Neigh Winny Posted October 28, 2022 (edited) Doom 64: Ethereal Breakdown Doom64 was released on March 31st, 1997. It's been 25 years since then, and since 25 is a cool number, we've made something cool to celebrate! The project was organized by me, Immorpher, and AgonyZenith with help from UnitedVirusX. You can find us on the Doom64 Discord: https://discord.gg/Ktxz8nz DOWNLOAD NOW: DooM 64 EX: https://www.dropbox.com/s/f024dlcup68pvl0/(multiple)-ethereal_breakdown.zip?dl=1 Doom 64 Remaster: https://www.dropbox.com/s/9jjmgsewoocehu1/%28multiple%29-ethereal_breakdown.zip?dl=1 DooM 64 EX PLUS: https://www.dropbox.com/s/6gb3kkxvjdx3lzz/(multiple)-ethereal_breakdown.zip?dl=1 ModDB Thread: https://www.moddb.com/mods/ethereal-breakdown BIG SUPER SPECIAL THANKS: -To Midway and Kaiser for the awesome base Doom64 we are blessed to work with. -To Craneo for the visual rework of the final boss -To JetX and Styd051 for contributing to the final boss fight -To Atomic Frog, Scwiba, and Kovic for helping out our mappers -To everyone who made their awesome maps! You've all done way more than we expected, thank you for giving your all! -To Immorpher and Agony Zenith for picking up my slack that I didn't have the time or strength for (They're going to need a chiropractor now) -To all YOU, for being so patient with us and finally enjoying our passion project! To God, for making all of it possible by bringing us together through our common hatred of evil! Poster by Maria Kinnun (PocketNinja85) Trailer: (Courtesy of Immorpher, me, and JetX_121) MAP SHOWCASE BY SKEPPSIE OLD THREADS: Demo Thread Discussion Thread Ports: Doom 64 Remaster and Doom 64 EX We chose these ports since they are the most accurate, official, and easily accessible ports. It also gives the opportunity for a fun learning experience with Doom64's unique engine, and it's the engine that our organizers are the most familiar with. Story: The Mother Demon was slain... you laugh as you think about it so long ago; how you thought it was the end. You laugh as you think about how far you were from the truth, and how far you've come now. Hell is no more... Where are you? The last thing you remember was a violent collapse, the head had swallowed it's tail... You look around, but there is nothing, just laughter... Suddenly, you laugh so hard your abdomen bursts, and a blinding light bursts forth, absorbing you and nothing else in it's wake. You're covered in gross sludge, and wipe yourself down. You clean your visor to find yourself inside a fountain. Wherever you are, it's somewhere strange. Outside creation itself; yet within it at the same time. Amidst your confusion, you can feel something evil lurking amok. Now you know why you're here. There's one last demon who's escaped. A powerful one, a master of minds. What was it your commanding officer said all those years back? "The brain is the next battlefield." Yes, this wretched mastermind needs to be utterly destroyed. This is why you were put here. To venture forth through all of creation, and hunt for the power to stop this beast. The Creator uses many things for a greater purpose; it seems that you're real fun to work with. Progression: The three parts of your soul, Spirit, Mind, and Nous have been scattered throughout the universe and your memories. Find them and slay the best which torments you! Programs to make your OWN Doom64 Creations: Mapping (Doom Builder 64): https://sourceforge.net/projects/doom64ex/files/tools/builder64/? Wad Editing (Slade 3): https://slade.mancubus.net/ Composing (Synth Font): http://www.synthfont.com/ Composing (Sekaiju): https://openmidiproject.osdn.jp/Sekaiju_en.html Extra Credits: Spoiler Organizers: @agony ZENITH, @Immorpher, @Jetx_121, @Neigh Winny, @United VirusX Level designers: @AtomicFrog, @agony ZENITH, @BlueThunder, @Dexiaz, @hardcore_gamer, @HeadshotTAS, @Immorpher, @Impboy4, @jdagenet, @Jetx_121, @Koko Ricky, @kyller92, @Neigh Winny, @The Kingslayer, @scwiba, @styd051, @the_kovic, @thexgiddoomerx, @United VirusX, @Velvetic Additional playtesting: @Twilightsoul1, @Steppskie, Justan Artwork: Maria Kinnun (PocketNinja85) A complete list of detailed credits is in the readme file of the download. MAP LIST: Enjoy! Thanks again to you all for all your hard work, and God for blessing me with all of you :) Spoiler -------------------------------------------------------------------- MAP00 (Credits) - Fragmented Memories by Rusty Dusty & Immorpher - Music: Reloaded Worlds