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458 files

  1. Azrael's second level

    Acutally this is my second map, as the first one has been never released, becuasue I've lost it and, well, it was made in 1996 by means of DEU 2.0. Besides, as you can allegedly imagine, it was quite rudimentary - I was 14 years old then. So why would I return to editing Doom levels ? Primarily I've come back to playing Doom due to the Brutal Doom engine, which is truly magnificent (putting all the gore aside). Basically I've never played such a wonderful and action-packed mod before. EVER. Then I figured out, that I could make an attempt at creating a brand new level with a, comparing to DEU, comprehensive tool - Doom Builder. It was just a matter of being reminded of the 20th DOOM 2 anniversary and reading "Masters of Doom" and being inspired by John Romero in particular. Afterwards you can see the whole picture - inspiration for creativity galore. So all my credits and warmest thanks go to John Romero and I would like to dedicate this level to him. Otherwise this level would never have been created.

    19 downloads

       (9 reviews)

    Submitted

  2. Bloody steel

    10 level's wad for boom.The action takes place in the modern world of alternative

    216 downloads

       (71 reviews)

    Submitted

  3. Abyssal Speedmapping Sessions: Session 9

    7 maps made during the ninth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 concepts to choose from:

    - Fortress on the edge of a cliff - Aqueduct - Space station

    4ShockBlast used the Alfonzo Treatment.

    35 downloads

       (16 reviews)

    Submitted

  4. Arachnides

    one level for zdoom gzdoom very hard very dark many secrets

    12 downloads

       (7 reviews)

    Submitted

  5. Bricky

    That's a map I made in 2013, not sure about when, I think it was in august, only my brother and darkwave played this map

    20 downloads

       (12 reviews)

    Submitted

  6. Abyssal Speedmapping Sessions: Session 8

    5 maps made during the eighth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 concepts to choose from:

    - Fortress of Mystery(rely heavily on infighting) - Warrens(remake an earlier speedmap so it turns more evil instead of exiting) - Wolfenstein(use Wolfenstein wall textures)

    Mugsy and TheMionicDonut used the Alfonzo treatment.

    31 downloads

       (14 reviews)

    Submitted

  7. Blood Axe Fortress

    This wad is now on beta Phase! and Thats for Aquarius199! I Hope u Enjoy it ;)

    13 downloads

       (6 reviews)

    Submitted

  8. A Doomers Requiem

    ADR contains short sections in the story of a certain mans life, told in a highly esoteric, metaphorical / symbolical, and unconventional way. Keep this in mind as you play; and give an attempt to understand things rather than signing it off as ubiquitous drivel, you may be able walk away with something special.

    43 downloads

       (21 reviews)

    Submitted

  9. Abyssal Speedmapping Sessions: Session 7

    14 maps made during the seventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each player had a choice of 3 limitations:

    - 2X2(2 textures and 2 flats) - 10 sectors(no more than 10 sectors used) - 1 tag(only one tag used) Alfonzo used the Alfonzo Treatment and then proceeded to use another 45 minutes. One of these days, I swear...

    30 downloads

       (10 reviews)

    Submitted

  10. Castle of the Far Island

    One short oldschool-style map. Music: "Galaxy" by Mark Klem. Textures: Eternal IV, Hexen, Requiem. Sky was made by LigH.

    28 downloads

       (12 reviews)

    Submitted

  11. Abyssal Speedmapping Sessions: Session 6

    11 maps made during the sixth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Instead of themes, each player had a choice of 3 DeHackEd monsters they could use in their maps:

    - Rocket Zombie - Afrit - Arachnophyte Alfonzo used the Alfonzo Treatment and JMickle made 2 maps in the 2 hours provided.

    25 downloads

       (11 reviews)

    Submitted

  12. Continue

    Hi Doomworld, I made a new limit removing map, what do you think about it?

    22 downloads

       (4 reviews)

    Submitted

  13. Bloodfall Fortress

    Doomguy gonna infiltrate in this unconquerable fortress and eliminate the threat. Kinda linear level at the beginning, automap is sometimes will be useful. This is my first finished map released to public.

    9 downloads

       (4 reviews)

    Submitted

  14. Abyssal Speedmapping Sessions: Session 5

    12 maps made during the fourth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

    - Mineshaft - Foundry - "Killer Colours" - the theme of Alien Vendetta MAP31 Alfonzo used the Alfonzo Treatment and about 15 more minutes.

