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429 files
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Doom NW
By Guest
A seismic event has occurred and you have fallen into an underground UAC mining facility. Now you must make your way back out alive.
This is the first level of a mini multi-level episode.125 downloads
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Doom 3: Primary Exavation Site
By Guest
This is a map for Doom 2 made with the 256 color version of the new "Doom 3 for Doom 2 Textures" WAD.7796 downloads
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Doggy
By Guest
Off-beat hell levels with lots of heavy weapons usage and Spidey vs Cybie showdowns151 downloads
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The Last Experiment
By Guest
Classic DOOM/DOOM 2 gameplay with some riddles, secrets and of course tons of juicy demon ass kicking. New soundtrack, textures, items and monsters.
My gameplay video: https://www.youtube.com/watch?v=FilKghp9O3g78 downloads
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Doom II: Dark World [v1.0]
By Guest
Replay the original eleven maps from Doom II in a more hellish, harder state. Made from scratch while referring to the original maps.414 downloads
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Eyeball
By Guest
Eyeball is a ridiculous level resembling an eyeball. You start off in the pupil and you go outwards into the snow. Have your resources ready. Otherwise, you are doomed to failure. My eyes are on you. You can try playing this single-level wad with a ZDoom-driven source port but you are likely to run into performance issues. Link to the demo can be found here: https://www.youtube.com/watch?v=HeluhZVMBNE22 downloads
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DOOMER BOARDS SPEEDMAPPING SESSION YO
By Guest
So we decided to have a speedmapping session for some reason, which was held during the entire day of 03.12.2017. The participants had a choice of 4 various map themes, meant to be used one-at-a-time: 1. Shiny-ass silver metal space base 2. Hellish converted techbase 3. Marble gothic temple 4. Depiction of some religious plot
5 maps were created during the session, plus one which went to another project due to its author being a traitor.58 downloads
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Eagle Speedmapping Session 7 - All Alone in the Flame of Doubt
By Guest
The seventh Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eight maps were fully completed, and the themes were: - Possessed mansion - No light levels brighter than 160 - Spectres and Lost Souls should be abundant Plus a bonus theme for the chaps who showed up for the final round: - No chainsaw, berserk or rockets.34 downloads
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Fear Station: Charlie
By Guest
Tech-base themed map with non-linear design and alternative paths. Gameplay varies depending on the order of weapons you pick up.34 downloads
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DOOM=DOOM
By Guest
I wasn't sure how to achieve good gameplay in an open city, so I just put a roaming cyberdemon and a Peter Gabriel song in there. The cyber wants to be your sledgehammer but perhaps you have other plans?34 downloads
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Eagle Speedmapping Session 5 - Total Silence!
By Guest
The fifth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eleven maps were made, and the themes were: - Ancient ruins - Lots of switch mechanisms - No armor Plus a bonus theme for the chaps who showed up for the final round: - Boss fight for the end32 downloads
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Eagle Speedmapping Session 4 - Four Square!
By Guest
The fourth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Five maps were made, and the themes were: - No possesed humans - 1024x1024 playable area limit - No ammo except berserk Plus a bonus theme for the chaps (everyone) who showed up for the final round: - Map must be centered around lava!22 downloads
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Eagle Speedmapping Session 3 - Third on the 3rd
By Guest
The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 8 maps were made, and the themes were: - Only use walkover triggers - 70 monsters at most - No ammo or weapons except plasma gun and energy cells And a bonus theme - health is only present via health bonuses.22 downloads
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DOOM FIST!
By Guest
"Doom Fist" is a joke i've made for a little competition in doom moding, its a scripted sequence were the player basicly doesn't exist, its like a film.18 downloads
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Dimensions
By Guest
5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.
Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.
Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter
HMP: I like slaughter maps but it definitely isnt my primary focus.
UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.
Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.
Because of my mapping preferences play in software mode for best visual results!3256 downloads
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Descent
By Guest
For musically enhanced versions of our levels, visit: www.innerdemonentertainment.com/doom/23 downloads
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Fork And Knife In the Road
By Guest
Fork And Knife In the Road is a single level for Doom 2. It's my first released level, and I really hope you enjoy it. I've only tested it in GZDoom, but I haven't used any fancy stuff so it should work fine in other engines. There MAY be vizplane overflows in vanilla, so let me know if that's an issue.44 downloads
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Disciples of Darkness
By Guest
Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations).266 downloads
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Deimos Abandoned Base #79
By Guest
Very large base. Mostly non-linear gameplay. Lots of exploration but plenty of action and surprises and mystery. The layout is not too confusing but you'll need to check your map from time to time. This is a hug and epic map which takes about 2 hours to complete.93 downloads
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Eagle Speedmapping Session 2 - King Double
By Guest
The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 14 maps were made, and the themes were: - Knee-Deep in the Dead - Techbases, starbases - The Shores of Hell - techbases warped by Hell - Inferno - hellish environments And a bonus theme - map must have less than 750 vertex.20 downloads
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