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megawads

103 files

  1. Doom 64 for Doom II

    Doom 64 maps recreated or reimagined with vanilla Doom II assets, and made to run within the original vanilla limits. Not all maps are perfect recreations; the goal was to recreate the major aspects of the maps while allowing for creative liberties where needed or wanted.

    In addition to the maps, there are some new graphics, new sky textures, a few new textures where needed, some new music tracks, and a few new monsters.

    This project was a community effort and was started by Death Egg in May 2013. Sometime later the project was handed off to BaronOfStuff but was abandoned not too long after that. In February 2017, Death Egg stepped back in to hand the project's leadership over to Mechadon, and it was finished a year and a half later.

    3271 downloads

       (16 reviews)

    Submitted

  2. UnNecessary: 30 Maps, 32 Days, Zero Texture Alignment; or, UnAligned 2: A WAD No One Asked For

    The highly UnAnticipated sequel to 2016’s highly UnDerwhelming UnAligned! 32 bigger, badder, and even more bizarre maps for vanilla Doom II.

    1725 downloads

       (4 reviews)

    Submitted

  3. Hell on Earth: Super Tiny Edition

    A super short megawad where I recreate Hell on Earth into tiny playable 64x64 playable area however there are still monsters outside the playable space to kill ya.

    1509 downloads

       (6 reviews)

    Submitted

  4. Doom 0 (abandoned beta)

    This is a megawad project I started way back in 2013 but was burnt out of finishing it halfway through because I wasn't feeling like it despite having the rest of the maps sketched on my middle school notebooks and because I've lost two huge maps (MAP15 and MAP29) because of a lack of memory in my PC. In short, this was collecting dust for years and I've improved over the years and don't like most of the maps here very much nowadays, so I've decided to leave this project behind and move on, enjoy some of my earliest efforts.

    316 downloads

       (3 reviews)

    Submitted

  5. 300 minutes of /vr/

    A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period for submission. There was no particular theme beyond vanilla compatibility / no custom textures.

    At deadline 25 maps had been submitted, so it was decided to allow extra time to complete the set; also the previously submitted maps were bugfixed and polished, and finally the wad released to /idgames.

    Post-release update: the initial /idgames upload was found to be incomplete, so it was agreed to allow a further period of updates, bugfixing, and polishing.

    Please note the maps are intended for pistol starts.

    776 downloads

       (4 reviews)

    Submitted

  6. 300 minutes of /vr/

    A megawad compilation of maps made in 300 minutes by /vr/ users.

    201 downloads

       (1 review)

    Submitted

  7. Illuminatus v1.0.0

    This is my first megawad Illuminatus. It took me a while to get the full version out due to problems with the beta testing as well as some personal things, but now I finally got the full official version out. I did release a beta of the Doom WAD, but it wasn't finished as it also had many problems. In the future, I might update this WAD with bug fixes when it comes to playing this WAD with DOSBox and classic source ports. I do hope you all enjoy this megawad.

    2691 downloads

       (15 reviews)

    Submitted

  8. TNT: Revilution

    TNT: Revilution is a fan made community project the acts as a sequel to TeamTNT's Evilution. The goal of this project was to capture the spirit of what made Evilution so great, while at the same time bringing the quality of the visuals & game play up to modern standards.

    24014 downloads

       (38 reviews)

    Submitted

  9. 3 Heures d'agonie 3

    420 downloads

       (7 reviews)

    Submitted

  10. Back to Saturn X E1: Get Out Of My Stations

    Get Out Of My Stations is the first episode of Back to Saturn X, a three-episode partial conversion for Doom II.

    Back to Saturn X is fully compatible with Doom2.exe and Chocolate Doom. It has also been tested with Eternity Engine, PrBoom-Plus, ZDoom, GZDoom, and Risen3D.

    2304 downloads

       (83 reviews)

    Submitted

  11. Pizza Steve

    32 Doom2 Levels.

    838 downloads

       (23 reviews)

    Submitted

  12. 50 Monsters

    50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it.

    621 downloads

       (28 reviews)

    Submitted

  13. Urania

    You need Plutonia IWAD for this. Plot: Urania - a planet that suddenly appeared in the solar system. Many years ago there lived advanced civilizations, and now it is teeming with monsters. You were sent to Urania as part of the international battalion, in order to eliminate the cause of the monsters spawning from portals which terrorize the population and prevent us us excavate on the nearby planets. But now your comrades are killed and you are left alone face to face with an army of monsters on an alien planet.

    1377 downloads

       (42 reviews)

    Submitted

  14. Pulse

    Nothing worth taking seriously. This is like one of those WADs that are actually old but get posted on the idgames database. If you like '94-type levels, you may enjoy this. Good for IDCLEV-ing.

    344 downloads

       (14 reviews)

    Submitted

  15. Vispire

    A collection of fast, fun old-school maps with varying difficulty levels.

