Walter confetti Posted June 30, 2017 (edited) Hi, since mrthejoshmon decided to give up with this project: I asked to him if i can bring it back, and so here we go with a new thread for this project, since lots of people are interested in finishing at this project! It's on idgames: ftp://archives.gamers.org/pub/idgames/levels/doom/Ports/s-u/standard.zip Kudos to all! Map and author list (according to Capellan suggestions): - E1M1: No crates on phobos by Liberation - E1M2: Janus Complex by Capellan - E1M3: Main Reckon Facility by riderr3 - E1M4: Research station by The_SloVinator - E1M5: third moon lab by CarpetolA - E1M6: Inner Port by mrthejoshmon - E1M7: Eden Log by Angry Saint - E1M8: obliterate anomalies by Spectre01 - E1M9: To the surface by riderr3 Thanks for participating! Edited March 11, 2018 by Walter confetti Added new link 24 Quote Share this post Link to post
Spectre01 Posted July 2, 2017 (edited) Nice to see this project isn't dead! Though I expected people would want to continue. E1M8: Obliterate Anomalies Screenshots: Reveal hidden contents An updated version of my previous map with more stuff to do and other adjustments. Significantly less pain sectors and more ammo/health compared to prior versions. UV difficulty should still be challenging, especially for the finale, and finding secrets is recommended. Other difficulties reduce the number of stuff. Can't claim to have hit the "classic and easier style" target though and some sections may still tend towards a bit of slaughter. Casual 15-minute UV-Max demo attached with the map. Shoutout to loveless and nirvana for feedback on stream. e1m8_S01_V6.zipFetching info... Edited July 2, 2017 by Spectre01 Screenshots 7 Quote Share this post Link to post
Walter confetti Posted July 5, 2017 Awesome! I'll put the new link soon! 0 Quote Share this post Link to post
riderr3 Posted July 5, 2017 I think that if some of the participants did not come to Doomworld for a long time and did not upload their maps, their slots can be replaced (I'm already done with my map). 0 Quote Share this post Link to post
Walter confetti Posted July 5, 2017 I was thinking to add more episodes to this project, maybe episode 2 and 3 to this project... just for adding more mappers to this project. What do you think? 0 Quote Share this post Link to post
riderr3 Posted July 5, 2017 On 7/5/2017 at 10:21 PM, Walter confetti said: I was thinking to add more episodes to this project, maybe episode 2 and 3 to this project... just for adding more mappers to this project. What do you think? Expand IMHO It is better to leave it on the next wad, otherwise the development may take a long time. But if mappers is enough that would be nice to see full megawad (with changed name?). Need the other people's opinions. 1 Quote Share this post Link to post
Spectre01 Posted July 5, 2017 A full megawad would definitely be cool, especially with a more modern style and aesthetic which makes good use of the limit-removing capabilities. But as @riderr3 said, it's probably better to get this episode done first to not risk another CP that's too ambitious and never gets finished. 1 Quote Share this post Link to post
Capellan Posted July 5, 2017 I'd stick to one episode for the project, if I were you. You can always run an E2 project after this one is done. 2 Quote Share this post Link to post
Walter confetti Posted July 6, 2017 All right! Also, I can't heard of Necrumwarrior from quite long, so if I can't have any news from him / her i'll free it's slot... 0 Quote Share this post Link to post
Walter confetti Posted July 11, 2017 (edited) Sorry for double posting and for putting into coma this project, but since NecrumWarrior doesn't answer to my PMs from a pretty long time, i decided to free it's slot, so if anyone wants to participate, be my guest! Edited July 11, 2017 by Walter confetti 0 Quote Share this post Link to post
Capellan Posted July 11, 2017 On 7/11/2017 at 9:45 PM, Walter confetti said: Sorry for double posting and for putting into coma this project, but since NecrumWarrior doesn't answer to my PMs from a pretty long time, i decided to free it's slot, so if anyone wants to participate, be my guest! Expand Sign me up. I'm feeling E1-ish at the moment. 2 Quote Share this post Link to post
Walter confetti Posted July 12, 2017 On 7/11/2017 at 10:12 PM, Capellan said: Sign me up. I'm feeling E1-ish at the moment. Expand Ok, you're in! 0 Quote Share this post Link to post
Angry Saint Posted July 28, 2017 Just to let you know I'm still working on my map. 3 Quote Share this post Link to post
Spectre01 Posted July 29, 2017 Looking good. Nice curves and use of that COMP texture! 1 Quote Share this post Link to post
Capellan Posted August 27, 2017 Been noodling along with the map. 10 Quote Share this post Link to post
Capellan Posted August 27, 2017 Thanks. I'm going all-in on the Knee Deep. No cell weapons, plenty of sexy, sexy STARTAN, and just the core E1 enemies (so no cacos, souls or barons). 2 Quote Share this post Link to post
Steve D Posted August 27, 2017 On 8/27/2017 at 10:06 PM, Capellan said: . . . no cacos . . . Expand Blasphemy!!!!!! :D 0 Quote Share this post Link to post
Spectre01 Posted November 3, 2017 Any updates on how this is going? I see @Capellan and @Angry Saint have posted some progress, but are the other folks still on-board? 0 Quote Share this post Link to post
Walter confetti Posted November 3, 2017 (edited) I... Still made nothing for my map, sorry. But I will do something... Not sure anymore about @Fonze and @Breezeep status... Edited November 4, 2017 by Walter confetti 0 Quote Share this post Link to post
Capellan Posted November 6, 2017 I added some more rooms this week, after a long gap of not much progress. Then I realised I'd boxed myself in a bit in one area, layout wise. My next priority is doing something about that :) 1 Quote Share this post Link to post
Walter confetti Posted November 15, 2017 Breezeep takes out from the project, so a slot is free! I started nothing as usual and @Fonze slowly working on his map... If I still made nothing for my map in the next time, i'll see to free my slot too... 0 Quote Share this post Link to post
Benjogami Posted November 15, 2017 (edited) Decided to play @riderr3's map on a whim, and recorded an FDA while I was at it: https://www.dropbox.com/s/vr7hocn5555j2j7/reckonf_v2_fda_benjogami.lmp?dl=1 Cool map. I got lost for awhile, but eventually I used my brain and automap to figure it out, which I think is a sign of puzzle-ish progression that is done well :D The automap and noisy monsters spoil the exit trap a bit, which I was able to back out of. Edited November 16, 2017 by Benjogami 1 Quote Share this post Link to post
Capellan Posted December 25, 2017 Layout and texturing on my map is done. Moving on to thing placement. It'll probably be relatively easy by modern standards, so it may ultimately work better in an earlier slot than m6. 0 Quote Share this post Link to post
Spectre01 Posted December 25, 2017 (edited) @Capellan If you mentioned only using standard E1 enemies, then it would probably work best in the m1 slots since everything else, as far as I know, has Barons/Cacos/Plasma Rifles etc. Ideally, the episode should make sense for continuous play, so something like having Plasma in one map but not the next would feel weird. But the map order can be finalized once everything is submitted. Edited December 25, 2017 by Spectre01 0 Quote Share this post Link to post
Liberation Posted December 26, 2017 (edited) I'll take the last slot! EDIT: I am just putting the finishing touches to one map atm, however will start the ground work. Edited December 26, 2017 by Liberation 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.