p-r
41 files
-
Pyrrhic
By Guest
15 tested and finely tuned maps for duel. Uses stock Doom 2 textures for a clean old school style. Hard difficulty includes BFG.71 downloads
Submitted
-
Submitted
-
Quake III CTF
By Guest
Inside you will find 6 of the most famous Quake 3 CTF maps, converted to DOOM !!
map01- Future Crossings by Scancode map02- Infinity by cityy map03- Ironworks by Method map04- Stonekeep by SyncError map05- Pillbox by SyncError map06- Japanese Castles by g1zm0
Finished using slade, doombuilder 2 , and GTKradiant. Dimensions are transcribed exactly. Of course there is SOME minor modding. Mostly varying floor HEIGHTS to fit the doom experience. Infinity is an example with no height modification.
mapping in GTKradiant is extremely hard! Huge shout out to those dedicated to mapping for the idtech 3 engine. The guys that made these maps are heroes of the craft!
Fun fact: cityy and g1zm0's maps (Infinity/Jap Castles) were bought by id software.
This wad is dedicated to all the people that know the difference between an FPS and an AFPS.20 downloads
Submitted
-
Precious Snowflake
By Guest
This is a smooth, fast, rampy, multi-level DM pit for 2 to 4. It makes heavy use of slopes and 3D floors.
No BFG, no chainsaw. All other weapons are included.
As stated elsewhere this map requires ZDoom or GZDoom and while this map might run on other engines it will NOT WORK without the bridges, ramps or the ability to jump.5 downloads
Submitted
-
POINT of CONTENTION
By Doomkid
Hello all my dooming friends! I'm here to release a map I've created recently, Point of Contention. There are five spawns - Two start with the chaingun and three with the shogun. There is a central SSG that is equidistant from each spawn. There is also a plasma gun, blue armor and soulsphere present. This makes for a frantic 1v1 map which can be played in two different ways:
Option#1 (Recommended) - Play with NOS flags: Items Respawn, Freelook on, No Jump. With NOS flags, this map will be all about moving through this tight little spaceship as fast as you can. Continue to grab the soulsphere and blue armor, then nab the BFG and re-juice it with fresh ammo from the provided plasma gun.
Option#2 - Play with pure OS flags: Freelook, Jumping, and Item respawn all OFF. This creates a map where you will absolutely need that SSG, and it will become a king of the hill scenario around the BFG lift. Whoever is best at defending it will come out on top, but they will have to grab that plasma gun to reill their ammo at some point, so keep a sharp eye on your enemy!
This wad is very unforgiving to new players - It's designed to reward knowledge of your guns, constant movement and reading your opponent. I don't think I'll make another map quite in this style again. Oh, and of course, this runs in Zdaemon, Zandronum and Odamex. I had a lot of fun making it and hope you have a lot of fun playing it.15 downloads
Submitted
-
The Brotherhood of Ruin Deathmatch
By Guest
Deathmatch level preview of partial conversion The Brotherhood of Ruin.11 downloads
Submitted
-
Rage CTF
By Guest
19 furious CTF maps
Map list:
Map01 - Slave Machinery by Decay/Grymmoire
Map02 - Penguin the Jugulator by Heavenwraith
Map03 - Violence Insignia by Heavenwraith
Map04 - Sanctum by Drek
Map05 - Nukage Mining II by Dusk
Map06 - Crypts of the Damned by Decay
Map07 - Infected by Dr. Sean/Grymmoire
Map08 - Templar March by Heavenwraith
Map09 - Mercurial by Watermelon/Decay
Map10 - Last Remains by Decay/Dusk
Map11 - Castle Crush by Rustking/Heavenwraith
Map12 - Stellar Misconception by Heavenwraith
Map13 - Space Blitz by Heavenwraith
Map14 - Robinson's Requiem by Dusk
Map15 - Agressio by Drek
Map16 - Two Seasons by Drek
Map17 - Reign of Steel by Dusk
Map18 - Vile Industries by Mobius/Decay
Map19 - Complex Epsilon by Decay
Uses the following music tracks:
MAP01 - "Ophidian" by James Paddock
MAP02 - "Gray's Theme" by Takanashi Yasuharu (Fairy Tail OST) sequenced by Heavenwraith
MAP03 - "The Gates of Hell" by Sekito Tsuyoshi (The Last Remnant OST) sequenced by HeavenWraith
MAP04 - "Bombshell" by James Paddock
MAP05 - "Fear Factory" from Donkey Kong with MMZ-remix by Jay Reichard
MAP06 - "Conductor" by James Paddock
MAP07 - "Shellz" by James Paddock
MAP08 - "Wicked Flight" by Linked Horizon ("Bravely Default" OST) sequenced by Heavenwraith
MAP09 - "Dirt" by Khyron
MAP10 - "Relics" by James Paddock
MAP11 - "Hyrule Castle" (Punk Cover) from The Legend of Zelda, sequenced by CarboHydroN
MAP12 - "Main Dungeon" by Koshiro Yuzo ("Dragon Slayer IV: Drasle Family" OST) sequenced by Teck
MAP13 - "Kiki" by Takanashi Yasuharu (Carnival Phantasm OST) sequenced by HeavenWraith
