Redneckerz Posted March 8, 2022 (edited) Introduction: Full creds to @GibbonI am just making the thread. @Doomkid get in here! This is what you need in your life! Inspired by @Dusty_Rhodes thread to make Tranmaps, @maxmanium and Dusty asked the following: Indeed, who knows? So i asked Gibbon: Within 12 minutes he ported Boom Editing Utilities to Windows x64 - and they work. Features: The following Boom Editing Utilities are ported: bin2c.exe convert a binary file to a C array for inclusion in INFO.C as a predefined lump bmp2c.exe convert a .BMP file for a patch or a graphic to a C array for inclusion in INFO.C as a predefined lump trigcalc.exe compute a generalized linedef type number based on answers to questions about what it does cmaptool.exe generate a .BMP file containing all colors of the the DOOM palette, standard or custom, and after editing this BMP file, create a colormap lump that effects the corresponding colormap, based on the standard or a custom colormap. mus2mid.exe convert a .MUS file (or a list of possibly wildcarded .MUS files) to the corresponding .MID file(s) Usage: MMUS2MID musfile[.MUS] writes musfile.MID as output musfile may contain wildcards maktrlmp.exe convert a TRANMAP.DAT file output by boom to a .LMP file by the same name for use as a custom translucency lump. swantbls.exe convert a text file that defines the switches and animated textures and flats to the lumps SWITCHES.LMP and ANIMATED.LMP for use in a BOOM pwad. todos.exe convert a Unix format file to a Dos format file (in Dos) tounix.exe convert a Dos format file to a Unix format file (in Dos) Download: BOOMUTILS_WIN64.zip GitHub: Boom Editing Tools GitHub Download: Here Edited March 8, 2022 by Redneckerz Added mus2mid.exe 14 Quote Share this post Link to post
xX_Lol6_Xx Posted March 8, 2022 9 minutes ago, Redneckerz said: Within 12 minutes he cleaned up the code to standard C and ported Boom Utilities to Windows x64 - and they work. Damn, this man's on fire. Nice work Gibbon! 2 Quote Share this post Link to post
Redneckerz Posted March 8, 2022 Update: mus2mid is now also included. Quote I ported allegro.h to MinGW and got mus2mid.exe working [16:16] Yes, allegro 3.0 from 1998 [16:17] mus2mid.exe Usage: MMUS2MID musfile[.MUS] writes musfile.MID as output musfile may contain wildcards Main thread and package updated. 3 Quote Share this post Link to post
HavoX Posted March 8, 2022 (edited) Oh, wow! I remember those! These will surely come in handy for anyone on Windows 64-bit. Good job, Gibbon. Edited March 8, 2022 by HavoX 1 Quote Share this post Link to post
Redneckerz Posted March 8, 2022 (edited) Update: To concide with this, a page for Boom Editing Utilities is now on DoomWiki. Jim's legacy now carries on into the modern age. Edited March 8, 2022 by Redneckerz 3 Quote Share this post Link to post
Mordeth Posted March 9, 2022 Is there a chance to do the same for CLED ..? 2 Quote Share this post Link to post
Gibbon Posted March 9, 2022 27 minutes ago, Mordeth said: Is there a chance to do the same for CLED ..? According to the text file in the boom utility source package: The sources for CLED, MUSPUT, and STAT will be made available at a future date along with the sources for the PATCHER wad builder utility, as they are sub-programs of it. No idea if Jim released any of the sources for these. I cannot find them on idgames or on the net. 2 Quote Share this post Link to post
CoolerDoomeR Posted March 9, 2022 This will be released for 32-bit os? 0 Quote Share this post Link to post
Gibbon Posted March 9, 2022 12 minutes ago, CoolerDoomeR said: This will be released for 32-bit os? I can try and compile it on MSVC for 32bit but my MinGW toolchain is 100% 64bit with no multilib support. 2 Quote Share this post Link to post
CoolerDoomeR Posted March 9, 2022 8 minutes ago, Gibbon said: I can try and compile it on MSVC for 32bit but my MinGW toolchain is 100% 64bit with no multilib support. Okay thanks! 0 Quote Share this post Link to post
Mordeth Posted March 9, 2022 On Jim Flynn's own page the source for Patcher is also listed. Quick look inside reveals what appears to be CLED source code files. 3 Quote Share this post Link to post
Gibbon Posted March 9, 2022 12 minutes ago, Mordeth said: On Jim Flynn's own page the source for Patcher is also listed. Quick look inside reveals what appears to be CLED source code files. Oh your kung-fu is mightier than mine! I'll just download everything :) and try to get them all running. 3 Quote Share this post Link to post
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