entryway Posted November 13, 2009 Some random shots from upcoming 7 levels megawad by Eternal. It's BOOM. Will be released in few days (after releasing of prboom-plus 2.5.0.5) All of them on one page: http://prboom-plus.sourceforge.net/hg.html EDIT: Released: http://www.doomworld.com/idgames/?id=15919 2 Quote Share this post Link to post
Mechadon Posted November 13, 2009 Those are some pretty impressive looking shots. I really like some of those pseudo sloped bits of architecture. 0 Quote Share this post Link to post
WH-Wilou84 Posted November 13, 2009 Impressive shots you have there. Nice to see new Eternal maps ! 0 Quote Share this post Link to post
ArmouredBlood Posted November 13, 2009 Those skies are awesome ... the rest of the pics are cool too ;) 0 Quote Share this post Link to post
TheeXile Posted November 13, 2009 Wow. You sure that's Boom? Go on, Eternal. Put that arrogant cock-lover Huy in his place! Wahaha! ;) 0 Quote Share this post Link to post
Insane_Gazebo Posted November 13, 2009 Those look fantastic. Look forward to finding out where all the monsters are 'hidden' :) 0 Quote Share this post Link to post
entryway Posted November 13, 2009 TheeXile said:Wow. You sure that's Boom? Heh, yeah. You can't play this wad with DOS BOOM. Some maps are very big. 40000+ sidefs. Also you need support of hires, tall patches and ogg music. The only ports I know can handle this wad correctly are gzdoom and glboom-plus. Size of this wad is about 60mb. 0 Quote Share this post Link to post
ArmouredBlood Posted November 13, 2009 entryway said:The only ports I know can handle this wad correctly are gzdoom and glboom-plus No skulltag? :( 0 Quote Share this post Link to post
entryway Posted November 13, 2009 ArmouredBlood said:No skulltag? :( Did not tests it with skulltag. Skulltag == gzdoom in my mind, so I think it should work perfectly too. The only problem I can assume is stretched skies. The latest versions of gzdoom and glboom-plus do not stretch skies anymore. I can't use 'forcenoskystretch' MAPINFO option for old version of gzdoom, because of shit with zdoom (http://prboom-plus.sourceforge.net/Screenshot_Doom_20091111_143627.png) Of course it also works with prboom-plus and zdoom (not so cool without hires though), but you need the latest svn build of zdoom, because of problems with MBF skies There are a lot of bugs with Edge and Vavoom (wrong rendering and unsupported some of BOOM features) so it's impossible to play with these ports. 0 Quote Share this post Link to post
gggmork Posted November 13, 2009 Those look cool; I would have guessed its zdoom. This wad is brought to you by the letter 'T'. 0 Quote Share this post Link to post
entryway Posted November 13, 2009 gggmork said:This wad is brought to you by the letter 'T'. What does this mean? 0 Quote Share this post Link to post
TheeXile Posted November 13, 2009 entryway said:What does this mean? I think he's referring to this: 0 Quote Share this post Link to post
david_a Posted November 13, 2009 Mechadon said:I really like some of those pseudo sloped bits of architecture. They instantly reminded me of King REoL's REoL Architecture™ or whatever he called it. 0 Quote Share this post Link to post
kristus Posted November 13, 2009 REOL DETAIL :O Reol used 1 unit wide sector slopes though. 0 Quote Share this post Link to post
Doom_user Posted November 13, 2009 This looks awesome. Is it going to be coop compatible or single player only? 0 Quote Share this post Link to post
Swec Posted November 13, 2009 Very very impressive!!! My map lock like shit :P 0 Quote Share this post Link to post
david_a Posted November 13, 2009 kristus said:REOL DETAIL :O Reol used 1 unit wide sector slopes though. That was it! :) That was also like 10 years ago and he didn't build a reject table, so it ran like garbage on all but the most high-end systems (which was apparently a point of pride). This episode won't be slaughter maps, will it? 0 Quote Share this post Link to post
Kyka Posted November 13, 2009 Damn. These are simply incredible. 0 Quote Share this post Link to post
entryway Posted November 13, 2009 david_a said:This episode won't be slaughter maps, will it? No, it does not. I finished all maps without savegames and with demo recording (with a few death though). On map07 I used savegames (with demo recording also), because it is very big (43k sidefs) and I did not want to restart from scratch. I have died only four times (because I am lamer). 0 Quote Share this post Link to post
Phml Posted November 13, 2009 No, it does not. Color me disappointed. Edit : not to say it's bad, but Eternal makes the best slaughtermaps in my opinion, while his normal levels are "merely" very good. 0 Quote Share this post Link to post
VoltDriver Posted November 13, 2009 Been looking for some good quality maps for Boom. Cant wait to give this shot - and i love that detail and architecture! 0 Quote Share this post Link to post
esselfortium Posted November 13, 2009 This looks nice, though it's totally cheating to say a wad that uses PrBoom-Plus GL features is "a Boom wad". 0 Quote Share this post Link to post
Patrick Posted November 13, 2009 Ahhh, another cacoward contender I see. Does eternal do anything other than make doom maps? 0 Quote Share this post Link to post
entryway Posted November 13, 2009 Patrick said:Does eternal do anything other than make doom maps? No for the last week. He works about 14 hours per day with this shit. Hope you will like it :) 0 Quote Share this post Link to post
40oz Posted November 13, 2009 It bothers me how everything in the "green" screen shot is green except for the hanging body and stimpacks. I feel like the only items that would fit in there is Armor, Armor bonuses, and bullet boxes. And maybe those green torches. 0 Quote Share this post Link to post
hawkwind Posted November 14, 2009 entryway said:Some maps are very big. 40000+ sidefs. Also you need support of hires, tall patches and ogg music. The only ports I know can handle this wad correctly are gzdoom and glboom-plus. Size of this wad is about 60mb. Risen3D supports all of these. As such it should run in said port. Looking forward to this ... :) 0 Quote Share this post Link to post
entryway Posted November 14, 2009 hawkwind said:Risen3D supports all of these. As such it should run in said port. Looking forward to this ... :) Read PM 0 Quote Share this post Link to post
entryway Posted November 15, 2009 Ready for download from /newstuff. Description says "One level for...", but you know, it's not true! :) 0 Quote Share this post Link to post
UnholyMessias Posted November 15, 2009 By downloadable via newstuff u mean I can download it at ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/newstuff/ ? I cant find it there is it not done uploading yet? 0 Quote Share this post Link to post
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