by Immorpher MAP01 (Intermission) - Hall of Mirage Entrance by Immorpher - Music: Ends of Sanity by Immorpher MAP02 (Fun Map) - RUBIK CHAOS! by Jetx_121 - Music: Zoness by Hajime Wakai, Koji Kondo & Immorpher MAP03 (Fun Map) - Deja Vu by United VirusX - Music: The Reaping Comes by Aubrey Hodges & Impboy MAP04 (Fun Map) - Ring of Fire by HeadshotTAS - Music: Other Side of Madness by Aubrey Hodges MAP05 - Living Walls by kyller92 & United VirusX - Music: The Lair by Aubrey Hodges, Impboy & Immorpher MAP06 - The Fortress by hardcore_gamer - Music: Chrystalline Chaos by Aubrey Hodges MAP07 - Technological Terror by HeadshotTAS - Music: Hellistatic by Aubrey Hodges MAP08 - MAP NOT FOUND by Jetx_121 - Music: Silent Agony by Jetx_121 MAP09 - The Mephitic Aqueduct by United VirusX - Music: Lullaby of the Drowned by Minako Hamano & Immorpher MAP10 - Spawning Factory by Koko Ricky - Additional bug fixing by United VirusX - Music: Relentless Coil by Aubrey Hodges MAP11 - Templum Mortis by Jetx_121 - Music: Orate Pro Morte by Jetx_121 MAP12 - Desiccation by Immorpher - Music: Desiccation by Immorpher MAP13 - Override by agony ZENITH - Additional bug fixing by Jetx_121 - Music: Tortured Transmission by Aubrey Hodges MAP14 - Secondary Engineering by hardcore_gamer - Additional bug fixing by United VirusX - Music: Other Side of Madness by Aubrey Hodges MAP15 - Putrid Palace by HeadshotTAS - Music: Dark Echo by Aubrey Hodges MAP16 - Red Mist Apparitions by United VirusX - Minor additions by Immorpher - Music: Blood Red Shadows by Aubrey Hodges MAP17 - Switchless by Blue Thunder - Minor additions by Atomic Frog - Additional bug fixing by United VirusX - Music: Warped Hive by Aubrey Hodges MAP18 - Hollywood Holocaust by DeXiaZ, JS Graham, & Immorpher - Additional bug fixing by Jetx_121 - Music: Stalker by Lee Jackson & Immorpher MAP19 - Waterlogged Castillo by United VirusX - Music: Lamentation of the Forgotten by Aubrey Hodges MAP20 - Haunted Eye by agony ZENITH - Music: Aspects of the Vile by Aubrey Hodges MAP21 - Blood Temple by the_kovic - Music: Aspects of the Vile by Aubrey Hodges MAP22 - Death Gate by thexgiddoomerx - Music: Perfect Hate by Aubrey Hodges MAP23 - Castle of the Damned by Atomic Frog & Immorpher - Music: Castle of the Damned by Aubrey Hodges & Immorpher MAP24 - Diverged Fates by Impboy, jdagenet, & United VirusX - Additional bug fixing by Jetx_121 - Music: MUSAMB12 (Q64) by Aubrey Hodges & Impboy MAP25 - Residence of Evil by DeXiaZ & raindom12 - Additional bug fixing by Immorpher & Jetx_121 - Music: Macabre Passage by Resident Evil 1 & Immorpher MAP26 - Frostwave by agony ZENITH - Remaster music: I Can't Stop by Punch Deck - EX music: The Thing by Ennio Morricone & Immorpher MAP27 - Devolving Being by Velvetic & agony ZENITH - Music: MUSCOG by Neigh Winny MAP28 - Visions of Hostility by Velvetic & agony ZENITH - Music: MUSAMB11 (Q64) by Aubrey Hodges & Immorpher MAP29 - Dark Retrospect by Velvetic & agony ZENITH - Music: Pulsating Machine by Jetx_121 MAP30 - Fabrication Labs by Scwiba - Music: MUSTRI by Neigh Winny MAP31 - Escape the Castle by DeXiaZ & AFADoomer - Additional bug fixing by Jetx_121 - Music: Demon Rap by Bobby Prince & Immorpher MAP32 - Consumitur Insania by Jetx_121, Neigh Winny, & Styd051 - Music: Beneath Marbas by Jetx_121 & Immorpher - Additional graphics by agony ZENITH, Immorpher, & Atomic Frog - Additional balancing and bug fixing by Immorpher MAP33 - (Introduction) Reality by Jetx_121 & Immorpher - Remaster music: Watch Your Rock by CoTeCiO & DAR - EX music: Watch Your Sanity by CoTeCiO & Immorpher MAP42 to MAP49 (HUBs) - Hall of Mirage by Giraffe, Jetx_121, & Immorpher - Music: Depths of Madness by Kenji Yamamoto & Immorpher Edited January 13 by Neigh Winny Added ModDB Link and Updated Big McThankies 41 Quote Share this post Link to post
styd051 Posted October 28, 2022 congratulations on the release !!!! 1 Quote Share this post Link to post
Amaguq Posted October 28, 2022 Nice! Congratulations to everyone involved! I'm very excited to play it and see the power of the Doom 64 community powering this project (long time without playing Jetx's Doom maps btw). Happy early Halloween everyone! 2 Quote Share this post Link to post
United VirusX Posted October 28, 2022 Congrats everyone on all the hard work we all put in! 1 Quote Share this post Link to post
Immorpher Posted October 28, 2022 If anyone needs help getting this running, I am here! :) 3 Quote Share this post Link to post
