusader No Regret) 09 - Hell Revealed (winner: Roofi) 10 - Dark Resolution 2008 (winner: Roofi - prep winner: Austinado) 11 - 2002: A Doom Odyssey: 10th Anniversary Edition Episode 3 (winner: Bdubzzz - prep winner: SSGmaster) 12 - Eviternity (winner: Daerik - prep winner: Pegleg) 2021 01 - Sawdust (winner: Daerik - prep winner: an_mutt) 02 - Alien Vendetta (winner: Demonologist, no preps) 03 - Criticality & Miasma Edited April 30, 2021 by Roofi 16 Quote Share this post Link to post
Suitepee Posted April 2, 2021 Well this should be an "interesting" map to have to play first this month in the Unclebowl..... (methinks I'll need to practice on this a little bit) 0 Quote Share this post Link to post
Roofi Posted April 2, 2021 (edited) Well , I went very far but I died near the end because of arch-viles. Category 2 because I already played this level until the cacodemons section, the rest is totally FDA. DEMO Edited April 3, 2021 by Roofi 9 Quote Share this post Link to post
Pseudonaut Posted April 3, 2021 (edited) Category 1, dead at 58:22 with 9107/20000 kills. Spoiler I definitely should have just tried to snipe those viles from a distance with the rocket launcher instead of getting close with the BFG. My supply of rockets was practically unlimited, the splash damage would kill them eventually, at least until their numbers are reduced to the point that a BFG rush wouldn't be dangerous. ironorifice-pseudonaut.zip 7 hours ago, Roofi said: DEMO "The file you requested has been deleted" Edited April 3, 2021 by Pseudonaut 6 Quote Share this post Link to post
Roofi Posted April 3, 2021 1 hour ago, Pseudonaut said: Category 1, dead at 58:22 with 9107/20000 kills. Reveal hidden contents I definitely should have just tried to snipe those viles from a distance with the rocket launcher instead of getting close with the BFG. My supply of rockets was practically unlimited, the splash damage would kill them eventually, at least until their numbers are reduced to the point that a BFG rush wouldn't be dangerous. ironorifice-pseudonaut.zip "The file you requested has been deleted" Thank you for the report ! Link has been updated. 2 Quote Share this post Link to post
BoxY Posted April 3, 2021 (edited) Great choice for this month, I loved this map and hoped more people would eventually find out about it, plus it fits the ironman format well (except I guess for people who like to get their attempts done quickly). cat 2, dead in 1:21:56 with 8398 11504/20000 dwim-orifice-bx.zip Spoiler I played once before and my goal was to just get back to the rev part where I was definitely dead meat, and that's exactly what happened though I managed to get a few waves deep so I'm fairly satisfied. My worst enemy at the start was light, it was pretty sunny outside and I had my monitor brightness way too low for this map, which is why it looks like I'm desyncing for the first couple minutes until I finally fixed it, cuz I literally couldn't see shit. :) Edited April 3, 2021 by BoxY 5 Quote Share this post Link to post
Pseudonaut Posted April 3, 2021 5 hours ago, BoxY said: 8398/20000 I checked the demo in PrBoom+ and you got 11,504 kills. This is probably DSDA-Doom's smart totals making your score look lower because Spoiler you let the archviles resurrect thousands of monsters. I'm sure there's a way to turn this off in DSDA-Doom, but I was too lazy to go look. 4 Quote Share this post Link to post
BoxY Posted April 3, 2021 44 minutes ago, Pseudonaut said: I checked the demo in PrBoom+ and you got 11,504 kills. This is probably DSDA-Doom's smart totals making your score look lower because Reveal hidden contents you let the archviles resurrect thousands of monsters. I'm sure there's a way to turn this off in DSDA-Doom, but I was too lazy to go look. Aah, I wondered if that might be a thing but wasn't sure whether the ironman uses the new or old style max totals so I just left it with the setting I use for everyday stuff. Thanks for the check and correction :) 1 Quote Share this post Link to post
SleepyVelvet Posted April 3, 2021 Wasn't sure if this was an April Fools joke, but I like it. DEAD Map01 Kills: 9914 (10405 without smart totals) Time: 1:14:20~ noisy_orifice_9914kills_1h14m20s.zip "I should top off with a megasphere first. I'll be extra thoughtful though, and go extra far back for one of the megaspheres I've been hoarding closer towards spawn." -starts diagonal running, and only stares at the wall. ... ... ... -hears sizzling noises. 3 Quote Share this post Link to post
Pegleg Posted April 4, 2021 Here is my Category 1 submission. dwi_pegleg_orifice_cat1.zip Kills: 5881 / 20000 Time: 20:11 Recorded on PrBoom+ v. 2.5.1.4 The progression went differently than I was expecting it to, but I ended up dying somewhere around where I thought I would die once I started playing through the map and saw what it was. Although, in the original context I expected my death to come at the hand of a different enemy than it did. Going into the map, I wasn't expecting to get through a quarter of the kills, so I'm happy to see that I did. Ultimately, I do think I could have progressed further, had I been more cautious. I wasn't cocky, by any means, but I did stick my neck out a bit too far at the end and put myself too much in harm's way. I can see this map chews up your time, because it doesn't seem like the type of setup that would be conducive to speed through it, especially when you start getting up into the mid-tier ranks. The map isn't that pretty to look at, at least not in the beginning. Maybe it gets better as you progress, but, at the end of the day, aesthetics isn't really the point of this map. Ultimately, this map does what it came to do: deliver lots of monsters that are all trying to kill the player simultaneously. 2 Quote Share this post Link to post
