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  1. The Descent Into Hell's Cauldron

    Another hell-themed wad in which I have paid tribute to the Descent levels (HRMAP31 and HR2MAP31) and Hell's Cauldron (HR2MAP29). New music, new textures, and a new sky is incorporated.

    25 downloads

       (17 reviews)

    Submitted

  2. Eclipse (2x2 series)

    Two levels for any limit removing port.

    The idea for this PWAD came from iddqd.ru. The main concept is: you should create a level using only two IWAD textures and two IWAD flats. Thanks Shadowman for inspiration.

    PrBoom-Plus 2.5.0.1+ is strongly recommended, because this level has COLORMAP replacement which is not supported by (G)Zdoom.

    WARNING: You should not use glboom at all and glboom-plus before 2.5.0.1 with this PWAD to avoid HOMs.

    MIDIes: Title/Interpic: alien.mod from Terminal Velocity. (converted to MIDI by hand) Map01: Terminator 1-2. Map02: corner.mod from Terminal Velocity. (converted to MIDI by hand) Sounds: Power Slave, Doom3. Sprites: Power Slave, d2moda.wad.

    Dehacked patch, in-wad demos and PWAD composing: Andrey "entryway" Budko.

    38 downloads

       (23 reviews)

    Submitted

  3. Deep Into The Depths of Hell

    This is my best piece of work yet. Yet another slaughter map in which you'll be running for your life! This wad has a new music track, new textures, and the architecture is bigger and better than ever! Use your ammo wisely in this map.

    16 downloads

       (10 reviews)

    Submitted

  4. Dark Caliber - Alter's maps

    Well, remember dark caliber project that was hyped by Ellmo (Hello there leader faggot), you know, we worked on this decently and there was map02 done by ellmo, BUT NO, he said he will start programming and that i should remove his map under request, why!? so yeah, project was pretty much crumbled. I decided to tune up and finish all of the maps i created for this wad, about 3 maps which differ in difficulty (Map01 - easy, Map02 - Normal, Map03 - Hard). I'm sure you will enjoy it but be aware that playing map03 on UV may piss you off and cause a trauma or depression, play at your own risk on UV ;) happy holidays doom masters

    31 downloads

       (22 reviews)

    Submitted

  5. Inside the Deku Tree

    This is a remake of the first dungeon in the game "The Legend of Zelda: Ocarina of Time" for the N64.

    I had Zelda playing on an emulator on a laptop while I built the map on a desktop computer. I used the in-game map and a ruler to figure out the general size and shape of each room, though there are some differences in appearance. The biggest difference is in monster placement - the remake being more action oriented. Some parts might not be very fair on a first play-through.

    Designed for jumping and freelook (jumping is required to beat the map).

    82 downloads

       (25 reviews)

    Submitted

  6. DOOM 2: EVOLVED

    A remake of the first 3 levels of Doom 2: Hell on Earth, designed for GZDoom 1.1.6+. Features up to 10 times the detailing of the original levels plus Quake lighting, reflective floors, ACS scripting etc etc.

    Although it is a remake (from scratch, I might add), there are parts of the levels which radically differ from that of the original design.

    Incorporates textures by Nick Baker, skybox art by Mighty Pete and the title screen was done (poorly) by me.

    33 downloads

       (23 reviews)

    Submitted

  7. The Outpost

    This is a level intended to be included in my mapset but i choose to release it as a standalone level until i have added some more maps to the set. This will be map 04 so u might need to use idclev.

    18 downloads

       (12 reviews)

    Submitted

  8. Desert Punk

    Desert Punk - its my first wad i totaly finished

    Earth after enemy from another planet atack became a desert with small human settlements. As it goes stalker with only one interest in life, sweep angles in order to kill all aliens, invaded Earth.

    54 downloads

       (46 reviews)

    Submitted

  9. House of Pain

    14 downloads

       (8 reviews)

    Submitted

  10. Marble Halls

    A pretty small level with mixed styles. You start out in some green marble halls and continue on to dangerous caverns. Be sure to look for the radiation suit before going after the red key.

    16 downloads

       (10 reviews)

    Submitted

  11. FLANAGAN

    This is a modified version of sloth map03. It's a circular, symmetrical spam arena thing - again. FLAN - AGAN. It's designed for jumping, rocket jumping, and freelook, but you can get to the exit without using those things. It's not designed for crouching or bfg aiming.

    The original version was made in June 2006. Rocket jumping was required to beat that version, but that was dumb. About a year later, I modified the map to be beatable without jumping. Then, a few months ago in May/June 2008 I started making a couple secret areas to add to the map. One of those areas is now known as SMEDLEY. In FLANAGAN, the platform that the yellow keycard is on was going to be a teleporter that took you to the start of SMEDLEY. Also in FLANAGAN, the platform that the blue keycard is on was going to be a teleporter that took you to the Quake e3m3 area in SMEDLEY. But, adding those areas made the map too long and laggy on my computer, so I released SMEDLEY on it's own.

    The last two rooms in FLANAGAN (the smaller circle rooms with a crossed arch, one with an acid floor + key doors, the other with a blood floor + exit) are originally from rjsloth map06.

    I tried deleting unused textures but I must be doing something wrong because I get a texture error in ZDaemon. So, I didn't delete unused textures - again. MY DEEPEST CONDOLENCES.

    I'll try to make a cool new map within the next couple years, but for now I'm just going to keep polishing some of my old turds.

    Oh, and FLANAGAN is the name of a cop from the game Road Rash 64, but you already knew that.