    34 downloads

       (13 reviews)

    Submitted

  15. Brother's Temple

    A simple plutonia-feeling map. It was a brother's idea of a map that I saw in some of his old notebooks but in that time there were no friendly map builders. This map has release date 2011 but I just uploaded to a some guy's forum an nowhere else because of reasons.

    14 downloads

       (7 reviews)

    Submitted

  16. Corrupted Techbase

    This was part of a project called Project Uber, but Jack cancelled it since it wasn't much for him.

    The UAC was doing some Teleportation experiments. However, the experiment has gone wrong. Opened the portal to Hell. Hellspawn and possessed humans took over and ruined and corrupted their base.

    It is up to you to kill the demons and close the gates.

    37 downloads

       (19 reviews)

    Submitted

  17. Abyssal Speedmapping Sessions: Session 4

    A whopping 13 maps made during the fourth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

    - Abbatoir - Downtown - Fortress ruins Alfonzo and Mugsy used the Alfonzo Treatment. And then Alfonzo took another 30 minutes. :/

    27 downloads

       (9 reviews)

    Submitted

  18. The mortal instuments: City of Bones DOOM

    you are clare and you have found out that you have the power to hunt down demons after seeing your brother. you fall in love with him and make out before you find out he is your brother (uh oh) . you became a demon hunter just like him and your first mission is to infletrate the city of bones and free it from demons.

    12 downloads

       (6 reviews)

    Submitted

  19. Abyssal Speedmapping Sessions: Session 3

    7 maps made during the third Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

    - Episode 4 - Fortress behind a waterfall - "Wormhole" style: 2 identical maps,one harder than the other

    Alfonzo, an_mutt and Obsidian used the Alfonzo Treatment.

    21 downloads

       (7 reviews)

    Submitted

  20. Medieval Castle (release 5)

    Yet another medieval/castle type level. Quite a small level, which started as an experiment to show off my new flaming torch graphics. You must infiltrate the castle (which is obviously infested with monsters), and escape using the boat in the boathouse at the rear. Note that due to restrictions in Doom (rather than my imagination!), not all the castle may be explored. In other words, not all doors may be opened. As usual with my WADs, Ultra-violence is pretty tough going, and only recommended for veterans. Deathmatch was tested with 2 players (lots of sniping). Cooperative play is untested. This file was originally distributed (via my web site) as CASTLE.WAD but later renamed to avoid conflicting with another file in the idgames archive. It is NOT related to the deathmatch map named CASTLE3.WAD.

    12 downloads

       (6 reviews)

    Submitted

  21. An Aquarius199 Adventure

    Upon a weapons outpost in a remote region, you encounter Aqua himself. What comes after is anyone's guess.

    52 downloads

       (27 reviews)

    Submitted

  22. Big Spaceport

    Big Spaceport is a collection of levels designed from scratch that are meant for Doom 2 veterans. They are very large, and far more challenging.

    Play "Hey Not Too Rough" for less of a challenge, it lies somewhere between "Hurt Me Plenty" and "Ultra Violence" in the original game. For most players, HMP should provide plenty of action for your first time with these levels; the item placement and most count are designed to be fair. UV is for the second time through. You are expected to know the level layouts and at least half of the secrets to be able to succeed. While 100% kills are possible, you must be very conservative with your resources and remember where you left supplies behind.

    18 downloads

       (11 reviews)

    Submitted

  23. Abyssal Speedmapping Sessions: Session 2

    7 maps made during the second Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

    - Textures from the Hell category - Textures from the Outdoors category - Textures from the Wood category

    There were a few cheaters. ;-) Some mappers also applied for an extra hour to finish their maps, dubbed the "Alfonzo Treatment". Alfonzo ended up using it, heh.

    24 downloads

       (9 reviews)

    Submitted

  24. Anotak's Goofy Speedmaps

    8 speedmaps completed between 30min - 1hr30min per level. later bugfixes were added. I felt that I don't map fast enough normally which keeps me from finishing projects so I decided to force myself to speed up.

    18 downloads

       (5 reviews)

    Submitted

  25. Battle Strategy

    Plutonia-style map for strong players.

    19 downloads

       (5 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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