MFG38 Posted October 1, 2021 (edited) Literalism is a 26-level Boom mapset that came to life as a community project hosted by Yours Truly. Running between July 22nd and August 22nd, 2021, the project employed a gimmick somewhat inspired by how speedmapping sessions often place a thematic restriction. Participating mappers were given a randomly generated map title to make maps inspired by. Maps were compiled into this mapset in order of submission, so the difficulty curve may be all over the place. IWAD: doom2.wad Port: Boom-compatible Map #: MAP01-26 Mode(s): SP, coop (partial), DM (partial) Difficulty settings: Yes and no Tested with: PrBoom+ 2.5.1.4, GZDoom 4.5.0 DOWNLOAD FINAL VERSION MFG38's Fun Hub: https://mfg38.github.io/files/doom_wads/literalism.zip MAP LIST MAP01: "The Imp Engine" by MFG38 MAP02: "Cosmic Cacodemons" by @Worriedidiot MAP03: "Scorning Quarters" by @Alper002 MAP04: "Crippling Vestiphobia" by @muumi MAP05: "Jungle of Albus" by @Walter confetti MAP06: "Lunar Chasm" by @Danlex MAP07: "Cobalt Amnesiac" by @TheOrganGrinder MAP08: "Walking Lava" by @RonnieJamesDiner MAP09: "Acid Road" by @SilverMiner MAP10: "The Goat's Hideout" by @Morpheus666 MAP11: "Abyssal Tower" by @roadworx MAP12: "Cathedral of Rhyza" by @PinkFlamingo MAP13: "Burning Dungeon" by @Pechudin MAP14: "Silent Sanctum" by @Salmon MAP15: "Gold Factory" by @Engired MAP16: "The Drowned Tunnels" by @Origamyde MAP17: "Return the Behemoth" by @Death Bear MAP18: "Mortal Trap" by @Krull MAP19: "Breaking Walls" by @Pistoolkip MAP20: "Green Demons" by @4MaTC MAP21: "Borrow a Zombie" by @C3ntralPr0cessing MAP22: "The Mancubus Computer" by @ScrappyMcDoogerton MAP23: "Leviathan's Vault" by @thelamp MAP24: "The Basement Problem" by @SCF MAP25: "Skeleton Science" by @NeedHealth MAP26: "A Lake" by @DynamiteKaitorn Map-specific music and texture credits, as well as details about difficulty settings, coop and DM for each map, are listed in lit_maplist.txt included in the .zip file. SCREENSHOTS Spoiler MAP06: Lunar Chasm MAP08: Walking Lava MAP11: Abyssal Tower MAP17: Return the Behemoth MAP21: Borrow a Zombie MAP26: A Lake Edited October 20, 2021 by MFG38 Final release 64 Quote Share this post Link to post
Walter confetti Posted October 1, 2021 Awesome to see this mapset properly released! 3 Quote Share this post Link to post
Nefelibeta Posted October 1, 2021 Wait, there're supposed to be 32 maps right? what happened to the other 6 maps. 1 Quote Share this post Link to post
MFG38 Posted October 1, 2021 6 minutes ago, Nefelibeta said: Wait, there're supposed to be 32 maps right? what happened to the other 6 maps. Their authors failed to meet the submission deadline. But 26 maps is still pretty respectable, if I do say so myself. 2 Quote Share this post Link to post
Nefelibeta Posted October 1, 2021 The exit switch in map01 seems to have a problem. Also, the textures in map18 seems to be corrupted or something. 0 Quote Share this post Link to post
MFG38 Posted October 1, 2021 (edited) 30 minutes ago, Nefelibeta said: The exit switch in map01 seems to have a problem. I know about that texture issue. Not sure how I'd go about fixing it, if I even can. 30 minutes ago, Nefelibeta said: Also, the textures in map18 seems to be corrupted or something. Those textures are intentionally "corrupted", being from the lilith.pk3 texture pack. It was already reported once before, but rest assured it's not a bug. Edited October 1, 2021 by MFG38 0 Quote Share this post Link to post
Pixel Fiend Posted October 1, 2021 MAP11 has been one of the most dynamic I played lately and now I see there's many more of such fun maps in this wad. Congrats everyone for the excellent display of creativity. With so many wads releasing nowadays the bar is set pretty high but Literalism meets the standards. 6 Quote Share this post Link to post
TheNoob_Gamer Posted October 1, 2021 Once again, congrats on the release and everyone else involved! I'm glad I got opportunities to try out submissions while they were still hot straight from the oven. 5 Quote Share this post Link to post
Origamyde Posted October 1, 2021 So happy to see the release of Literalism 😭 Let's hope everyone has fun with the whole package 🤗 2 Quote Share this post Link to post
RonnieJamesDiner Posted October 1, 2021 Ayy, congrats on the full release everyone, and getting things sorted out MFG! 3 Quote Share this post Link to post
MFG38 Posted October 1, 2021 Just now, RonnieJamesDiner said: Ayy, congrats on the full release everyone, and getting things sorted out MFG! Much appreciated! I can't understate how happy I am about getting this thing into a releasable state, especially after having to recompile it from scratch once. Hope everyone enjoys (the majority of) it. c: 4 Quote Share this post Link to post
DynamiteKaitorn Posted October 1, 2021 Decided to give the first 5 maps a quick playthrough and I gotta ask: Why TF does MAP05's music have to be a 20-30 second loop of grating, whining bell chimes? 0 Quote Share this post Link to post
Pixel Fiend Posted October 1, 2021 (edited) 6 minutes ago, DynamiteKaitorn said: Decided to give the first 5 maps a quick playthrough and I gotta ask: Why TF does MAP05's music have to be a 20-30 second loop of grating, whining bell chimes? To me it sounds like a cool jungle-themed ambient remix of the track from Gotcha!. Includes a spacy ambient drone. Edited October 1, 2021 by game 0 Quote Share this post Link to post
