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megawads

183 files

  1. Temple of the Lizard Men 3

    The third intallment of the Temple of the Lizard Men series. This is a 32 map wad with many new features. Further information is within the manual. It is recommended that you READ THE MANUAL before playing. Story Below...

    540 downloads

       (52 reviews)

    Submitted

  2. Monochrome Mapping Project

    A collection of maps experimenting with the concept of simple textures in order to emphasize the fundamentals of level design (lighting, elevation, thing placement, simple contrast, etc.)

    91 downloads

       (21 reviews)

    Submitted

  3. Dark Tartarus: Dead Tonight

    247 downloads

       (30 reviews)

    Submitted

  4. Doomworld Mega Project 2012

    Harmata said it best: "I could've picked random wads from idgames and then combine them in a megawad and it would be exactly the same thing as this project."

    The goal of this project was to get as many mappers as possible to contribute to a single project. All maps were accepted and nobody was rejected. This megawad contains 40 maps from 40 different mappers from the Doomworld forums.

    VANILLA / LIMIT-REMOVING 01 Bean, by cannonball 02 Daemonum Malum, by DooMAD 03 GRBmaporgy1, by General Rainbow Bacon 04 Blood Lake, by glenzinho 05 Nukage Corridors, by Katamori 06 Feel the Pain, by MagnificentBeard 07 doomworldmatt, by Matt534Dog 08 Needs more Detail, by Obsidian 09 Water HQ, by omegamer 10 Circle of Imps, by Radromitry 11 dltexamp, by scorpion 12 Mirror, by Scypek2

    BOOM 13 The Hive, by BaronOfStuff 14 Mountain of the Doom God, by dannebubinga 15 Omnivore, by darkreaver 31 Lounge Street, by Death Egg 32 Blood Octagon, by DuckReconMajor 16 Abraxas, by Ed 17 Into the Water, by elmle 18 Troll Fortress, by Fiend 19 Foe Complex, by fiend-o-hell 20 Fading Castle, by FractalXX 21 MappingWhileHighOnMountainDew, by gggmork 22 str1, by j4rio 23 Big Cybies House, by MSPaintR0cks 24 Surrounded Base, by neubejiita 25 Memang, by pcorf 26 This Map Doesn't Make Any Sense, by Philnemba 27 Space Corridor, by Phml 28 Iron King, by SFoZ911 29 sahkeh, by walter confalonieri

    ZDOOM 30 Pricks, by BloodyAcid 33 Dust From the Past, by ForeverViLe 34 Round and Round, by Kappes Buur 35 Space, by KiLerZolika 36 Vernichten, by Krispy 37 A Doomed Base, by Rorix 38 The Space Base, by scifista42 39 Why, by TimeOfDeath

    UDMF 40 Hellrena, sector666

    107 downloads

       (41 reviews)

    Submitted

  5. 3 Heures d'agonie

    221 downloads

       (36 reviews)

    Submitted

  6. Hadephobia

    A PRBoom+ complevel 9 megawad resulting from the Progressive Fiction Community Project. The project's aim was to create a community project with a running story, thematic continuity and gameplay gradient. See story.txt for story info.

    283 downloads

       (48 reviews)

    Submitted

  7. Hell Awakened...

    Read the read me for full story 32 levels of difficult gameplay and decent deco. This version is a patched version of the origional. Several fixes have been made, and it was long overdue for release. Enjoy.

    67 downloads

       (25 reviews)

    Submitted

  8. Castle Doom

    Single-player megawad that pits the player against the forces of Castle Doom. I tried to keep it generic so that the various advanced ports can all run it the same way.

    81 downloads

       (26 reviews)

    Submitted

  9. Spear of Destiny - Return to Danger & The Ultimate Challenge For Edge Sourceport

    This is a faithful recreation of two Spear of Destiny Mission Packs - Return to Danger and The Ultimate Challenge. All 42 levels with all the original graphics and hires sprites. (Almost all enemies and decorations are covered in hd:) ) All Spear of Destiny musictracks in mp3 format are also included. You can select two new mission packs within Ingame Episode Menu. And yes this wolfendoom adventure has difficulty settings. Higher difficulty level - more enemies. Have Fun!

