a-c
458 files
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Stupid Benchmark #1
By Guest
This was originally intended to be a benchmarking wad to compare various doom source ports, but proved to be too computationally expensive regardless of the source port used.15 downloads
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Crossfired
By Guest
My first map, it has like two secrets, some encounters when you need to act fast, some switches, and absolutely no keycards. Difficulty matters, it changes some monster placement and gives you more stuff at one point. Have fun13 downloads
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Complex 502. Arrival
UAC infantry squad arrives in a remote island complex #502, located on one of the planets in the lived-in space sector. After the "incident" on Mars and the Earth it was completely abandoned. Only one-third of the attendants, security guards and management were able to escape during the invasion. The exact purpose, types of studies and other data on a set of secret ...
The detachment tasked to assess the situation, to get on the transport tunnel to the server stations and make backup copies of the surviving information on special media.
Suddenly Center loses contact with all the squad, but an hour later received an unreadable message about unidentified enemy and request for assistance. One of the foot soldiers in the reserve instructed urgently to reach the last-place output unit to communicate ...22 downloads
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Amnesia
By Guest
You wake up. you feel a huge gash on your head and a bullet wound in your chest. Picking yourself off the ground, you see corpses hanging from chains. You do not know where you are. As a matter of fact, you do not even remember your own name! you have no memory of what happened before you were knocked out or anything before that. As you try to remember, you notice a shotgun in the middle of the floor. "I guess it's time to find my way out of here."
This is my very first level made in Doombuilder, I spent about 5 days on it and made sure to put as much detail as possible in it. This map may be later updated or altered. Please do not criticize, as this is my FIRST map ever made. Play with Doom 2 IWAD. Gameplay requires crouch.21 downloads
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Archaeologists Nightmare
By Guest
Members of an archaeology team disappeared working on a remote ruins site in south america. Its your job to find out what's happening. Reports also indicate a militant nazi presence in the area.20 downloads
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A Party Downstairs
By Guest
One of the basement levels underneath an UAC complex became infested with demons. It needs cleanup, and you drew the short straw. Good luck.
A somewhat tough tech map of an average size.20 downloads
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Abyssal Speedmapping Sessions: Session 18
By Guest
20 maps made during the eighteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, this time borrowed from the Mayhem series:
- Texture pack: Nick Baker's Recoloured Doom and Doom 2 textures v2 / NB_RECOL.WAD (from 2012) plus "Pinchy's birthday" rule of one 128x128 Easter Egg; no other custom textures! - 2048x2048 playable area (from 2014) - 1300 linedefs (from 2015, tipping hat to 2013)
Breezeep, rf`, AD_79, RottKing and TheMionicDonut used the Alfonzo treatment.29 downloads
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Crumpets
By Guest
Crumpets is a set of 9 bite-size boom-compatible maps, designed to be played from pistol start. The levels are small, typically 50-100 monsters a piece, and loosely follow a plutonia / marble-ruins aesthetic. UV is designed for experts, so I encourage most players to start off on HMP.295 downloads
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Abyssal Speedmapping Sessions: Session 17
By Guest
13 maps made during the seventeenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:
- CRATES - Lower tier monsters, no hitscanners - Tactical Crushers
TheMionicDonut and AD_79 used the Alfonzo treatment. Dusk also updated his map extensively during the beta stage; this version is included as MAP32 and must be warped to with a cheat code, command line parameter or console command depending on your port of choice.27 downloads
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Abyssal Speedmapping Sessions: Session 16
By Guest
17 maps made during the sixteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Three themes were made available to the mappers...but the clockwork of this process was nearly jeopardized when Jimmy started his map ten minutes early. We made it work though. The three themes were:
- uacultra texture usage (Fifth anniversary, yo!) - Unorthogon. No 45 or 90 degree angles in the map - Vertical map extravaganza! drop of 512 units features prominently
Jimmy, Alfonzo, Pinchy, walter and shockblast used the full Alfonzo treatment AD_79, TMD, and Breezeep also used the treatment to a lesser extent29 downloads
