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400 files

  1. Not in my courtyard

    Vanilla map inspired by "The Courtyard", one of my favorite levels from Doom II. It can be tough on ammo, so aim carefully and make use of monster infightings where possible. If you still have problems, try lower skills: the start will be a lot easier.

    36 downloads

       (20 reviews)

    Submitted

  2. Outpost

    A very short Level where you explore a small out post

    20 downloads

       (13 reviews)

    Submitted

  3. mjs-02

    THE GAME MAP

    At this point, I'm only making one fairly tough skill level, and single player games. Feel free to make any changes to the map that you wish, add more player starts, etc., but if you make changes and pass the revised map around, PLEASE include the above editor information in the ZIP file.

    Using a map editor, DEEP is the only one worth considering, to change an existing map is about as easy as it gets, a real no-brainer. Be aware, though, that it does take considerable time to learn the tricks and techniques involved in making a level from scratch. I haven't been blessed with an artistic eye, so my levels will never be as good as some others, but using DEEP, I know they will be technically correct, no HOM or other problems of that type that I've seen. DEEP does all kinds of checking to ensure .WAD integrity, so why not give it a try - level creation is actually quite a bit of fun!

    11 downloads

       (4 reviews)

    Submitted

  4. mjsd2-03

    THE GAME MAP

    At this point, I'm only making one fairly tough skill level, and single player games. Feel free to make any changes to the map that you wish, add more player starts, etc., but if you make changes and pass the revised map around, PLEASE include the above editor information in the ZIP file.

    Using a map editor, DEEP is the only one worth considering, to change an existing map is about as easy as it gets, a real no-brainer. Be aware, though, that it does take considerable time to learn the tricks and techniques involved in making a level from scratch. I haven't been blessed with an artistic eye, so my levels will never be as good as some others, but using DEEP, I know they will be technically correct, no HOM or other problems of that type that I've seen. DEEP does all kinds of checking to ensure .WAD integrity, so why not give it a try - level creation is actually quite a bit of fun!

    8 downloads

       (1 review)

    Submitted

  5. Missions for Doom2

    You start off in an airplane in the first level.You find your way

    17 downloads

       (8 reviews)

    Submitted

  6. Mortal base

    A futuristic map for doom 2 wiith non linear design. It's a bit hard but not much.

    20 downloads

       (12 reviews)

    Submitted

  7. Obstructor

    A little map fo doom 2 where you fiht in a industrial place. Wel,l at least this is what it seems to be.

    15 downloads

       (8 reviews)

    Submitted

  8. Marine's Folly

    A place you don't want to wander around without means of defending yourself.

    28 downloads

       (19 reviews)

    Submitted

  9. Nostrum

    A map I finally finished after starting it a year ago and leaving it untouched until about 2 weeks ago. Theme and basic layout inspired by Map 05 of No Rest For the Living, Vivisection: http://doom.wikia.com/wiki/MAP05:_Vivisection_%28No_Rest_for_the_Living%29

    Focus was a somewhat nonlinear level with tight combat and above-average diffuculty.

    Runs in vanilla/chocolate doom, tested primarily in zDoom.

    The definition of "nostrum" doesn't really fit the map or anything, I just think it's a cool sounding word.

    23 downloads

       (14 reviews)

    Submitted

  10. mjs-01

    THE GAME MAP

    At this point, I'm only making one fairly tough skill level, and single player games. Feel free to make any changes to the map that you wish, add more player starts, etc., but if you make changes and pass the revised map around, PLEASE include the above editor information in the ZIP file.

    Using a map editor, DEEP is the only one worth considering, to change an existing map is about as easy as it gets, a real no-brainer. Be aware, though, that it does take considerable time to learn the tricks and techniques involved in making a level from scratch. I haven't been blessed with an artistic eye, so my levels will never be as good as some others, but using DEEP, I know they will be technically correct, no HOM or other problems of that type that I've seen. DEEP does all kinds of checking to ensure .WAD integrity, so why not give it a try - level creation is actually quite a bit of fun!

    17 downloads

       (10 reviews)

    Submitted

  11. Operation: Lightning

    A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, and is a very extreme DooM episode.

    39 downloads

       (23 reviews)

    Submitted

  12. MEINHAUS.WAD

    Those UAC bastards thought they could trip me up by embedding a mockup of my house in their underground complex. Well, I'm not quite that stupid. They forgot the sky and most of my furniture, and I would never store my shotgun in the kitchen. Thank God they got the bathroom right; I'm about to blow a bladder. Haven't seen a toilet in the last 106 levels!

