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458 files

  1. Cindered Flesh

    Just a linear cave map

    17 downloads

       (11 reviews)

    Submitted

  2. Binary ripple counter

    This is a 4-bit binary ripple counter implemented using voodoo dolls and conveyor belts. A simple example of how logic circuits can be constructed inside Doom levels using the Boom extensions.

    This is a binary counter but it could easily be base-10 instead. WADC is probably ideal for implementing more complicated examples of this concept.

    23 downloads

       (16 reviews)

    Submitted

  3. Achluophobia.wad

    OK, I have been working on this wad for about 3-4

    31 downloads

       (18 reviews)

    Submitted

  4. Amnesia

    A map with monsters.

    29 downloads

       (17 reviews)

    Submitted

  5. Beyond the Walls of the Night (v1.1)

    A metal structure floating in the night. Story: Hellish spirits that live beyond the visible world are recolecting human tecnology to build bodies for themselves so they can invade the Earth. You must stop them.

    30 downloads

       (18 reviews)

    Submitted

  6. Hitler's Bunker

    Its Hitler's Bunker created using the most current known sources.

    30 downloads

       (18 reviews)

    Submitted

  7. Unruly Evil

    This is a level displaying many good Zdoom features, especially deep swimmable water and not to forget frantic action.!

    I have made this level to display how DCK 3.62 can be modified to use the full feature set of Zdoom.

    This level was made entirely with DCK and DOS Edit, I did not need ZETH or Wadauthor. I will be releasing another map soon, that will use the features of BOOM and Zdoom to full effect. If you think this map is a bit alright, wait until you see my next map:

    "Tei Tenga Toxin Refinery".

    14 downloads

       (5 reviews)

    Submitted

  8. Adessa

    The bioship Adessa has become infected with Leviathons, and is stranded in subspace. You must cleanse the ship before it to is turned into a Leviathon.

    My monsters didn't work with the map so I cancled the project.

    56 downloads

       (24 reviews)

    Submitted

  9. Horror in the Caribbean Sea

    It's an island with strange architectures on it. No puzzles, labyrintic design. It's my level #25.

    >>>>> !!!! Task: Climb to the top of the volcano, uncover the blue cube and shoot it.

    Story: I can't translate the story. Figure out.

    Note: 1) The CELLS are for the Cyberdeamons. Don't use them in other monsters of you'll be in problems. 2) If you fall to the sea, you should know that there is ONE teleporter to got back to the labyrinth.

    26 downloads

       (11 reviews)

    Submitted

  10. Another stupid brick map!

    In my attempts to um, get back into DOOM editing :P I made this piece of crap. Set in a brick complex of sorts.

    22 downloads

       (14 reviews)

    Submitted

  11. Death Cube Cannon

    Experimental MAP30. Find the Death Cube Cannon and activate it. The previous space marines were killed by the demons before they got the cannon activated. It's all setup to fire the Death Cube into the heart of the demon infestation.

    9 downloads

       (3 reviews)

    Submitted

  12. Barrel Bash

    You start with a shotgun and some ammo. Dodge the imp's fireballs, plus the spining balls on the floor. Survive as long as possible. You'll gain more ammo for the shotgun as time passes.

    Watch out for barrels. Don't turn off monster respawning, or you're a cheater!

    I've had this map sitting on my hard drive for two years now, time to finally release it.

    13 downloads

       (7 reviews)

    Submitted

  13. Canary Squadron (v1.4)

    Definitive version of Canary Squadron to replace all previous versions. This version has been tested all the way through in Doom95 to ensure it's compatible with all ports.

    18 downloads

       (9 reviews)

    Submitted

  14. budrum26

    Wow! My first Doom2 WAD is finished. And a more serious attempt to create interesting shadows and visuals, hopefully also challenging and not confusing gameplay (it's hard to say when you have played this WAD during beta testing for the nth time and you already know the exit ;P)

    Normally, I had much more ideas for this WAD, but since it had became already enough large and I was already sattisfied with what I've designed so far, I decided to finish few more important parts and release it.

    But finally it's here. The name of the WAD came out because today I am becoming 26 years old. BuDrum comes when I thought about my BirthDay, BD came in my mind, Budrum almost means Dungeon in greek, although there is mostly a base setting here and then perhaps few small dungeon halls.

    There is no story. Just some attempts to do various impressive(?) lightning and shadows, a rather large map with lot's of secrets, monsters and dark areas (Perhaps this will tire some players but I just came into it to create some atmosphere and I was bored to change the concept).

    Try HMP, it's really fun!!! =)

    19 downloads

       (10 reviews)

    Submitted

  15. Aztec Temple

    Clear out the temple

    22 downloads

       (15 reviews)

    Submitted

  16. The Army of Black & The Forces of White in Room 666

    The Army of Black Attacked The Forces of White in Room 666.

    23 downloads

       (10 reviews)

    Submitted

  17. BrDOOM

    Is it...

    85 downloads

       (66 reviews)

    Submitted

  18. For Whom The Bell Tolls

    map01 has a metal-tech and a bit industrial style map02 (smaller) mostly outdoor-cave style and a bit tech style; see also the informations story: find your friends on a base on mars

    72 downloads

       (42 reviews)

    Submitted

  19. BloodRust

    11 Maps for Doom 2, all 'oldschool' in style and detail, and fairly short too (I'd never finish if I made them huge :P) UPDATE: Long overdue fixes to the texture problems in MAP10, and a couple things in MAP11.

    49 downloads

       (29 reviews)

    Submitted

  20. Wild Weasel's got a gift in his stocking

    "On Weapon Mod day, and all through the house, not a modder was sturring, not even a ball mouse. Well, not everyone was asleep. There was a curious modder, his name is WW, who came down the stairs, ever so quietly. He peeked in his stockings, and admist the gun graphics and sounds, lies a package with the words "from CT to WW". Wild Weasel said "I wonder what this could be" as he opened the package, ever so quietly. He opened the package, and squield quietly with glee, "A weapon mod for me, how can it be?" He then wrapped it up, put it back, and went to asleep, waiting for tomorrow, so he may play his very own mod"

    Weapon mod for Wild Weasle, think of it as a tribute to WW for kicking ass, making DooM Armory, making mods, and chewing bubblegum. Enjoy foos

    13 downloads

       (6 reviews)

    Submitted

  21. The Chamber of Chaos

    Just a short SP level for ZDoom. This one features a few Tricks and surprises, so keep an eye out ;).

    I've also made this playable in DM. I think it might make a good DM level :).

    21 downloads

       (15 reviews)

    Submitted

  22. Aquafina

    This is a standard doom-style map I guess. Find your way to the exit. Thanks for all of the feedback on my last maps. Enjoy. =)

    16 downloads

       (9 reviews)

    Submitted

  23. Altar of Evil

    An rather large hellish themed map, with new textures, sounds, monsters. Pretty hard from start to finish, only hellish creatures are used here no zombies. An decent ammount of secrets to be found, great detail but not overdone. Have fun :)

    74 downloads

       (52 reviews)

    Submitted

  24. Bloody Cheese

    A singular map designed solely for Coop mode. Infinite ammo should be turned on, and no difficulty levels whatsoever are present. Just blast your way through. Not very long either, maybe something to try and finish without dying.

    29 downloads

       (12 reviews)

    Submitted

  25. ChiselFest 2004

    i did this last year for fun with friends and it sucked :D!

    31 downloads

       (17 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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