    828 downloads

       (22 reviews)

    Submitted

  16. Mano Laikas: A road to Gamzatti

    Well, I'm back. I thought Erkattäññe was my last shot but I wanted to make more maps so here we are. Mano Laikas is a full "classic" Doom2 megawad. Aesthetics are pretty simple, the themes vary from E1, E2, alpha and what I call "heteroclites" and my goal as for Erkattäññe was to make mid sized maps with moderate monster count so they can be completed in 10-15 minutes at best. Also I seem to have developed a style that some praise and some others hate (those who rate my episodes with 0/1 stars and give lame excuses for doing so) and I'm fine with that. You'll find some maps linear and some non linear, some maps with big height differences and some very flat (ressembling the early Id maps / 1994 wads).

    This mapset also encourages the use of the rocket launcher (except for the cramped maps) because I didn't want this to become a SSG fest as it usually happens.

    663 downloads

       (31 reviews)

    Submitted

  17. THE ABYSS

    Who cares about some corny story line, who reads it anyway but the geeks who write it. SCREW IT!! Just play the f#%$&&*! thing. These are still the best maps ever made...4 DOOM.

    736 downloads

       (31 reviews)

    Submitted

  18. Cleimos 2 (repackaged edition)

    This is a reupload of the 1995 megawad Cleimos 2 to repackage it in a manner suitable for modern users. The original version uploaded to /idgames was a pair of ZIP files, cleim20a.zip and cleim20b.zip, each containing half of the megawad and each of which were small enough to fit on a 3½-inch floppy disk. Once both ZIPs were extracted, the user would then have to use a batch file using DOS' (and Windows') "copy /b" command to combine both halves of the WAD to create the full megawad. Because floppy disks have been obsolete for decades, this process is no longer necessary and serves only to deter non-Windows users from playing it. Thus, both halves have been combined into one file which can be used in any source port directly.

    cleim20p.zip contains the complete Cleimos 2 WAD file alongside the original text file and the two GIF images, but none of the batch files or the copy of DEUSF since neither are necessary to play it in modern source ports. However, the original cleim20a.zip and cleim20b.zip, with the split WAD and all of the omitted files, are bundled with this version as well, complete with /idgames archive timestamps, for historical interest and to satisfy the permissions specified in the text file. The original two ZIPs and their text file also remain available on the archive as separate downloads.

    Note that the in-game demos were recorded with Doom II v1.666, and therefore will not play correctly unless you use that version of the game executable or a source port that can emulate that version such as PrBoom-plus.

    442 downloads

       (9 reviews)

    Submitted

  19. STRAIN 1.0 (repackaged edition)

    This is a reupload of the legendary 1997 total conversion STRAIN to repackage it in a manner suitable for modern users. The original version uploaded to /idgames on September 14, 1997 was distributed as a self-extracting LZH file, which one could run only in DOS, split into four pieces so the user could copy them to four 3½-inch floppy disks and install the WAD that way if they wanted. Because both DOS and floppy disks have been obsolete for decades, this method now serves only to deter all but the most tech-savvy users from playing it, and thus it has been repackaged as a regular ZIP file.

    strain.zip contains the complete contents of the self-extracting LZH extracted with another program so that the timestamps are preserved. No files are needed to play the WAD in modern ports apart from STRAIN.WAD and STRAIN.DEH, but they are included anyway for historical accuracy.

    The WAD's permissions (see below) allow it to be redistributed as long as the original text file and package are included with no modifications. Thus, the original 1997 strain10.* package is included as two separate files complete with the original /idgames archive timestamps, not only to follow the permissions but once again for historical interest. The original package also remains available on the archive itself as a separate download.

    645 downloads

       (23 reviews)

    Submitted

  20. 3 Heures d'agonie 2

    3 Heures d'agonie 2 is a collection of 32 vanilla speedmaps designed by members of the French Doom Community. The general rule was that each map layout was to be made within a time limit of 3 hours.

    247 downloads

       (27 reviews)

    Submitted

  21. 200 minutes of /vr/

    A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243

    255 downloads

       (36 reviews)

    Submitted

  22. 1024:ABC edition

    1024x1024 letters with gameplay on/in/around it that goes in the alphabetical order with some skip maps in the middle for vanilla compability.

    155 downloads

       (38 reviews)

    Submitted

  23. Doom 2 In Name Only

    Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years later, some people decided to make some levels based on how they interpreted the level name. Those very levels are in this WAD file.

    887 downloads

       (106 reviews)

    Submitted

  24. Countdown to Extinction

    32 maps for vanilla Doom, each one made in one hour over a period of 3 weeks. Bear in mind that all of these maps were designed for pistol start, so be prepared for a rough ride on continuous play.

    672 downloads

       (44 reviews)

    Submitted

  25. PIR2.WAD

    PIR2 is 32 levels designed specifically for co-op play with my grandson. The levels are all fairly small, and packed with as much health, ammo and monsters as I could cram in. It gets boring running around in the dark trying to figure out the maze when there's no monsters left. That ain't gonna happen in these wads. Have all the fun you can, and if you can't BE CAREFUL!... --bp

    219 downloads

       (13 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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