Ribbiks Posted December 6, 2015 Dannebubinga and I made some boom-compatible (-complevel 9) maps, 20 to be precise. They're absurdly difficult slaughter maps which most players will probably hate. Featuring award-winning map design: - No difficulty settings! - Mandatory platforming! - Inescapable pits! - This is map01 Here are some screenshots: Here is some download: download [/idgames] 5 Quote Share this post Link to post
dobu gabu maru Posted December 7, 2015 Oh my god what is wrong with you guys 0 Quote Share this post Link to post
dew Posted December 7, 2015 dobu gabu maru said:Oh my god what is wrong with you guys YES THIS 0 Quote Share this post Link to post
baja blast rd. Posted December 7, 2015 LGOEWGLAWOEHLWOAEHLWOLHOAHKAUJHJAWE,HTRAKWJL,GYHWEAHRVN,AVGJWEAAHEJKLGAWEGAAGABNAALNANLKANKLTANOHKAEWNRAENLWRANEWANRAWNERNAWANANANANANANANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNANANANNANANANNANAEAWERNAWERNAWERNAWNAN 0 Quote Share this post Link to post
Breezeep Posted December 7, 2015 Yeah, Definitely looks balanced to me. 0 Quote Share this post Link to post
baja blast rd. Posted December 7, 2015 Sick difficulty settings troll. Got excited for a few seconds after opening it in GZDB. But no. EVERYTHING is tagged hard. 0 Quote Share this post Link to post
dew Posted December 7, 2015 This is going to be topical, isn't it. 0 Quote Share this post Link to post
Walter confetti Posted December 7, 2015 Why Italo-doom? Ah no, i get it, it's because is inspired by italo-disco / italo-dance, right? Anyway looks like a suicide. 1 Quote Share this post Link to post
baja blast rd. Posted December 7, 2015 I have a failed HNTR FDA of the first map (two deaths) if anyone is interested in its sick value. Might also record a GOD MODE FDA if that's possible. 0 Quote Share this post Link to post
Keyboard_Doomer Posted December 7, 2015 GoFuckYourself.wad, continuing the legacy of Sunlust map29, I see. -complevel 9, I assume...? 0 Quote Share this post Link to post
baja blast rd. Posted December 7, 2015 This is the farthest I can get into map01. I'm bad at this game. Ribbiks probably considers this an EASY level. *pouts* http://www.mediafire.com/download/adh4utwqzp5g5ge/italo_map01_lol.lmp How do you deal with all of those fucking cybers at the end? I guess I have to be stingier with cell ammo early on. edit: accidentallied a word. 0 Quote Share this post Link to post
antares031 Posted December 7, 2015 Great... Another hardcore wad, another powerhack.deh I need to use. 0 Quote Share this post Link to post
Ribbiks Posted December 7, 2015 Keyboard_Doomer said:-complevel 9, I assume...? ahh yes. my apologies. noted in OP now. rdwpa said:How do you deal with all of those fucking cybers at the end? I guess I have to be stingier with cell ammo early on. yeah their infinite-tallness makes it a bitch to get the final cell cache. perhaps a few of those packs need to be moved to earlier on the rev ledge. 0 Quote Share this post Link to post
Fuzzball Posted December 7, 2015 I've set up a Bestever Zandro server for COOP if anybody wants to give it a blast, it's not survival but no Complex Doom! 0 Quote Share this post Link to post
HavoX Posted December 7, 2015 I've got a bad, BAD feeling about those screenshots... :O 0 Quote Share this post Link to post
Grain of Salt Posted December 7, 2015 Where the hell do you guys get the energy to make this many good maps? I made like three maps this year. 0 Quote Share this post Link to post
tourniquet Posted December 7, 2015 Heh, at least noone can complain that it's too easy on HNTR :D. Totally insane stuff, far beyond my skills so i hope someone records demos for this. 0 Quote Share this post Link to post
koren Posted December 7, 2015 Something to grind against over the christmas break, excellent! 0 Quote Share this post Link to post
joe-ilya Posted December 7, 2015 Looks redundant. I wouldn't have fun in these boring layouts and lazy monster placement. Sunlust got some charm to it because it was clever and made you think. I especially loathe the revenant-icious screenshots. 0 Quote Share this post Link to post
baja blast rd. Posted December 7, 2015 Hmm, the difficulty is actually quite manageable (i.e., not "die multiple times a minute" hard) when you know what to do. Not as intimidating as I thought. joe-ilya said:Looks redundant. I wouldn't have fun in these boring layouts and lazy monster placement. Sunlust got some charm to it because it was clever and made you think. I especially loathe the revenant-icious screenshots. Maybe you're not in the target audience. :) 0 Quote Share this post Link to post
HavoX Posted December 7, 2015 Italo-Doom: Doom for Masochists :P Noiser said:http://cs622417.vk.me/v622417150/624c0/VI5nsG1BrN8.jpg Now where have I seen that pic before?... 0 Quote Share this post Link to post
dannebubinga Posted December 7, 2015 dobu gabu maru said:Oh my god what is wrong with you guys Nothing. We just like italo-dancing around revenants. Baila bolero! Too bad you didn't like it Joe-ilya! It would mean a lot to me to get your seal of approval. 0 Quote Share this post Link to post
Rayziik Posted December 7, 2015 Dammit Ribbiks/Danne, I can't play/demo all these wads at the same time! How do you even make these things so fast? 0 Quote Share this post Link to post
Noiser Posted December 7, 2015 HavoX said:Now where have I seen that pic before?... http://comics.farazparsa.com/ 0 Quote Share this post Link to post
DeletedUser Posted December 7, 2015 Here's - MAP01 - UV-Max in 7:32. http://www.mediafire.com/download/qz4199ddmq6pkvd/ita01-732-BlooditeKrypto.lmp Not an optimized route just wanted to prove I can beat the map. Fairly reasonable after the lucky start and diving into the slime area, then it's a case of having agile movement and not being reckless when dealing with the Cybers. The only aspect of the map I don't like is the beginning with the Archviles as it seems entirely luckbased whether the Cyber hits them in a split second or your toast as it's near impossible to move reliably between the pinkie horde to ensure you reach cover in time to avoid their fire. Oh and ofcourse the platforming at the end is absurd if you take into account demo recording, their should be a tele even if it is hidden. A fantastic surprise nevertheless, it feels like a combination of Swift Death + Death Destiny. I thought I should link it here rather then in the 'Official link demos to other forums' thread given this is still in beta. 0 Quote Share this post Link to post
baja blast rd. Posted December 7, 2015 Like we needed proof of that. lol 0 Quote Share this post Link to post
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