Retog Posted March 24, 2014 I am attempting to create a TNT wad that has the fast and challenging gameplay of Plutonia. I am not copying the gameplay style of Plutonia, I am attempting to give it that slaughter feel. The focus is on gameplay not detail. Here is the download to the first map (launch with TNT to play): https://www.mediafire.com/?kgg30u7vvidmb59 0 Quote Share this post Link to post
Megamur Posted March 24, 2014 Waiting for the "Plutonia isn't slaughtermaps" posts. Interesting concept, though. 0 Quote Share this post Link to post
Retog Posted March 24, 2014 Megamur said:Waiting for the "Plutonia isn't slaughtermaps" posts. Interesting concept, though. haha. Well either way, I think people will get the idea. Thanks dude. 0 Quote Share this post Link to post
plums Posted March 24, 2014 You can jump out the window in your first screenshot, and get stuck outside, if you go up the lift the chaingunner was on. edit: FDAs here, first one fails due to being stuck outside. http://www.doomworld.com/vb/attachment.php?postid=1252334 Fun and quick, I would have preferred a bit more polish in the visuals dept. but you did warn that the focus was on gameplay, so OK. edit2: Major HOMs in GLBoom+ in the SSG area, seems fine in software mode though... not entirely sure why. 0 Quote Share this post Link to post
Retog Posted March 24, 2014 plums said:You can jump out the window in your first screenshot, and get stuck outside, if you go up the lift the chaingunner was on. edit: FDAs here, first one fails due to being stuck outside. http://www.doomworld.com/vb/attachment.php?postid=1252334 I have fixed that now. Thanks for making the FDA and pointing out that error. plums said:edit2: Major HOMs in GLBoom+ in the SSG area, seems fine in software mode though... not entirely sure why. Not sure what is causing that. I will try and figure it out. 0 Quote Share this post Link to post
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