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CastleTech
By Guest
A medium sized map featuring an outdoor castle based theme and interior tech based theme. Takes about 6 minutes to complete. This Is the second map I've ever created and I hope to create many more in the future.17 downloads
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The Asylum
By Guest
DO NOT USE FREE LOOK, JUMP, OR OTHER POST-DOOM SETTINGS! A linier, survival-horror-style level inspired by the Asylum from the game Shadowman. It seems to work ok with gzdoom, skulltag and zandronum, but was broken by both doomsday and prboom+. Despite its dependence on zdoom mechanics, this level was NOT designed to accommodate any features beyond the original doom principles and as such, something as simple as free look and the ability to jump (to say nothing of cheat codes etc.) may easily break it. So use traditional doom controls with jump disabled. Also, it is not meant to be pitch black in the first several rooms, so if that happens you need to turn up the brightness. To survive the level, I suggest you keep fast movement toggled on. Some trial and error is inevitable, but how much will depend on your observance and on un-Doom-like common sense. If you wish to save your progress, do so carefully, because there are many ways to screw yourself up, even if you don't yet realise it. Using multiple save slots is best so you can backtrack when you need to.14 downloads
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Abyssal Speedmapping Sessions: Session 15
By Guest
15 maps made during the fifteenth Abyssal Speedmapping Session (huh) in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Considering this was Obsidian's last session, the mappers had 5 themes as opposed to 3. Those themes were:
- Plutonia.wad - Library - Self-referencing sectors - Copious amounts of barrels - Action 69(for Valentine's Day <3 )
An_Mutt, AD_79, Jimmy and SlashBane used the Alfonzo treatment and then Jimmy and SlashBane proceeded to take another hour. Jesus Christ on a pogo stick.30 downloads
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Abyssal Speedmapping Sessions: Session 14
By Guest
11 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:
- Raising stairs function - Perpetual moving floors - Lite-Amp goggles
Alfonzo, AD_79 and SlashBane used the Alfonzo treatment and SlashBane used another 20 minutes or so.25 downloads
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Abyssal Speedmapping Sessions: Session 13
By Guest
12 maps made during the thirteenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing.
Considering this session marked one year since I started these sessions, I let them other mappers choose the themes. They chose
- E4 - Abbatoir - John Romero style
Scifista42 used the Alfonzo treatment.30 downloads
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Abyssal Speedmapping Sessions: Session 12
By Guest
10 maps made during the twelfth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:
- Predominantly liquid flats - FIREBLU exit with a metric ton of Arch-Viles - Circular architecture(Jimmy's pick!)
I think mostly everyone used the Alfonzo Treatment this time around. 0_o27 downloads
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Ubi Amnis Est
By Guest
One limit removing speedmap made for Phobus for his birthday. Hope you had a good one mate. :)19 downloads
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Bloody Graveyard
By Guest
A one map Halloween wad that is inside a bloody graveyard. It is said the Skelly King resides within this graveyard, you must destroy him or else earth is in danger.33 downloads
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Alkylation (version 1.0)
By Guest
An UAC outpost has been invaded by a new kind of demons. It's up to you to go there and clean the installations.96 downloads
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Abyssal Speedmapping Sessions: Session 11
By Guest
6 maps made during the eleventh Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:
- Haunted mansion - Catacombs/crypt style thingimajig - Nightmare sequence(think Silent Hill and Cry of Fear)
Minigunner, 4shockblast and Mugsy used the Alfonzo treatment.28 downloads
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Abyssal Speedmapping Sessions: Session 10
By Guest
10 maps made during the tenth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 texture sets to choose from:
- Erratic Texture Pack 1 - DrDoctor Texture Pack(recompiled by me) - Marcaek's Super Special FIREBLU Ensemble!
Jimmy used 30 minutes of the Alfonzo Treatment and Alfonzo used the Alfonzo Treatment and 35 more minutes. i dont even49 downloads
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Botanic Biosphere v. 1.1
By Guest
A botanic station on a recently terraformed planet has been invaded by demons. Quite a big level with many areas to explore, with wide use of 3d floors.36 downloads
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