Walter confetti Posted June 25, 2021 (edited) Hello everyone and welcome to the 4th iteration of Deadly Standards! And now things get a weird direction after you passed Phobos, Deimos and the Void dimensions... now the lords of hell wants you to play with their game, and the game is... bureaucratic hell? What the hell is this madness now? This time things have been pretty changed from the previous episodes, with new textures (from Alpha Doom, Freedoom, unreleased Doom 2 beta textures from the Romero dump, Ghostbusters Doom and Earth Ends) plus a new version of spider mastermind, more tougher and stronger! As well with two brand new monsters! Anything you need to know about this thing is down below, if there's anything you want to change or you don't understand, please let me know and i'll change or add it! - Only up to 2 maps from one person. - Everyone is eligible, preferably newer mappers but literally anyone will do. You can even do a collab thing with another mapper, if you want! - You can use also some of your old unreleased / unfinished projects as a base, if you like. - It has to be limit-removing format, no fancy ZDoom stuff or Boom actions please. It could be preferable to test your map in crispy Doom and above, since i have some problems that i didn't get why it happens on chocolate Doom (at least in chocorenderlimits fork) - You can provide a MIDI with your map if you do not want to use the default E4 track. - I would prefer a more classic and easier style to your maps, it doesn't necessarily have to be extremely polished/detailed to make the cut and I'd prefer not to have a slaughter map. - Like in the previous chapter, i'll make to you a little source wad that includes some new textures, sprites and even a modified version of the spider mastermind and two new monsters (you can see it in action in ds4-test [slot is E1M1], the authors are listed in the INFO lump in the wad. But over this pack, don't add new sounds, sprites, texture, etc. : ds4-source.zip With the expection of the textures called YOURPC (51x70 max size) and YOURTEXT (128x128 max size), if you want to add a signature texture or any other type of useful hint that leads to a certain section of the map, fell free to use these textures in a somewhat secret section of the map (or anyway you want to put it), plus remember to give me the picture you made and then i'll add to the main wad when it will be compiled. - New dehacked monsters are these two guys: Beam zombie (thing 116): A former human soldier armed with a powerful beam weapon that shoots repeatedly. It have 40 HP. Good in groups. Mini mastermind(thing 120): A smaller version of the Spider mastermind, acts like the beta version of the arachnotron. - E4M2 must contain a secret exit - Add a tag 666 door for E4M6 (it opens when you kill all the cyberdemons in your map) and for a raised floor in E4M8 (that lowers when you kill all the spider masterminds in your map) that leads to the exit or whatever else you have in mind. - E4M9 now have the Romero Speedmap treatment, this means that you have 6 hours to make a map for this slot! Hurry up! - Theme is some sort of Earth-like place, it could have cities but also other places like castles, gardens, etc. Anything it comes in your mind with such a theme! Imagine this a some sort of parallel universe Doom 2 shareware episode... Another important thing is to make the exit building (or location) in some sort of office or other corporate-like building, also near and inside these places (or near techbases / other corporate buildings that are not the exit) usage of the former human monsters is strongly suggested! - Just for don't turn this mapset into a hitscanners fest, you can always try out (if you wish) new gameplay ways over the original gameplay style like tyson map, maps with telefragging monsters, maps with puzzles and platforming... anything you want! - Not troll maps or obviously low effort garbage, whilst I'm not looking for a magnum opus I'd rather not make WOOO 4. - When you release your map, give a little list that will go the final maplist at the release, like this: Title: Description: Build time: New music (if any): Tested with: - Final Deadline: 28st of February, 2022 Enjoy your stay here and have fun! Yeah, there's been a lot of changes from the previous episodes, especially for the strict deadline, but i just don't want to drag these kind of project for way too long like in the previous episodes... i hope to see really good stuff with this crazy theme, will Roofi make another Magnus Opus that breaks the precedent maps for this series? Will new mappers appears over the usual suspects? Will this be a success or something to forget? Let's discovered it in these months where sometimes i'll tag you asking for updates and then return to my cave called "the kb challenge" or whatever other community i wanted to get involved! Stay tuned! Edited June 28, 2022 by Walter confetti 18 Quote Share this post Link to post
Walter confetti Posted June 25, 2021 (edited) Episode Compiled: https://www.doomworld.com/idgames/levels/doom/Ports/s-u/standrd4 E4M1: Breaking Contract! - Walter E4M2: Blackwater Park - NeedHealth E4M3: Not a sewer - SilverMiner E4M4: News Studio "Whatever" - DukeOfDoom and SilverMiner E4M5: Venture Capitol - cannonball E4M6: Human Surrender - NeedHealth E4M7: Sad Retaken Voyager - SilverMiner, DukeOfDoom, Chainie E4M8: Olympus minds - cannonball E4M9: Office Castle - Endless Edited September 15, 2022 by Walter confetti 5 Quote Share this post Link to post
Noiser Posted June 26, 2021 @Walter confetti E4M4 (I don't want to give a false positive again, so if I don't make any progress you can release my slot as you wish) 1 Quote Share this post Link to post
Walter confetti Posted June 26, 2021 All right! Adding you guys to the map slots 1 Quote Share this post Link to post
whybmonotacrab Posted June 26, 2021 I'd love to claim E4M5 if possible. 1 Quote Share this post Link to post
cannonball Posted June 26, 2021 I hope I am not going to tread on any toes here. But if it is ok I might take a crack at E4M8. I can visualise a natural conclusion given the theme in the op at the very least. 6 Quote Share this post Link to post
