a-c
458 files
-
Abyssal Speedmapping Session 27 (XXVII)
By Guest
15 maps made during the twenty-seventh Abyssal Speedmapping Session. This session was based around use of the donut effect and revenants, lots souls and PEs. Resources were taken from Stardate 20x7, originally without permission but everything was worked out because Ribbiks is a swello fellow.38 downloads
Submitted
-
Abyssal Speedmapping Session 22 (XXII)
By Guest
17 maps made during the twenty-second Abyssal Speedmapping Session. Unlike normal sessions this one focused on collaborations, with mappers given two hours to work on a map before passing it off to the next guy. While the goal was to finish in 24 hours, the mapping process ran long, and some maps were polished well past the 24 hour time limit.
Though it seemed like the twenty-second session was doomed to be forgotten, I decided to compile it long after the fact so that there wasn't an annoying gap in the compilations. Also, some of these maps are pretty good, and benefited from both the collaborative nature and the extra time in the oven. -7hm
Even though this session flopped hard, like 7hm I think there are some strong maps in this session that deserve an official release, so I chose to finish the compilation. -4shockblast
I know how to upload things to IDgames. I fixed a few CWILV graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by EffinghamHuffnagel. -Jaws In Space30 downloads
Submitted
-
Breathless
By Guest
Breathless is a large, Boom compatible slaughter map for Doom 2. The theme is deep blues punctuated with cyan and is heavily inspired by Swim with the Whales, both in aesthetics and difficulty. The wad is inspired by a lot of things visually though, from Metroid Prime's Phazon Mines to Sunder. I wanted to make each individual area fairly unique, so despite it being one large map and all within the same colour palette, the areas hopefully still feel varied.
The map has a slaughter 'design philosophy' and is based around a lot of large set-piece fights, with some smaller encounters here and there. It is designed to be hard on Ultra Violence -consider it close to SWTW map 3 for reference- and is balanced mainly for this mode. HMP and HNTR are both implemented with the former tested a decent amount (not as rigorously as UV) and the latter given some quick runs. Hurt Me Plenty is fun to play and I can Max it fairly consistently without too much trouble; I would suggest playing on this difficulty first, as UV is punishing. Don't say you weren't warned :D
The wad has a lot of secrets, so look around if you want to max it!70 downloads
Submitted
-
Abyssal Speedmapping Session 22 (XXII)
By Guest
17 maps made during the twenty-second Abyssal Speedmapping Session. Unlike normal sessions this one focused on collaborations, with mappers given two hours to work on a map before passing it off to the next guy. While the goal was to finish in 24 hours, the mapping process ran long, and some maps were polished well past the 24 hour time limit.
Though it seemed like the twenty-second session was doomed to be forgotten, I decided to compile it long after the fact so that there wasn't an annoying gap in the compilations. Also, some of these maps are pretty good, and benefited from both the collaborative nature and the extra time in the oven. -7hm
Even though this session flopped hard, like 7hm I think there are some strong maps in this session that deserve an official release, so I chose to finish the compilation. -4shockblast
I know how to upload things to IDgames. I fixed a few CWILV graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by EffinghamHuffnagel. -Jaws In Space26 downloads
Submitted
-
Abyssal Speedmapping Sessions: Session 33
By Guest
13 maps made during the thirty-third (ph33r) Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:
- Using barrels to kill enemies - No monsters - Heavy use of hitscanners51 downloads
Submitted
-
The Black Crown
By Guest
this is my first set of levels, four in total. took me about a year or so messing around with doom builder 2 to figure out how most things work, and this is the result of that. i'm not quite done with these maps yet, they may be included in another mapset later on, but i thought i'd put them somewhere for now.52 downloads
Submitted
-
Abyssal Speedmapping Sessions: Session 32
By Guest
7 maps made during the thirty-second Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 4 themes to choose from:
- Instantly raising and lowering floors - Donut special - Rocket launcher-centric gameplay - Offensively Christmassy49 downloads
Submitted
-
Breach
By Guest
Sprawling techbase medley with surreal interludes in hell. Assume the usual twaddle about teleportation research gone awry.
This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime.
(This represents about half of the map I had planned before I hit the seg limit; I may finish the second half at some point before the Earth finally plunges into the Sun.)3212 downloads
Submitted
-
Clickbait
By Guest
Hey, peeps, it's your boi JMAA yet with another DOOM MOD! This time, we got a schwifty BFG and a MEGASPHERE in this map, be sure to subscribe, hit the notification bell and like this video, let's reach to 6 MILLION LIKES so I can make more mods like this in /idgames! Let's go!37 downloads
Submitted
-
Bad Religion
By Guest
A single map for DOOM2 containing new weapons, monsters and powerups.406 downloads
Submitted
-
Submitted
-
Submitted
-
Cave Complex
By Guest
Large gothic/hell theme cave style map with multiple paths and branching areas.
Screenshots - https://i.imgur.com/fZClmnA.jpg42 downloads
Submitted
-
Submitted
-
2017 Collection
By Guest
A series of maps I made over the past year and a bit.
Map 01 - Initially the opening map for a 'Thy Flesh Consumed'-esque project for Doom II Maps 02, 03 & 04 - Maps for a shortly-lived one-man Megawad I was working on in 2016. Map 05 - Started off as a collaboration between myself and AD_79 for the 2016 Doomworld Mega Project, which I polished up & finished after the year ended and that ship had long since sailed.221 downloads
Submitted
-
Submitted
-
Abcess
By Guest
A mapset I finished in 1998, never before released. See info below. Mapset is optimized for pistol start, although it was originally meant for continuous play. The Blue Armor in Map01 is the only item that still helps only continuers.246 downloads
Submitted
-
Action Time
By Guest
Beat 'em up level for Action Doom 2, Comic feel, Cel shaded, and fun to play with few secrets.15 downloads
Submitted
-
Antarctica Excavation
By Guest
The episode takes place in Antarctica. UAC found some mysterious shit deep under ice, and established a base around it. You are a marine positioned to guard the surface part of the facility. One day something goes seriously wrong and a portal to Hell opens... You have to descend deeper into the base and find a way to stop the demonic invasion.45 downloads
Submitted
-
Bloody Ice
By Guest
Welcome to the bloody snowy island. Throughout the level, you will walk through snow and blood. Music is "Death Rattle" from Tactics Ogre. Demo can be found at: https://www.youtube.com/watch?v=RpfXqJzERus21 downloads
Submitted
-
CMPHM
By Guest
This is our life. The VOITTO-group's life. A story about Winners, Markkus, Boulders, and other entities. It is meant to be as turbo as possible. You are a member of VOITTO. The DEWs safety is compromised by increased amount of Boulders. It is your duty to find the DEW and bring it safely back to Basket and end the terror of Boulders once and for all.31 downloads
Submitted
-
CHLENG
By Guest
One day i decided to make some medieval/magic wad in doom. I made it. End of story.22 downloads
Submitted
-
Bloody Rust 2
By Guest
A small community project where the maps are reminiscent of a rusting, aging, tech environment.93 downloads
Submitted
-
Arena Boss Fights
By Guest
Arena Boss fights its a Mini wad which centers in 3 boss fights from the original bosses from DOOM 1172 downloads
Submitted
-
Blood and Bones: A Skeleton Scorned
By Guest
You were but broken bones and brawny blood. Yet your tomb stirs, and here you stand!
This was a map I created for the Vinesauce Mapping Contest a few months back. After the stream where Joel played through it people had started asking for the download link, so I decided to just release it now. It's mostly unchanged from the one submitted to the contest, the only difference is it has a titlepic this time around.77 downloads
Submitted