g-i
287 files
-
Hell Awakened 2 Episode 1
By Guest
8 Levels + 1 secret level, Difficult gameplay, good visuals and a dark atmosphere.208 downloads
Submitted
-
Innocence II
By Guest
A 5 level (+1 secret level) mapset for DooM II. It is a reimagining of the Shores of Hell and Inferno storyline. The maps were made to emulate the feel of E2 and E3 maps from Ultimate DooM, while using DooM II's resources.36 downloads
Submitted
-
Submitted
-
Garbage
By Guest
This was like an attempt to make ugly 90s maps. But we failed. We failed, guys.17 downloads
Submitted
-
Submitted
-
Submitted
-
icarumem
By Guest
Short map, you need icarus.wad to play it (unless you enjoy missing textures).11 downloads
Submitted
-
Hell Gauntlet.
By Guest
This is an update to a previously released map of mine, I just added a new room and cleaned up the map. I hope you like this.12 downloads
Submitted
-
Innocence
By Guest
A 5 level mapset for DooM II. It is a reimagining of the Knee Deep in the Dead storyline. The maps were made to emulate the feel of E1 maps from Ultimate DooM, while using DooM II's resources.34 downloads
Submitted
-
IDK
By Guest
A simple map for doom i made because I was bored,it's kinda good so i uploaded it fairly simple details and very short.13 downloads
Submitted
-
Invasionpack
By Guest
Note: This wad requires the Skulltag resources to be loaded, which should come with Zandronum.
18 extremely difficult invasion maps for Skulltag/Zandronum. You'll be astounded by the quality of the levels.18 downloads
Submitted
-
Industrial Suicide
By Guest
Industrial themed wad. You have freedom of movements allong the level in this non linear map. Some hard fights as usual.10 downloads
Submitted
-
It was a dark and stormy night...
By Guest
This is a 1 map replacement for MAP14 of Final Doom: TNT Evilution. This map is intended to be like a 90's level (with weird scenarios, toilets, somewhat random themes and easy difficulty)
Story: "It was a dark and stormy night (Without the storm of course because I cannot make that in the Doom engine).
You were scouting the distant corners of the distant planet known as Reaver, the planet is a massively industrious and heavily mined rocky wasteland, the owner of the VPR67 mining corporation (Mistress Vermia, a wicked bitch) own a mansion on the rocky mess of a planet to provide close control over its industry.
You picked up a distress call from the mansion, turns out that a personal mission of Vermia was to mine through her basement to find the source of a mysterious droning sound...
What she dug into was a portal to a hostile haven, her own little slice of hell.
Within minutes, her entire mansion and personnel were transformed into haunted husks...
Vermia was torn to shreds by her own security but Reaver brings in the UAC absolute fuck loads of profit, this must be why they sent scouting, to find out what happened to their pockets.
Get into that excavation, enter the portal and then lock it down.
Good luck soldier."36 downloads
Submitted
-
Hello Kitty
By Guest
Hello Kitty has created a nazi fortress and is harvesting nuke extract to produce a bomb to destroy the world.66 downloads
Submitted
-
Gehenna
By Guest
Gehenna was a fun project to work on. It was inspired mainly by KDIZD, and it shows. I had so much fun mapping for it. A lot of people believed I didn't quit making jokewads, but we finally settled that I'm not. I made this map incompatible with skulltag on purpose, because there are several 3D floors you need to see, and skulltag only has that on software mode, so play on zdoom if you want software rendering! Once I thought I was done with the map, I thought "What the hell, add more!", and people on the zdoom forums apparently like it, so I hope you like it too! So go play it!44 downloads
Submitted
-
Hugin
By Guest
One Boom-compatible map made on the 28th of October in the space of 24 hours.13 downloads
Submitted
-
Hell's End V2
By Guest
Hell has decided that youve just bit the last straw again. another arena18 downloads
Submitted
-
Galvanize
By Guest
One Boom-compatible map made in celebration of Rayzik's birthday. Have a good one. ;-)
This map requires GOTHICTX.wad.8 downloads
Submitted
-
Golachab
By Guest
Golachab is a challenging single-player Doom 2 level (with difficulty levels supported for those who want a casual playthrough), intended for Boom compatible ports (tested in PrBoom+ complevel 9). The main inspiration was the fight up the hillside after the blue-key door in "Hillside Siege" from Alien Vendetta, and the start was inspired by some of the fast starts in Surge and some of Joshy's maps from Speed of Doom's second episode. Even though I've been screwing around with level editors for various FPS games for a decade now (mostly Unreal and Doom), this is the first time I've ever made something I felt was good enough to actually finish and publicly release; hopefully it's more enjoyable than most first maps!16 downloads
Submitted
-
Hell's End
By Guest
Hell has decided that youve just bit the last straw and has sent you to an arena.14 downloads
Submitted
-
Submitted
-
Submitted
-
Hellfire: Dreams
By Guest
This wad tells the story of Doomguy's dreams, in which he finds himself in different situations. Past and present, reality and virtuality - all has mixed up in a dream, and only a hellfire is still haunting Doomguy, and forces him to pass through all of his nightmares.
Wad should be played preferably in PrBoom-Plus, with -complevel 9.274 downloads
Submitted
-
intercepts overflow
By Guest
This shows what an intercepts overflow in prboom-plus is like. Play with -complevel 2 and turn on intercepts overflow emulation in the options menu. It's possible to kill all monsters.44 downloads
Submitted
-
The Inquisitor 2
By Guest
Single map about doomguy who got into an unfamiliar dimension and had to disentangle local troubles to get the opportunity to return home. This wad is a prequel to the previously released "The Inquisitor", narrating the events leading up stories that take place in "The Inquisitor".
The map was sent on competition which was held in iddqd.ru on July, 3 - 17, 2013. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.
By default, the L key turns off light effects (torch flares become sprites), and the key M regulates the speed of the delay text messages.
You can choose to play one of two versions of wad. To play the English version, type the command line: gzdoom.exe -file inqstr2e.wad
Command line for playing the Russian version is: gzdoom.exe -file inqstr2r.wad49 downloads
Submitted