    This DOOM2 WAD contains three pretty big, complex levels. I was shooting for the flavor of the original DOOM levels, which were more fun to explore than the DOOM2 levels. They're presented in the order I wrote them, so you may notice they get more polished as the levels progress. I welcome any comments or suggestions.

    These were written on a 486DX33, so they should be rather zippy on faster machines. They've been played on a 386DX as well, without causing suicide.

    19 downloads

       (9 reviews)

    Submitted

  13. Malignant Manor

    You have inherited a mansion in the British Isles in the town of Dunkeld. When you attempt to take possesion you find you have some squatters to contend with.

    13 downloads

       (5 reviews)

    Submitted

  14. MHS Doom II

    After saving Phobos, destroying Hell,

    19 downloads

       (11 reviews)

    Submitted

  15. Outbreak

    A doom2 map, wich is divided in two parts, the first one, is like futurstic with metallic textures, and the last one is like urban style. The map is quite difficult, although it wouldn't seem at the beggining.

    20 downloads

       (12 reviews)

    Submitted

  16. Man in the Mirrew

    You are a man. You grab your gun. Kill 3 bald men. Grab their guns and destroy some big pink mosnters. There is a nice effect where in the outer hall way is a big mirrew. But you appear hidden becaous special potion was deployd in level that deactivate moving objects in mirrew.

    25 downloads

       (17 reviews)

    Submitted

  17. marbfort

    A 5-level WAD for Doom II.

    After strolling through hellish catcombs, you emerge in a greenish pasture. A large fortress lies in front of you. Taking a few steps, you realize you're not alone, and bars descend from the ceiling blocking your way back.

    The only way out is through. Good luck! --- NOTE: The wad is designed for single player, although it supports cooperative and deathmatch.

    Recommended difficulty: Ultra-Violence!

    24 downloads

       (14 reviews)

    Submitted

  18. Nukage Tunnels

    My first completed level ever. I made this for a Doom II mapset called "Imp Sector". I made this level a long ago, but I'm putting it into the archives because for some reason Imp Sector was never put into the archives and I wanted this thing to the archives. Because this is my early work, it obviously looks like crap, but I think this level plays quite well.

    12 downloads

       (4 reviews)

    Submitted

  19. Dungeon of Misery

    My first map. An agonizingly difficult hell-revealed style level with some extra twists.

    16 downloads

       (8 reviews)

    Submitted

  20. Xmas Tech Base

    A speedmap I did on Christmas eve it kinda has a Difficulty Settings implemented

    21 downloads

       (14 reviews)

    Submitted

  21. Maniacal

    You just teleported into a heavily-guarded facility. Your girlfriend is nowhere to be found. The Hell Knight in front of you is not an acceptable alternative, so time to get moving...

    29 downloads

       (20 reviews)

    Submitted

  22. No Chance

    This is a ridiculously difficult Boom-compatible map I made in the spirit of Erik Alm's eaxt.WAD. The only incentive for playing this map on UV is purely for the sake of the challenge and to see if you can complete a seemingly impossible task, as this map is otherwise completely unplayable or fun for any other reason. If you want a fairly upbeat, but managable challenge, play HMP. If you want a more casual run, play ITYTD or NTR.

    385 downloads

       (49 reviews)

    Submitted

  23. Mine Camp

    Single/Co-Op level where players battle through a mine.

    16 downloads

       (7 reviews)

    Submitted

  24. Nukage Processing

    A short tech-base map with a nukage theme. Contains many themes in seperate rooms: star base, military, computer and dingy dirt. Mental and cramped - but fun.

    21 downloads

       (9 reviews)

    Submitted

  25. Mos

    5 relatively small and action-packed levels. This is my first release, so creative criticism please!

    The plot: While being alone on Earth, you receive an emergency message from Mars. It seems like humanity is in a big trouble again. You take a look at the exact spot of the message from the big computer at your bedroom. Near the north pole of Mars! You grab your wool underwear and the .44 under your bed, and start inputting the coordinates into your Personal Teleporter.

    Note: Near the north pole of Mars is very cold! That blue liquid isnt water, while all of it is frozen. Its freezing liquid nitrogen, so beware!

    Note about the title: Its a finnish slangword for "hi". ;)

    17 downloads

       (8 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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