Pechudin Posted October 1, 2021 AWW YEA BOI, imma go and record these maps ASAP, kept myself in the dark intentionally about other people's maps. I am looking forward to seeing what people did with names they were given. Also, thanks to @MFG38 for hosting this CP, I had fun mapping for my contribution. 3 Quote Share this post Link to post
Pistoolkip Posted October 1, 2021 I've played and recorded exactly half of these, and I might try the rest in the future: 3 Quote Share this post Link to post
DynamiteKaitorn Posted October 1, 2021 Is map18 meant to have completely broken + corrupted textures? 0 Quote Share this post Link to post
MFG38 Posted October 1, 2021 2 minutes ago, DynamiteKaitorn said: Is map18 meant to have completely broken + corrupted textures? It is. They're from the lilith.pk3 resource pack. 1 Quote Share this post Link to post
DynamiteKaitorn Posted October 1, 2021 Another question: can it even be beaten? It cripples GZDooM HARD. 0 Quote Share this post Link to post
MFG38 Posted October 1, 2021 4 minutes ago, DynamiteKaitorn said: Another question: can it even be beaten? It cripples GZDooM HARD. It is supposedly beatable. But yeah, I did express some concerns about the map's performance on GZDoom due to the sheer amount of stuff going on. The framerate was hitting horribly low numbers even on my fresh new PC. If you want a more playable experience, you can try playing it in PrBoom+ - the frame drops should at least be less drastic. 3 Quote Share this post Link to post
Mr Masker Posted October 1, 2021 2 hours ago, MFG38 said: It is supposedly beatable. But yeah, I did express some concerns about the map's performance on GZDoom due to the sheer amount of stuff going on. The framerate was hitting horribly low numbers even on my fresh new PC. If you want a more playable experience, you can try playing it in PrBoom+ - the frame drops should at least be less drastic. Wow it really is accurate to Lilith 0 Quote Share this post Link to post
muumi Posted October 2, 2021 Figured if I'm playing through this, can as well record too. UV pistol starting. map1 Spoiler https://youtu.be/4-NSbLGDTbo map2 Spoiler https://youtu.be/CecQePRVFIs map3 Spoiler https://youtu.be/r0Pw8qT6djA map5 Spoiler https://youtu.be/ceVcR294Dj4 map6 Spoiler https://youtu.be/staBDGHuZAQ map7 Spoiler https://youtu.be/ECvMkY60tSA map8 Spoiler https://youtu.be/j8e87278KRY map9 Spoiler https://youtu.be/43LxLptp-XA map10 Spoiler https://youtu.be/4dF3Dtcao1Y map11 Spoiler https://youtu.be/g2N-MjbasbU 4 Quote Share this post Link to post
Nefelibeta Posted October 2, 2021 (edited) The start of Map07 is really hectic due to the fact that you don't get an armor and there are hundreds of hitscanners along with an arch-vile. Maybe placing an armor and a soulsphere would be enough. Also, you don't really get that much armor in the later half of the map. There is only a green armor, at lease replace it with a blue one. The rocket launcher in the beginning is easily missable, placing it in front of the player will be good enough. A HOM problem in Map10. Edited October 2, 2021 by Nefelibeta 0 Quote Share this post Link to post
Danlex Posted October 2, 2021 I just watched muumi's video and it looks like the wad has the first version of my map, not the latest one. I think there's also some missing textures in map01, behind the lift that takes you to the secret berserk. 0 Quote Share this post Link to post
MFG38 Posted October 2, 2021 58 minutes ago, Danlex said: it looks like the wad has the first version of my map, not the latest one. I'm... not entirely sure how that happened. Can you send me the latest version by PM? 1 Quote Share this post Link to post
Pechudin Posted October 2, 2021 I second the MAP01 HOM in the Berserk secret. Also, the video is in the spoiler. Spoiler 0 Quote Share this post Link to post
Krull Posted October 2, 2021 (edited) . Edited January 28 by Krull 1 Quote Share this post Link to post
MFG38 Posted October 2, 2021 3 hours ago, Krull said: @MFG38 I noticed a couple of missing entries in the SWITCHES lump for my map - QW1HOT & QW1TEK. Switches using those currently don't animate. Noted. I'll fix those ASAP. 0 Quote Share this post Link to post
TJG1289 Posted October 3, 2021 I just played half of this, and it's really good so far! I really like seeing how the authors have interpreted the titles into design and gameplay. Only a couple of maps so far have been "meh" to me, but even those were fun even if the visuals or design wasn't the best. Shoutouts to Muumi, RonnieJamesDiner, Danlex, and PinkFlamingo for some incredibly gorgeous looking maps so far. RJD's kinda dropped my framerate a bit, but in a good way! 4 Quote Share this post Link to post
SCF Posted October 3, 2021 Congratulations on the release! It was fun taking part, and there's some great maps in there. I'm playing through the wad, and I ran into a softlock on @Pistoolkip's map. You can fall into the gap behind the crates here and get stuck: Spoiler 0 Quote Share this post Link to post
Pistoolkip Posted October 4, 2021 8 hours ago, SCF said: Congratulations on the release! It was fun taking part, and there's some great maps in there. I'm playing through the wad, and I ran into a softlock on @Pistoolkip's map. You can fall into the gap behind the crates here and get stuck: Hide contents Thanks I encountered the same problem when I was making a video of this map last week. It has since been fixed but the new version hasn't been added to the WAD. @MFG38 0 Quote Share this post Link to post
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