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  1. NiGHTMARE Speedmapping Compilation #4

    This is a compilation of the WADs entered in NiGHTMARE's fourthspeedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create a dark and spooky tech base, but there was a twist.

    Each participant had just 25 minutes to work on a map, then they had to pass it on to someone else. Everyone therefore worked on a total of four maps.

    10 downloads

       (5 reviews)

    Submitted

  2. NiGHTMARE Speedmapping Compilation #3

    This is a compilation of the WADs entered in NiGHTMARE's third speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to design a tribute to (not a remake of) participants' favourite level in either Doom 1 (excluding episode 1 (although someone broke this rule), e2m8 and e3m8) or Doom 2 (excluding map01, map07, map30, map31 and map32).

    10 downloads

       (3 reviews)

    Submitted

  3. NiGHTMARE Speedmapping Compilation #2

    This is a compilation of the WADs entered in NiGHTMARE's first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create a single player AND deathmatch map using the textures of NiGHTMARE's Gothic Style textures.

    9 downloads

       (2 reviews)

    Submitted

  4. NiGHTMARE Speedmapping Compilation #1

    This is a compilation of the WADs entered in NiGHTMARE's first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to create a human base set in an Arctic environment, using at least three of the new textures/flats.

    15 downloads

       (3 reviews)

    Submitted

  5. Don't care, make one up for yourself :)

    I started on this wad several months ago now. This is my first wad ever to be released to the public. Map02 is actually my 4th map ever made. Map01 is made after Map07 is. I created these maps to get experienced with DooM editing. I've been a DooM fan ever since I first saw it (1997 or so...), and when I got an internet connection and downloaded some tools\updates I just knew I had to go on with this. These maps arent that hard at all for the casual DooMer, but Map07 might prove to be difficult I think. Also, Map08 is where I first used 3D floors in. I tested this map with Doom Legacy 1.32 Beta 4, OpenGL, so if it won't work, try that port. It's the best. :)

    18 downloads

       (11 reviews)

    Submitted

  6. mueller03.wad

    Basically the idea is to run around and kill a lot of bad guys. Big, detailed SP map for DOOM II.

    12 downloads

       (5 reviews)

    Submitted

  7. M U M P H U Q 2

    Ancient Egyptian themed, Small to medium sized for Single Player, but can be fun in deathmatch.

    15 downloads

       (0 reviews)

    Submitted

  8. M U M P H U Q 1

    Ancient Egyptian themed, Small to medium sized for Single Player, but can be fun in deathmatch. A large part of the map is single player only. (the sewer area and the single player start area).

    15 downloads

       (1 review)

    Submitted

  9. NUTS

    Once upon a time in a galaxy far, far away...

    NUTS.WAD!!!!

    THE STORY SO FAR... You are assigned to destroy the final Hellspawn army on Litrivin IV. The government sends you all alone becuase you got drunk at the General's Birthday party last year and he never liked you since. Since this is the biggest Hellspawn army ever esstablished, the cheap-ass General sends you with nothing but a pea shooter. Good luck.

    1226 downloads

       (627 reviews)

    Submitted

  10. M Y S T I C 8

    Small to medium sized for Single Player, but can be fun in deathmatch. Trippy sci-fi looking level with 3D floors and some zero gravity areas. (use the jump key)

    16 downloads

       (1 review)

    Submitted

  11. M Y S T I C 5

    Designed for Deathmatch, but can be fun in single player Trippy sci-fi looking level

    6 downloads

       (0 reviews)

    Submitted

  12. M Y S T I C 6

    Designed for Deathmatch, but can be fun in single player Trippy sci-fi looking level

    15 downloads

       (0 reviews)

    Submitted

  13. M Y S T I C 7

    Small to medium sized for Single Player, but can be fun in deathmatch. Trippy sci-fi looking level with 3D floors and some zero gravity areas. (use the jump key)

    6 downloads

       (0 reviews)

    Submitted

  14. Omniversal Doom #1

    As the marine, you mysteriously awaken in a cavern and find a bizarre laboratory where humans have been experimenting with hell's dark powers. Unfortunately, things have gone awry and the demons of hell are once again wreaking ha dditional Credits to :

    8 downloads

       (2 reviews)

    Submitted

  15. M Y S T I C 4

    Designed for Deathmatch real 3D floors. Trippy sci-fi looking level

    6 downloads

       (1 review)

    Submitted

  16. oneweek.wad

    A small industrial map with a metal theme and some nice slime areas. Not too hard, just blast away with the shotgun when you have enough shells. Some minor traps, the one with the sargeants teleporting behind you can hurt some on ultra violence. Nightmare is hard as hell, I tried 20+ runs, died all times right after getting the red card or on the way to the exit. There are a few very minor bugs: Some node problems in the blue key area sometimes. The trap by the shotgun can be avoided if you approach it very carefully (can't get 100% kills then though).

    13 downloads

       (6 reviews)

    Submitted

  17. M Y S T I C 3

    Designed for Deathmatch real 3D floors. Trippy sci-fi looking level

    7 downloads

       (0 reviews)

    Submitted

  18. M Y S T I C 2

    Designed for Deathmatch real 3D floors. Trippy sci-fi looking level

    6 downloads

       (0 reviews)

    Submitted

  19. M Y S T I C 1

    Designed for Deathmatch real 3D floors. Trippy sci-fi looking level

    6 downloads

       (0 reviews)

    Submitted

  20. M I N G E

    Designed for Deathmatch, but as usual I have put a few monsters in. A Hi-Tec sci-fi style level. Features include deep water and real 3D floors etc.

    8 downloads

       (2 reviews)

    Submitted

  21. M U M M Y D M 1

    Designed mainly for Deathmatch, but as usual I put some monsters in for for target practice, and to provide fun during testing.

    12 downloads

       (1 review)

    Submitted

  22. M U M M Y 3 D

    This is a re-design of map01 of my MUMMY PHUQUERS wad I got rid of the glitches around the doorways and totally transformed the Egyptian section of the wad using the 3D features of LEGACY. I will be upgrading all the levels and adding more levels and textures in the near future.

    11 downloads

       (1 review)

    Submitted

  23. Sin City

    77 downloads

       (50 reviews)

    Submitted

  24. Marine Army 1

    A level made for ZDOOM with a nice surprise... It isn't really a level that you play it is just a level with a weird scene... I HIGHLY suggest that you turn on fly mode and notarget mode using the the console when browsing this level ("fly" and "notarget"). That is so that the monsters will stay in place and wont go haywire and attack you unless you attack them. Besides, there are only 3 monsters and the rest is... Nevermind, I've said too much already. Oh, and you just might need the jump and mouselook options...

    14 downloads

       (7 reviews)

    Submitted

  25. Genesis Lab

    Just for the hell of it, I decided to do a ZDoom only speed map. It's styled after Doom episode one, Knee Deep In the Dead.

    I did cheat a bit, in that all the extra stuff (textures, flats, graphics and music) was added after the 100 minutes.

    This was released on my website 02/06/01, all that has changed since then, besides this text file, is something so minor that I've forgotten what it was :)

    12 downloads

       (4 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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