Firedust Posted October 28, 2022 I'd love to play this, but I know nothing about the sourceports. Does either one support mouselook? 0 Quote Share this post Link to post
Impboy4 Posted October 28, 2022 2 minutes ago, Firedust said: I'd love to play this, but I know nothing about the sourceports. Does either one support mouselook? Only EX has mouselook. Remaster does not. 1 Quote Share this post Link to post
Firedust Posted October 28, 2022 (edited) EDIT: Never mind Edited October 28, 2022 by Firedust 0 Quote Share this post Link to post
HeadshotTAS Posted October 28, 2022 Just wanted to say that it's been an honor to be a part of this historic release and I'm super happy with what we were able to achieve here. The variety of different ideas and the usage of the many different features of the Doom 64 engine collect into something that I strongly believe can be used as an example for any future Doom 64 wads going forward. There is so much potential to do amazing things with this engine, and we're just getting started. Thank you @Immorpher for leading this project and giving me and many others the opportunity to pay tribute to this awesome game! 5 Quote Share this post Link to post
Caffeine Freak Posted October 29, 2022 Looks fresh. Nice edgy VO work in that trailer! :D Downloaded. 2 Quote Share this post Link to post
Immorpher Posted October 29, 2022 13 hours ago, HeadshotTAS said: Just wanted to say that it's been an honor to be a part of this historic release and I'm super happy with what we were able to achieve here. The variety of different ideas and the usage of the many different features of the Doom 64 engine collect into something that I strongly believe can be used as an example for any future Doom 64 wads going forward. There is so much potential to do amazing things with this engine, and we're just getting started. Thank you @Immorpher for leading this project and giving me and many others the opportunity to pay tribute to this awesome game! I may have been the public face in some cases, but @agony ZENITH, @Jetx_121, @Neigh Winny, and @United VirusX did the hard work in getting it going, tested, and bug fixed! I was surprised on how much the Doom 64 engine was capable of from the maps! 2 Quote Share this post Link to post
Immorpher Posted October 29, 2022 Here's a Doom 64 EX+ version of Ethereal Breakdown: https://www.dropbox.com/s/6gb3kkxvjdx3lzz/(multiple)-ethereal_breakdown.zip?dl=1 For those who don't know, EX+ is a modern update to Doom 64 EX by Gibbon. It runs great on modern systems (including Linux and Mac!), more accurate than original Doom 64 EX, and more moddable too! It runs off the remaster IWAD and you can get it here: https://www.sourceforge.net/projects/doom64ex-plus/ 1 Quote Share this post Link to post
taufan99 Posted October 29, 2022 1 hour ago, Immorpher said: and more moddable too! I'm out of the loop, but does the fork feature some new script or what like, say, DECORATE and/or ZScript? 1 Quote Share this post Link to post
AtomicFrog Posted October 29, 2022 45 minutes ago, taufan99 said: I'm out of the loop, but does the fork feature some new script or what like, say, DECORATE and/or ZScript? Neither EX or Remaster support such things. But there is an EX+ being worked on that does support Decorate at the very least. 2 Quote Share this post Link to post
Neigh Winny Posted October 30, 2022 15 hours ago, Immorpher said: I may have been the public face in some cases, but @agony ZENITH, @Jetx_121, @Neigh Winny, and @United VirusX did the hard work in getting it going, tested, and bug fixed! I was surprised on how much the Doom 64 engine was capable of from the maps! I think we can credit each other to figuring stuff out like the music and what we can do with the engine, but the credit for really doing stuff with what we found goes to all the guys who helped us! Especially those who've been working at it for years like Jdagenet and Atomic Frog, also Scwiba for the stuff he's come up with 1 Quote Share this post Link to post
