jmickle66666666 Posted March 21, 2014 Tiny speedmap using only Shotgun guys, trying to reuse the area as much as possible https://dl.dropboxusercontent.com/u/8943931/games/2014/shotguns.wad screenshot: edit: sorry yeah probably G/Zdoom only! i'm using textures as flats 0 Quote Share this post Link to post
plums Posted March 21, 2014 ZDoom only? Gave me some texture errors in PrBoom+ Anyhow fun little map, I like the space reuse, but it feels like you have to get a bit lucky to win with such heavy hitscanner damage and not much cover at the start. Oh well, nice little experiment. ZDoom 2.7.1 FDA http://www.doomworld.com/vb/attachment.php?postid=1251603 0 Quote Share this post Link to post
jmickle66666666 Posted March 21, 2014 thanks for the FDA! I probably should have added a lot more cover, it's easy to forget you know where everything is coming from when you're making it. I want to try and make some more 1 enemy maps like this, I'll keep these thoughts in mind for future hitscanner maps. 0 Quote Share this post Link to post
Shadow Hog Posted March 21, 2014 How well does it work with shotguns.pk7? 0 Quote Share this post Link to post
scifista42 Posted March 24, 2014 Short and sweet map, but desperately needs: -health -new music (because D_RUNNIN is overplayed) -more polish on texture transitions -a way out of the pit created by the left side of the exit when a bridge raises IMO the map could be longer too, but it was a good one tiny exercise. 0 Quote Share this post Link to post
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