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429 files

  1. Doom NW

    A seismic event has occurred and you have fallen into an underground UAC mining facility. Now you must make your way back out alive.

    This is the first level of a mini multi-level episode.

    125 downloads

       (0 reviews)

    Submitted

  2. Doom 3: Primary Exavation Site

    This is a map for Doom 2 made with the 256 color version of the new "Doom 3 for Doom 2 Textures" WAD.

    7796 downloads

       (5 reviews)

    Submitted

  3. Doggy

    Off-beat hell levels with lots of heavy weapons usage and Spidey vs Cybie showdowns

    151 downloads

       (2 reviews)

    Submitted

  4. The Last Experiment

    Classic DOOM/DOOM 2 gameplay with some riddles, secrets and of course tons of juicy demon ass kicking. New soundtrack, textures, items and monsters.

    My gameplay video: https://www.youtube.com/watch?v=FilKghp9O3g

    78 downloads

       (4 reviews)

    Submitted

  5. Doom II: Dark World [v1.0]

    Replay the original eleven maps from Doom II in a more hellish, harder state. Made from scratch while referring to the original maps.

    414 downloads

       (10 reviews)

    Submitted

  6. Eyeball

    Eyeball is a ridiculous level resembling an eyeball. You start off in the pupil and you go outwards into the snow. Have your resources ready. Otherwise, you are doomed to failure. My eyes are on you. You can try playing this single-level wad with a ZDoom-driven source port but you are likely to run into performance issues. Link to the demo can be found here: https://www.youtube.com/watch?v=HeluhZVMBNE

    22 downloads

       (1 review)

    Submitted

  7. DOOMER BOARDS SPEEDMAPPING SESSION YO

    So we decided to have a speedmapping session for some reason, which was held during the entire day of 03.12.2017. The participants had a choice of 4 various map themes, meant to be used one-at-a-time: 1. Shiny-ass silver metal space base 2. Hellish converted techbase 3. Marble gothic temple 4. Depiction of some religious plot

    5 maps were created during the session, plus one which went to another project due to its author being a traitor.

    58 downloads

       (1 review)

    Submitted

  8. Dark Tide

    A sprawling coastal castle swarming with Hellspawn

    70 downloads

       (2 reviews)

    Submitted

  9. MOE 1

    This wad file contains my very first GZdoom builder level for DOOM 2

    38 downloads

       (4 reviews)

    Submitted

  10. Eagle Speedmapping Session 7 - All Alone in the Flame of Doubt

    The seventh Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eight maps were fully completed, and the themes were: - Possessed mansion - No light levels brighter than 160 - Spectres and Lost Souls should be abundant Plus a bonus theme for the chaps who showed up for the final round: - No chainsaw, berserk or rockets.

    34 downloads

       (4 reviews)

    Submitted

  11. Fear Station: Charlie

    Tech-base themed map with non-linear design and alternative paths. Gameplay varies depending on the order of weapons you pick up.

    34 downloads

       (2 reviews)

    Submitted

  12. DOOM=DOOM

    I wasn't sure how to achieve good gameplay in an open city, so I just put a roaming cyberdemon and a Peter Gabriel song in there. The cyber wants to be your sledgehammer but perhaps you have other plans?

    34 downloads

       (2 reviews)

    Submitted

  13. Eagle Speedmapping Session 5 - Total Silence!

    The fifth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eleven maps were made, and the themes were: - Ancient ruins - Lots of switch mechanisms - No armor Plus a bonus theme for the chaps who showed up for the final round: - Boss fight for the end

    32 downloads

       (2 reviews)

    Submitted

  14. Eagle Speedmapping Session 4 - Four Square!

    The fourth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Five maps were made, and the themes were: - No possesed humans - 1024x1024 playable area limit - No ammo except berserk Plus a bonus theme for the chaps (everyone) who showed up for the final round: - Map must be centered around lava!

    22 downloads

       (2 reviews)

    Submitted

  15. Eagle Speedmapping Session 3 - Third on the 3rd

    The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 8 maps were made, and the themes were: - Only use walkover triggers - 70 monsters at most - No ammo or weapons except plasma gun and energy cells And a bonus theme - health is only present via health bonuses.

    22 downloads

       (2 reviews)

    Submitted

  16. DOOM FIST!

    "Doom Fist" is a joke i've made for a little competition in doom moding, its a scripted sequence were the player basicly doesn't exist, its like a film.

    18 downloads

       (2 reviews)

    Submitted

  17. Dark Harvest

    4 level map set.

    71 downloads

       (2 reviews)

    Submitted

  18. Dimensions

    5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.

    Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.

    Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter

    HMP: I like slaughter maps but it definitely isnt my primary focus.

    UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.

    Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.

    Because of my mapping preferences play in software mode for best visual results!

    3256 downloads

       (7 reviews)

    Submitted

  19. Descent

    For musically enhanced versions of our levels, visit: www.innerdemonentertainment.com/doom/

    23 downloads

       (0 reviews)

    Submitted

  20. Fork And Knife In the Road

    Fork And Knife In the Road is a single level for Doom 2. It's my first released level, and I really hope you enjoy it. I've only tested it in GZDoom, but I haven't used any fancy stuff so it should work fine in other engines. There MAY be vizplane overflows in vanilla, so let me know if that's an issue.

    44 downloads

       (3 reviews)

    Submitted

  21. Disciples of Darkness

    Four challenging, limit-removing levels for Doom 2, inspired by various authors and maps (see the bottom of this file for further informations).

    266 downloads

       (9 reviews)

    Submitted

  22. Deimos Abandoned Base #79

    Very large base. Mostly non-linear gameplay. Lots of exploration but plenty of action and surprises and mystery. The layout is not too confusing but you'll need to check your map from time to time. This is a hug and epic map which takes about 2 hours to complete.

    93 downloads

       (2 reviews)

    Submitted

  23. The Decline

    A big level.

    37 downloads

       (1 review)

    Submitted

  24. Maniac Ridge

    A recreation of Duke 3D's e2l11, "Lunatic Fringe"

    50 downloads

       (1 review)

    Submitted

  25. Eagle Speedmapping Session 2 - King Double

    The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 14 maps were made, and the themes were: - Knee-Deep in the Dead - Techbases, starbases - The Shores of Hell - techbases warped by Hell - Inferno - hellish environments And a bonus theme - map must have less than 750 vertex.

    20 downloads

       (1 review)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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