Neigh Winny Posted October 30, 2022 On 10/28/2022 at 4:17 PM, HeadshotTAS said: Just wanted to say that it's been an honor to be a part of this historic release and I'm super happy with what we were able to achieve here. The variety of different ideas and the usage of the many different features of the Doom 64 engine collect into something that I strongly believe can be used as an example for any future Doom 64 wads going forward. There is so much potential to do amazing things with this engine, and we're just getting started. Thank you @Immorpher for leading this project and giving me and many others the opportunity to pay tribute to this awesome game! We're honored to have you help us. You were part of what makes this project historic, and I agree. Hopefully now people will be able to see what can be done with this engine, and I look forward to the future too. Stay hard, brother! :) 3 Quote Share this post Link to post
Biodegradable Posted October 30, 2022 Doom64 fanatics, rejoice! Your time has come. 6 Quote Share this post Link to post
Immorpher Posted October 30, 2022 Also as a little teaser, here is the intro video that @Jetx_121 and I worked on! In this I have a conversion of a midi made by @CoTeCiO! 5 Quote Share this post Link to post
Duskztar Posted November 1, 2022 I always appreciate more Doom 64 content! Started my plathrough and what I've played through so far is great, I'm sure the rest will be just as good! 2 Quote Share this post Link to post
NightFright Posted November 2, 2022 (edited) BTW the link to the EX Plus version in the OP doesn't work. While the displayed URL is correct, the one that is actually opened when you click on it isn't (doesn't link to Dropbox, just this thread). Edited November 2, 2022 by NightFright 1 Quote Share this post Link to post
taufan99 Posted November 3, 2022 (edited) I've played many of the maps here, and I can say it's definitely one of the most creative, avant-garde D64 mapsets I've ever played. I especially love the MIDI rendition of Hollywood Holocaust here. The magic Immorpher can do! Spoiler Speaking of which, I have a question about the Mephitic Aqueduct level. I think I've found all three secret switches for the "secret" passage to lower the platform that holds the Spirit, Mind, and Nous, but it turns out there's another set of the staircase that cannot be raised to access the passage. Or could there be a fourth switch hidden somewhere? Edited November 3, 2022 by taufan99 2 Quote Share this post Link to post
United VirusX Posted November 3, 2022 2 hours ago, taufan99 said: I've played many of the maps here, and I can say it's definitely one of the most creative, avant-garde D64 mapsets I've ever played. I especially love the MIDI rendition of Hollywood Holocaust here. The magic Immorpher can do! Hide contents Speaking of which, I have a question about the Mephitic Aqueduct level. I think I've found all three secret switches for the "secret" passage to lower the platform that holds the Spirit, Mind, and Nous, but it turns out there's another set of the staircase that cannot be raised to access the passage. Or could there be a fourth switch hidden somewhere? Immorpher did great work with the Hollywood Holocaust MIDI it's such a good rendition of it! Spoiler also for your Mephitic question missing a switch or two and there is a way to tell where the hidden switches are 2 Quote Share this post Link to post
taufan99 Posted November 3, 2022 1 hour ago, United VirusX said: Spoiler also for your Mephitic question missing a switch or two and there is a way to tell where the hidden switches are Spoiler I've found out the rest of the switches now, but the staircase won't raise up still. This couldn't be a bug, could it? (I'm playing the D64 EX+ version using the most recent v3.6.3 build, if that matters.) Also, hoot hoot! 2 Quote Share this post Link to post
United VirusX Posted November 3, 2022 (edited) 9 hours ago, taufan99 said: Hide contents I've found out the rest of the switches now, but the staircase won't raise up still. This couldn't be a bug, could it? (I'm playing the D64 EX+ version using the most recent v3.6.3 build, if that matters.) Also, hoot hoot! Spoiler If you found the five switches and its not raising the stairs to the switch to lower the artifacts then it may be a bug for EX PLUS we can look into that also Hoot Hoot! indeed lol Edited November 3, 2022 by United VirusX 0 Quote Share this post Link to post
NightFright Posted November 3, 2022 I was at first surprised this wasn't a continuous episode, but a selection of levels which you can enter through a hub. However, maps are great anyway, so it doesn't really matter. What I was wondering: If your inventory is reset when returning to the hub, how can you keep the Demon Keys which are obviously needed to unlock the center gate? 3 Quote Share this post Link to post
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