    And oh, the music in FLANAGAN is a midi version of a song I wrote, called The Classic Fountain Pen. If you want to hear the recorded version of the song with guitar and drums, go to www.myspace.com/timeofdeath or timeofdeath.wrvids.com/music

    22 downloads

       (15 reviews)

    Submitted

  12. Once upon a time in Doom Universe

    In the spirit of "special Squad Cobra 11" and "Return to Deimos Shityard", Here's a bunch of cute, insane and WTF speedmapping short maps.

    This time the timelimit i decided to use is 2 weeks, so i can used more eye-candy and more new features!

    17 downloads

       (10 reviews)

    Submitted

  13. Tuning Contest#3 (aka Freakmapping)

    This archive contains all maps, sent on competition which was on iddqd.ru in July, 2006. In brief, that contest`s essence was that a map, created by random level generator, should be upgraded to make something good-looking and something unusual, if that was possible. So rules were the same, as in released earlier 4th contest (freak4.wad), but one of essential differences is that in first three contests, it was allowed to make levels for any port. Because of that, these maps aren`t packed in one WAD, since there is no port which supported all maps simultaneously.

    Wads are published without changes, except for fluent correction of appreciable errors.

    16 downloads

       (10 reviews)

    Submitted

  14. Equinoxio

    (uploader's note: approximate translation of a quite bizarre spanish): Is a very strange map, the ambientation is very strange because it seems a canyon with some vegetation, and in this map appears a sort of evil castle guarded with a big wall. Another thing, when you're in the labyrinthic mines, follow the candles until reaching the switch.

    17 downloads

       (11 reviews)

    Submitted

  15. D-Day invasion

    Fight the initial D-Day invasions as the Germans on map 1 and fight on an American battleship on the second mission.

    31 downloads

       (25 reviews)

    Submitted

  16. Crushing fear

    This is a Doom 64 map for Doom 2. It uses Doom 64 weapons, sprites and enemy's, this was suppose to be for snipers Doom 64 II: The Rising project but things changed a little so i am releasing this map as a standalone map.

    There are 2 files, the wad that has the level it self, and a wad that has the Doom 64 sprites and enemy's and textures. Just drag and drop "both" files on your .exe file (in Zdoom's case, its Zdoom.exe, for example) and run Doom 2, then start playing and enjoy!

    ALso, there are no Difficulty Settings.

    16 downloads

       (10 reviews)

    Submitted

  17. Death Beckons.

    This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom, I didn't go back.

    There is little difference between Hurt Me Plenty and Ultra Violence, but one area may be easier for some players on Hurt Me Plenty. So play that mode if you suck.

    This may be my last map for a while as I'm venturing into Quake mapping. I figure it'll be easier mapping for Quake rather trying to do Quake levels in Doom. My next design on paper is for Quake, but I'll probably port it over to Doom at a later date. Not to mention I still haven't finished the 75% complete Doom level I worked on almost a year ago.

    Please see 'bugs' below about sliding doors.

    35 downloads

       (20 reviews)

    Submitted

  18. Eclipse

    It's a nineteen map wad, 100% oldschool gameplay.

    46 downloads

       (22 reviews)

    Submitted

  19. Return on Deimos Shityard

    A total WTF (failed) Speedmapping Map-Pack in e2 style, much better than that first speedmapping crap i did long time ago. This one contains some cool features like new titlepic, a "b4rnd gnu m0nts3r" and new music. It contains also a map i did in the classic 100 minutes style, the only thing i waste time is in found a title.

    Hell yeah, i am a moron. And i like it.

    OMG I FAIL IT! Since some serious bugfixing, the speed map as extended of... bah, 4 hour i guess. I added two little maps and a help, a credit and a intermission screen, and music for them all.

    17 downloads

       (9 reviews)

    Submitted

  20. Doom 64: The Reckoning

    A 9-map mission pack for the Doom64tc

    46 downloads

       (12 reviews)

    Submitted

  21. Evil Journey - Plan "A"

    It´s a five map episode, that takes place on Earth. It mixes realistic and abstract mapping, and features new sounds, textures, enemies and stuff.

    54 downloads

       (39 reviews)

    Submitted

  22. Dark Resolution 2008 - UPDATED VERSION

    Since the Community Project continues to be popular, this is a mapset composed for the event of the 2008 New Year and Doom's 14 birthday. This community project includes 11 maps from 9 different authors from Doomworld's Community, all winnable from pistol start with 100% kills on UV. Announced near the end of 2007, the project is finally complete and ready for your enjoyment. Have fun, good luck, and a belated Happy New Years!

    95 downloads

       (44 reviews)

    Submitted

  23. Deathstruction

    This is my third map release. Deathstruction was created to be a 'boss battle' or 'ending' map. Surviving is the task at hand.

    Take note that this map was tested with Doom Legacy, ZDoom, ZDaemon, Skulltag, and JDoom. All were successful with one bug in JDoom.

    13 downloads

       (5 reviews)

    Submitted

  24. Dark Fate 2

    A very short, linear hellish map. It was made about a year ago as a very short speedmap, and I hadn't bothered to finish it. Over a couple of weekends I completed it and made it look nice. Couldn't think of a better title, so I simply called it "Dark Fate 2".

    17 downloads

       (7 reviews)

    Submitted

  25. Deus Vult II

    The first edition of the sequel to the original Deus Vult. Heavily emphasizes co-op play and demo recording. Offers a wide variety of gameplay spanning nine levels, including gun n' run maps, slaughterfests, and tight survival maps. From small techbases to hellish cathedrals, Deus Vult II's levels are diverse in architecture as they are in gameplay, and offer a little bit of everything for the entire family.

    625 downloads

       (284 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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