DisgruntledPorcupine Posted April 7, 2021 (edited) Sigh... Kills: 7130/20000 (6721 with smart totals) Time: 39:20 Category 1 DWI_orifice_dispor.zip Spoiler So there I was, blasting my way through the imps and feeling pretty good about the run so far, when I hear gib noises. I'm using the super shotgun, so this doesn't make sense, so I go to the wall and hear that the Archviles must be resurrecting stuff behind the wall. I then trigger the next wave of imps, but then think to myself "hey, shouldn't you go back to take care of those Archviles?". I continue rocketing the imps with that thought in my mind, still bothering me. While caught up in my wondering, I end up firing a rocket too close to the pillar, resulting in the most disappointing facerocket of my Doom career. Was nice and pumped about my progress feeling like I was going to do reasonably well for myself, but it all got taken away by that clumsy moment. Welp, better luck next month. /facepalm Edited April 10, 2021 by DisgruntledPorcupine 3 Quote Share this post Link to post
E.M. Posted April 7, 2021 Pain. Kills: 5876/20000 Time: 11:59 Category 1 em_ironman_orifice_cat1.zip Spoiler I didn't think this map was very fun. You spend the first part gunning down a bunch of zombiemen with the SSG and that gets boring real quick. The shotgunners didn't make things anymore thrilling. You then need to circlestrafe around the arachnotrons and shoot rockets at them. That's where I fucked up and died, and to be honest, I don't have the patience or motivation to continue playing this map to see if it gets any better. 2 Quote Share this post Link to post
Shepardus Posted April 7, 2021 7 hours ago, DisgruntledPorcupine said: (unable to get count without smart totals, turning off max totals in DSDA Doom continues to show the same count?) Switch to advanced HUD (F5, or press + repeatedly), extended HUD currently supports max totals only. 2 Quote Share this post Link to post
Helm Posted April 7, 2021 Nobody needs to watch this whole thing, it's just proof of the run. Unless you wanna listen to Esoteric while slowly swirling around the world's butthole. No judgment. Kills: 10.563 Time: 1 hr 33 m Category 1 This was quite meditative, actually. I enjoyed it, though it's too huge a time investment to play like this often. It is quite instructive, actually, to where there's skill deficiencies. At least it was for me. It was all smooth sailing (besides almost dying in the first 4 seconds) until the revenants and then I started eating much more damage. Obviously I still have trouble with revenant masses v BFG. And when the archies were unleashed, curtains for me. 3 Quote Share this post Link to post
Jacek Bourne Posted April 7, 2021 I will most likely try this for the first time. First I need to find time however. 1 Quote Share this post Link to post
Jacek Bourne Posted April 8, 2021 Category 1: 10325/20000 kills I forgot about the first archvile wave behind you because the circles are very long to complete. I was thinking that another archvile wave would happen after each circle except I forgot and was blown to hell by viles. The first circle was fairly tedious to me however, the second circle and the archvile section I survived were quite enjoyable. Demo: https://www.mediafire.com/file/164jty4vavjvbpo/World_Orifice.zip/file Note: I've never recorded and uploaded a demo before so if there is a better way for me to link larger files then I'd like to know. 2 Quote Share this post Link to post
Bdubzzz Posted April 9, 2021 Category 2 19,174/20,000 kills - Spoiler died to like the 2nd to last wave of cybers before the center, not sure what rocket I even hit, just instantly splattered. DWIronman-orifice-Dubz.zip Spoiler https://gyazo.com/eada5fed2454d36f700fafbd2065417f 3 Quote Share this post Link to post
DisgruntledPorcupine Posted April 10, 2021 On 4/7/2021 at 6:51 AM, Shepardus said: Switch to advanced HUD (F5, or press + repeatedly), extended HUD currently supports max totals only. That did the trick, thanks a bunch! 0 Quote Share this post Link to post
Peccatum Mihzamiz Posted April 10, 2021 Standard, Category 1 Kills: 9291/22552 Time: ~55:10 Recorded: Twitch live via OBS, played on GZDoom 4.4.2. with MBF (strict) Video: (playthrough starts at 0:29) spoilers: Spoiler I can appreciate this kind of map. The concept, the roughness, the fun of the chase. The boldness of the architecture and the sheer overwhelming quality it has. But I didn't have a good time playing this map. I found the first ring boring, a slog. The second ring as well until I got to the second enemy, and then things started to finally liven up for me at ring three. I actually didn't fully realize what the 'gimmick' of the map was until I encountered the stuff that killed me. I thought that the walls separating ring 1 from ring 2 were going to collapse, the Archviles and what I assume to be Cyberdemons are behind them would get released and that it would be a clusterf^ck. As soon as I saw my first Archvile it all became clear to me. A short moment of realization before death. The whole second ring I was thinking: 'Is this it? Is this really all there is to this map?!' And then it sorta was... I checked the counter I think I won't play through this again. I wish I had saved just before I died and I don't feel like doing another 50 minutes of this beginning. Had I known what the gimmick was it probably wouldn't have affected my playthrough that much. I wish I could see what happens in the outer ring. Opening the map in UDB to have a look what the triggers are etc.. I can imagine planning when I go back all the way to the first megaspheres, knowing what the triggers are. Typing this I still don't know which Archviles are released when. The resurrecting happened at quite a slow pace I thought... But yeah, not going to have another go I think :). 1 Quote Share this post Link to post