MAP14 - "Magma Burning" from Mega Man 9, sequenced by Teck
MAP15 - "Fire!" from Teenage Mutant Ninja Turtles 2: The Arcade Game
MAP16 - "Jewel Temptation" from Mega Man 9, sequenced by Jace
MAP17 - "Yaw" by James Paddock
MAP18 - "Rage" by Mark Klem (Requiem MAP02)
MAP19 - "Dr. Wily Stage 2" (Mega Man 3 OST) by Fujita Harumi & Fujita Yasuaki, MIDI Remix by TD Mak
Title music: "Romanticide" by Nightwish, sequenced by riddler87
Intermission music: "Gold Saucer" (Final Fantasy VII OST) by Uematsu Nobuo33 downloads
Submitted
-
Quake-zone
By Guest
A great looking deathmatch level, really fun to play it with friends! I hope you like & enjoy it!2 downloads
Submitted
-
Phobos
By Guest
A great looking level, really fun to play it with friends. I hope you like & enjoy it!2 downloads
Submitted
-
Retter
By Guest
This Wad is one of my best Wads! A great looking level, really fun to play it with friends. I hope you like & enjoy it!3 downloads
Submitted
-
Random Chaos Duel Collab - Rivalries
By Guest
A small collaberation of maps by a few members of the Random Chaos doom clan. Unlike our previous singleplayer collaberation, this one is intended for one-on-one fragfests.11 downloads
Submitted
-
Really Freaking Fast Mapping CTF
By 40oz
A random CTF map made to be played in Odamex with. Proved to be fabulous for 2v2 games.9 downloads
Submitted
-
Quaked Deathmatch
By Guest
Quaked Deathmatch is a deathmatch-only project for gzdoom sourceport, designed in Quake/Unreal style but with own ideas, to give you a few hours of fun.
most needed commandline options:
-file .. - files to be used ingame. For example: -file qdm.pk3 qdmhires.pk3 warning: files from later loaded packs will owerwrite earlier loaded, if names are the same. qdmhires.pk3 is a hi resolution texture pack, included with main pk3
-host - starts server for online playing, for given number of players, waits until all slots connected before starting game. Not needed to play locally with bots. -join - connects to given ip
+deathmatch 1 - sets game to deathmatch mode +sv_cheats 1 - enables console codes +sv_weaponstay 1 - enables staying weapons +sv_itemrespawn 1 - enables item respawning during game
+map starts the game on choosen map if started as server or locally. maps available: QDDM01 - QDDM08
look http://zdoom.org/wiki/Command_line_parameters#Multiplayer_options for more options =)14 downloads
Submitted
-
Submitted
-
Submitted
-
Freedom Fighters
By Guest
6 deathmatch\FFA maps, with a strong classic felling, caves\earthbase themed If this wad will have a positive feedback there will be a sequel, if not i'll stop to made DM maps and i'll began to grow potatoes or something similar^0^5 downloads
Submitted
-
Submitted
-
Rikuo / Aulbath Skin
By Guest
he's a merman hes insane he's from darkstalkers did i mention he is gay??????14 downloads
Submitted
-
Submitted
-
Submitted
-
Quake1 Base Deathmatch
By Guest
A dark brown metal deathmatch base that takes place in an artic mountain scenario.12 downloads
Submitted
-
Terminator Series: Rocket Arenas
By Guest
Tiny maps with rocket launchers and plenty of ammo. Have fun. Oh yeah, and i am aware there is urocket2.wad mod already.7 downloads
Submitted
-
Q3 - Tier 1
By Guest
Obviously, a conversion of Q3's first tier except for one level, which makes 3 levels. I must apologise for the maps not having exits and having to idclev about. The first map was made ages ago in Wad Author (it shows) and the other two - recently in Doom Builder. I just felt it won't be right to add exits to the old maps. And running with -sv_cheats 1 isn't such a bugger.13 downloads
Submitted
-
Power Plant Deathmatch
By Guest
This wad got its inspiration from the power plant in Total Recall. Try to remember that it is only inspired by it, not designed to look exactly like it. There are 8 Deathmatch starts, no monsters since this is NOT a single player map although you can, of course, look at the map if you like. Weapons available for fragging your buddies are the pistol (naturally), chainsaw (for that up close and personal frag), Shotgun, Super shotgun, chaingun and rocket launcher. I left the Plasma rifle and BFG out. There is also no exit in this level.12 downloads
Submitted
-
Pot City
By Guest
Doom II deathmatch wad taking place in a strange hellish base sort of thing... This began as an experiment of the mind and it's ability to conjure up alternate realities and such. I sat for an entire day smoking myself euphoric and editing levels, and this is the result. I threw some small monsters in as well, if you like something besides fellow marines to slap around.4 downloads
Submitted