Omniarch Posted June 26, 2021 I'd like to take a shot at E4M7. Also, I echo Noiser's statement: if I fail to deliver for whatever reason, open my slot. Additionally, I'm open to collaborate / hand my slot over if someone wants to participate more than I. Don't get me wrong: I will be taking this commitment very seriously, but I do have a somewhat mixed track record when it comes to delivering on time, and I hate the idea of unilaterally preventing someone else from participating. 2 Quote Share this post Link to post
Steve D Posted June 26, 2021 I see all the slots are taken, but consider me a back-up for E4M5, because that's the one where I'm inspired by the original music. I will not start mapping, tho, unless for some reason @whybmonotacrab runs into problems. And anyway, I could use the energy to make a map for my own E4 project, so best of luck, @whybmonotacrab! 1 Quote Share this post Link to post
Walter confetti Posted June 26, 2021 All right! Best of luck, Steve! 1 Quote Share this post Link to post
whybmonotacrab Posted June 27, 2021 18 hours ago, Steve D said: I see all the slots are taken, but consider me a back-up for E4M5, because that's the one where I'm inspired by the original music. I will not start mapping, tho, unless for some reason @whybmonotacrab runs into problems. And anyway, I could use the energy to make a map for my own E4 project, so best of luck, @whybmonotacrab! If you want to take my slot feel free. I mainly just jumped in so I'd be forced to actually finish something, but I can always do something else. 1 Quote Share this post Link to post
Walter confetti Posted June 27, 2021 Ok, I'll free your slot only if you don't feel to make a map for this project... 0 Quote Share this post Link to post
Steve D Posted June 27, 2021 4 hours ago, whybmonotacrab said: If you want to take my slot feel free. I mainly just jumped in so I'd be forced to actually finish something, but I can always do something else. I certainly had no desire to encourage you to leave the project. It's just that people sometimes drop out, and if that was to happen for this map slot, I wanted to put dibs on it before anyone else. In previous episodes of this series, people would put dibs in to replace anyone who might leave, regardless of map slot, and then it's a case of Walter calling on the first person who spoke up whenever someone else leaves. As you have seen, map slots get taken in the blink of an eye for these episodes. They were already all gone when I saw this thread which was only 4 hours old at the time. That's why I spoke up immediately. Before you make your decision, consider this. First, there is no way I can do any mapping for this project before Halloween, because I'm working to get a megawad released on that day. So you have between now and probably mid-November to get going on a map before I could even think about it, and if you do, you'll probably want to finish it. Second, Walter wants new mappers for these episodes. That's you, not me. ;) Third, I placed maps in E2 and E3 of this series. IMO, they're 2 of my best maps, so I have no problem stepping aside and letting a young gun like you take this slot. IOW, I'm saying, "Go for it." You say you wanted to join up in order to actually finish something. Well, you won't finish if you don't get started. :) 5 Quote Share this post Link to post
whybmonotacrab Posted June 27, 2021 1 hour ago, Steve D said: So you have between now and probably mid-November to get going on a map before I could even think about it, and if you do, you'll probably want to finish it. Sounds good. If I don't have anything at least halfway decent by then, I'll hand the slot over to you. 4 Quote Share this post Link to post
Steve D Posted June 27, 2021 (edited) 1 hour ago, whybmonotacrab said: Sounds good. If I don't have anything at least halfway decent by then, I'll hand the slot over to you. Fair enough. :) Edited June 27, 2021 by Steve D 1 Quote Share this post Link to post
Walter confetti Posted July 1, 2021 Cool layout... and looks like there lot of monsters too! 0 Quote Share this post Link to post
NeedHealth Posted July 1, 2021 2 minutes ago, Walter confetti said: Cool layout... and looks like there lot of monsters too! Currently 227 monsters. :-P will probably be something like 280 when the map is done. 1 Quote Share this post Link to post
NeedHealth Posted July 1, 2021 (edited) Added the secret exit and was thinking for a while that I should hide it but I decided against that. On the left is the normal exit. e1 - like in the fact that there is a secret exit on this map and not that you can waltz right into it. :-P Edited July 1, 2021 by NeedHealth 2 Quote Share this post Link to post
Dusty_Rhodes Posted July 2, 2021 Looks like this will be cool, too bad I'm to late to help. Oh well, I'd love to play this, Episode 4 is one of my favorites. 1 Quote Share this post Link to post
Walter confetti Posted July 2, 2021 That exit have a charming touch, i like the design of it! Reminds me of Fava Beans secret exit for E1M3, there was a similar choice for the exit room iirc... Maybe add some bars at the window, so who will play will not be confused to think that he can jump through! Or make the lower section a little taller, your choice. 2 Quote Share this post Link to post
Walter confetti Posted July 12, 2021 Looks neat! Anyway, did some other of you guys started working on this or you are in stand-by like me, waiting to finish on other projects? 0 Quote Share this post Link to post
Omniarch Posted July 12, 2021 3 minutes ago, Walter confetti said: Looks neat! Anyway, did some other of you guys started working on this or you are in stand-by like me, waiting to finish on other projects? I'm on standby currently, but I plan on getting to work on my submission next month. I have a clear theme and source of inspiration in mind, I just need to create an appropriate design and execute it. The one thing I'm not sure about is the size of the map. I'm leaning towards something in the 15-20 min playtime range, with 200-300 monsters. 1 Quote Share this post Link to post
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