Reisal Posted February 16, 2014 Something to climb, being called the Tower of Babel so I made it more literal. It's not a cakewalk to get to the top so you'll expect some resistance. /Idgames/ link active! Download link 0 Quote Share this post Link to post
Obsidian Posted February 17, 2014 Pretty decent, wouldn't feel too out of place in the early commercial releases. If you wanted to spruce things up, maybe have the Cyberdemon occasionally teleport in while you're climbing the stairs and teleport back out, just to add some more danger and suspense. 0 Quote Share this post Link to post
Jimothy Posted February 17, 2014 E2M8: Tower of Babel (Mr. Chris Edition) Now that's what I call a tower! Death Count: 0 (Done from pistol start on HMP) As tough as the map looked (especially with the tower itself looming like a massive middle finger to my confidence), I didn't have too much trouble. Pretty good if you ask me. Some Things I Noticed: 1) Sweet Jesus, just look at the place! Enough said. The tower itself is massive, the corridors are hellaciously long, and the elevator to the Cyberdemon fight takes a good 15 seconds or so to finish descending/ascending. Foreboding at its finest. 2) I don't think I'm that well equipped yet... Shotguns and chainguns + Barons and Cacos = the want to run for my life. Thankfully I did get a rocket launcher at the final ambush before the Cyber fight, but some of the situations I had to tough out with the trusty shotgun/chaingun combo were enough to tempt me to run like all hell was behind me (which it was)! 0 Quote Share this post Link to post
baronofheck82 Posted February 17, 2014 A decent little map I thought. Not really hard or anything, at least I didn't think it was. The only problem I really had with this level was that it was over too soon :) 0 Quote Share this post Link to post
Avoozl Posted February 17, 2014 A Tower of Babel remake with 3D floors and an outdoor area showing the full tower would be great. 0 Quote Share this post Link to post
scifista42 Posted February 17, 2014 Nice map, totally makes sense as the Tower of Babel. I like it. Admirations to you for making the one secret and to everyone who's crazy enough to find it. :p 0 Quote Share this post Link to post
plums Posted February 17, 2014 The secret's not that crazy. :P FDA win: http://www.doomworld.com/vb/attachment.php?postid=1242397 Fun map, death to 30 second doors though, especially since I could've just lamed out the ones around the Baron / RL fight. Kind of failed on two-shotting the cyberdemon but there was more than enough ordinance to go around. 0 Quote Share this post Link to post
Reisal Posted February 17, 2014 Those doors are designed to slow down gameplay and not just speed past every encounter to the top in about a minute. 0 Quote Share this post Link to post
plums Posted February 17, 2014 Obviously you want doors to force fights, but 30 second doors bug me because that's rarely the right length of time. But they're a pet peeve of mine so I guess I'm biased, most people probably don't care. 0 Quote Share this post Link to post
Walter confetti Posted February 17, 2014 probably i'll be wrong, but i remember to playing a map with similar concept ages ago... Anyway nice map, i'll post my "cheaty" FDA (i runned trought the trap door before it closes down...) EDIT: http://www.doomworld.com/vb/attachment.php?postid=1242510 here's the FDA, died 3 times 0 Quote Share this post Link to post
Degree23 Posted February 17, 2014 Mr. Chris said:Those doors are designed to slow down gameplay and not just speed past every encounter to the top in about a minute. Well if that's their intention, would it be better for them to rise up from the floor? That way you wouldn't be able to skip them. Also they could start off not closed for long and progressively get a little longer as maybe an indication of how long each fight should be taking. :D Very much enjoyed the map, epic long corridors and an awesome elevator up to the boss room gives you time to contemplate just what could be up there. (As if we didn't know being E2M8!) 0 Quote Share this post Link to post
Reisal Posted February 18, 2014 The problem setting it to raising floors is if this is played on co-op and one or both die on the inside of the bars, they stay indefinitely. I can always double the door bars or set the lines to trigger sooner. I am also contemplating making "Epic" versions of E1M8 and E3M8. 0 Quote Share this post Link to post
Reisal Posted February 20, 2014 /Idgames/ link up and active now. 0 Quote Share this post Link to post
Job Posted February 20, 2014 Nice. A little easy, but definitely a lot closer to what the original should have been (probably would've exploded those old 386 and 486s). I wonder how this would have looked if the tower face had octagonal sides. 0 Quote Share this post Link to post
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