Beginner Posted April 10, 2021 Category 1 demo . Dead with 10406 enemies dead (according to smart totals). 1 Quote Share this post Link to post
NightTerror Posted April 11, 2021 Category 1 13256/20000 kills Time: 1h52m37s I tried other ironmans before and always ended up with crappy demos, but I think I did relatively well here :) DWironman-orifice-nightterror.zip 6 Quote Share this post Link to post
Pegleg Posted April 15, 2021 Here is my Category 3 submission. dwi_pegleg_orifice_cat3.zip Kills: 5982 / 20000 Time: 27:02 Recorded on PrBoom+ v. 2.5.1.4 There's not much more to say that I didn't say last time. I went farther than in my Category 1 submission. Could I have gone farther? Probably so. Do I want to invest the time to do it? Probably not. I can definitely see a pattern developing in the play of the map (at least my play): chew through an area, take cover when necessary, pop back out, fire some more, take cover, repeat until near death, run back and get a megasphere, come back, lure the enemies into different areas, fire some more, take cover, restock ammo, fire some more, take cover, etc. Given that, it's easy to see why this map is an endurance test--this process chews up time, and I don't know if I would want to invest a lot more time in the map given the general approach that I would end up. World Orifice was an interesting choice for an Ironman; it's different than your standard Ironman selection in that, especially early, players just have to deal with the repetitive nature of the map. At least, that's how it seems to me. This isn't something I would typically try, so, for that, I'm happy that Roofi picked it. It's good to have different types of maps in DWIL for variety. 1 Quote Share this post Link to post
Arbys550 Posted April 15, 2021 Category 1, Dead with 13502 kills when I decided to kill myself because of boredom. arbysWorldOrifice.zip 4 Quote Share this post Link to post
E.M. Posted April 15, 2021 2 hours ago, David Asaad said: Category 0 bruh.zip I see you decided to get the UV Suicide record for the map. 1 Quote Share this post Link to post
bemused Posted April 16, 2021 Did this a few days ago and was too demoralized to post it at the time. Cat 2 givemylifebackplease.zip 5 Quote Share this post Link to post
Fadri Posted April 17, 2021 (edited) Category: Never played it before (one day I'll remember the category numbers). I actually loaded this map a few years ago, just to see how a 20000 monster map like this looked, but I had a worse computer back then and I also opened it with GZDoom, so it was totally unplayable, running at a speed of single digits FPS. Now that I played it for a (long) while, I think it... won't be on my list of favourite wads... Way too repetitive and tedious. :P Anyway, the result of my run: I'm not sure if this is the actual total of kills because at some point I heard arachnotron noises and they all should have died at that point, so I'm almost sure the archies had been released and started to resurrect monsters, I didn't go back to check. PlanetHole.zip Edited April 17, 2021 by Fadri 1 Quote Share this post Link to post
Crusader No Regret Posted April 24, 2021 (edited) Type 1, blind attempt. I have played through Nostril Caverns before so it does give me some idea of what to expect. So maybe it's category 1.5 instead? 1.2? Switching back to PrBoom+ after using GZDoom almost exclusively for the last month throws me off at the start as my control setups aren't the same and I get brought down to 25% health in the first minute. Would have been awful to die right there but at least it would be over quick and provide entertainment for the spectators. Got caught flat-footed by the first curveball and stuck with an empty rocket launcher and a pack of monsters between me and the ammo. It ends poorly. Kill counter said 5883 or something when I glanced over before quitting the demo but that doesn't account for archvile resurrections. dwiron_orifice_cnr.zip Edited April 26, 2021 by Crusader No Regret 1 Quote Share this post Link to post
Killer5 Posted April 24, 2021 cat 3 - 2nd to last wave of cybs. cant remember the monster count. prboom+ cl9 world_orifice_cl9.zip 5 Quote Share this post Link to post
Suitepee Posted April 25, 2021 https://youtu.be/RmZC8HnAogg Category 3 (didn't see all the hard stuff, but I did 3 practice runs of the first few "loops") run. 11513/20000 monsters, died to geometrical incompetence and Revenants on the 4th "loop". I did not enjoy this pick at all, honestly. An unique style of challenge I'd agree, but I found it equal parts tedious and frustrating. Which is precisely the point of the wad, of course. Over to you @an_mutt; hope you don't do better in this tedium-by-design experience for the Unclebowl's sake! 2 Quote Share this post Link to post
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