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156 files

  1. KEEP.WAD

    I originally made this map as an exercise in building complex maps in DEU II. It took for ever to get the lighting effects and texture alignments correct. I started running out of RAM while working on the level so I left the outside of the castle pretty simple. I wasn't intending to make it a playable level, but everyone who saw it insisted that I pass it along, so here it is. Chock full of monsters and weapons. Pretty easy on difficulty one, nearly impossible to defeat the cyberdemon on difficulty four. I don't know anyone who could finish this in nightmare mode (let me know if you do!). Plenty of ammo and power ups to finish at any level of difficulty. After you kill the bad guys take a moment to look at the scenery. I spent nearly all of my time trying to make the KEEP look really cool. Sort of a modernized castle with a few towers, a study, a pipe organ, library, chapel, bathroom (needs cleaning), dining room, kitchen, and parlour. I particularly like the chapel, tons of work trying to balance all of the two sided linedefs needed to create the arches.

    7 downloads

       (3 reviews)

    Submitted

  2. LAZ-DD01.WAD

    Designed for DeathMatch. Layout inspired by Dead Simple Level #7 of Doom][. Best if used with DM2.0 option, All weapons present except the BFG-9000. (Has NO Place in DeathMatch!)

    4 downloads

       (0 reviews)

    Submitted

  3. KEWL2

    Hot DooM II DM! Yo guyz thiz iz a DeathMatch *ONLY* Wad. And, for 2p- DeathMatching, it's really good. I tried a lot of known excellent deathmatch WADs(the MARKRM series, LEDGES...) and I like this one, too :-) BTW, if you don't know, "kewl" is a way of writing "cool" :-) I got WadEd 1.42 with DooM II support today. So I changed a few textures&stuff, put in the SSGUN, so now my nice DooM DeathMatch WAD is playable in a much better DooM II version! Have phun...

    4 downloads

       (1 review)

    Submitted

  4. KingMoun.WAD

    DeathMatch 2.0 wad for Doom ][

    6 downloads

       (2 reviews)

    Submitted

  5. Keep Moving I (for DOOM II)

    Purely deathmatch! Designed to keep you and your opponents on your toes. In deathmatch mode everyone starts with one of four weapons and you keep that weapon... until you die. Ammo at one end, health at the other, and plenty of frags in between. Watch your back, aim well, and KEEP MOVING! After testing several different setup options, we came to the conclusion that the best play was with Deathmatch 2.0 and respawning monsters. Try it like that! It really keeps the action going... The map contains every weapon, most of of bonuses, and yes, there is an exit.

    4 downloads

       (1 review)

    Submitted

  6. Koko, Deathmatch WAD for DOOM][

    3 downloads

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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