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  1. Assault on Moonbase Cresta

    A large base-style level with a lot of extra patches, textures, and sprites. Also something of an Episode One recreation.

    24 downloads

       (11 reviews)

    Submitted

  2. Artica 3

    I think the series is developing somewhat of a plot. I utilized the DEHACKED lump that MBF allows even more now. Here's how it is:

    The teleporter you jumped into at the end of Artica 2 was made by the inhabitants of this strange planet. Sadly, they never perfected the technology, and the portholes are unstable. Not only did it strip you of your ammo and weapons, but also most of your health. Of course, it's not like they didn't know that was going to happen.

    18 downloads

       (7 reviews)

    Submitted

  3. Artica 4

    Much Different from the last three maps, this one involves a system of labs and experiments that someone(the people of Artica I'd assume)have done with a few monsters. These people, who you will soon find out were highly advanced technologicaly, have figured out ways to brainwash some of the demons so they will help you out. Sadly this plot never got finished because the monsters destroyed all the inhabitants before the plan could be fully executed. Also the Articans found a gateway to the monsters dimension(aka Hell)but anyone who has tried to go there hasn't come back. They have also harnessed the ability to teleport, something thought to be a Hellspawn only ability. They have also trapped some of the monsters so they are of no danger. Of course you don't know what switch will let something loose that's pretty pissed off for being captured in the first place.

    16 downloads

       (7 reviews)

    Submitted

  4. When All Hell Breaks Loose

    Very non-linear map.

    14 downloads

       (7 reviews)

    Submitted

  5. Artica 2

    This one is only one map. It's not to huge(but then, I don't like to bore the public with all those puzzles heh). It also continues right from where the first Artica left off, and like Hollywood, I left room for a sequil(heh). This isn't a series either, it's a continuation(unlike Eulogy). I got that idea from Half-Life actually(you were waiting for me to mention it, weren't you? hehe)

    11 downloads

       (2 reviews)

    Submitted

  6. Artica

    My best work ever, I'd have to say. I spent a good amount of time on lighting(or at least a lot of thought heh), architecture(something Dismemberment wasn't too strong in)and *gasp* texture alignment. The wad is also in two maps becuase WadEd decided that I shouldn't be able add the final area, so it's in a second map. It works out though, because the final area was going to be sealed off from the rest of the map anyway.

    21 downloads

       (11 reviews)

    Submitted

       (13 reviews)

    Submitted

  7. House of DOOM (v 3.5)

    After the release of Boom, I decided to test out some of the new features of it. This is a remake HOD30.WAD I did before with some Boom improvements (including a pretty (lame attempt at a car :). This level is made for the doom mod, Boom by Team TNT; http://www.neosoft.com/teamtnt This just might be the first offical release of a Boom wad.

    19 downloads

       (5 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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