    613 downloads

       (7 reviews)

    Submitted

  10. DTS-T

    A hidden UAC base on Phobos: Not satisfied with their achievements, scientists have developed a new kind of teleporter, capable of not only sending things through space, but also through time and into different dimensions. There were two prototypes of this machine but one morning, one of them was found missing! Needless to say that one lone marine is sent through the second device, to find out where the missing prototype might be and who is behind the theft...

    130 downloads

       (60 reviews)

    Submitted

  11. Revenge of the 90's

    20 levels, designed for Single Player / CO-OP

    110 downloads

       (32 reviews)

    Submitted

  12. Doom: Planet Wars

    A marine's journey across different worlds to stop the forces of hell from taking over yet one more time.

    80 downloads

       (14 reviews)

    Submitted

  13. Community Chest 4

    The fourth installment of the series, Community Chest 4 boasts 32 maps made by 20 different authors from the Doom community. After four years of work, they have been made available for your enjoyment.

    Included in this package is the base resource WAD compiled for the project, which can be found in cc4-tex.zip. It may be a good starting point if you need a large, varied, and meticulously organized texture WAD for your project!

    409 downloads

       (127 reviews)

    Submitted

  14. Expired License

    Your dooming license has expired.

    46 downloads

       (21 reviews)

    Submitted

  15. Survive In Hell Public Release 2

    430 downloads

       (50 reviews)

    Submitted

  16. Zones of Fear

    After the first czech community project we were decided to make something larger hance Zones of Fear were born.

    415 downloads

       (74 reviews)

    Submitted

  17. A.L.T.

    Third WAD by [B0S] clan. Now it's 32 levels. Plot: "It all happened because of that strange portal in the cargo compartment of this falling plane. After we loaded the object we had found under kilometers of ice in the cargo hold, the commander appointed me to escort the valuable cargo. Who could've known that the mysterious find was going to suddenly come to life? A bright flash is the last thing I remember after liftoff."

    357 downloads

       (45 reviews)

    Submitted

  18. Slaughterfest 2011

    A compilation of 32 slaughter maps, each designed to be played from a pistol start.

    261 downloads

       (72 reviews)

    Submitted

  19. Moderator's Nightmare: Two-Sectored Trash

    It's a jokewad. Each level of the megawad consists of two square sectors.

    *************** Story ***************** Our hero is one of The Russian Doom Community Forum moderators. For seventeen hours he looked through stupid posts and ran through ugly and low-detalized levels by newbie mappers. He put his head on the keyboard. He fell asleep and saw a bad dream. He got lost in a surreal world of the trash wads...

    41 downloads

       (17 reviews)

    Submitted

  20. Eviltech: Soul Of Megawad (compatibility fixed version)

    classic doom megawad with 34 maps.

    I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked and I used doome42 for editing, doomed42 is by far the crappiest doom editor ever, it's buggy as hell and too way primitive. it seems that my maps 24 and 25 could'nt be built with it because of its limitations, they crashed every time so I left the project due to dissapointment. In 2010 I dove again in the world of doom and got doombuilder 2 so I made the rest of the levels and corrected some texture misalingments of the old levels. you may notice that the 2002 levels are smaller and simpler, more old schoolish than the new ones witch have more detailing and harder gameplay.

    The levels take the names of the buenos aires subway stations and most of them have a color predominancy of the respective station. there are 3 episodes:

    line d (map01-11 and 31) line c (map12-20) line e (map21-30, 32 and 33)

    This was an idea just to give some cohesion to the wad, some kind of pattern. however this wad contains just classic doom levels and not subways or anything like that.

    This wad is strongly if not plainly themed on tech bases, i'd say that most of the levels have a shores of hell feeling but without the hell part, some others are more like tech doom2 levels (line c) only levels 12 and 20 are more city themed. There are a bunch of hell levels on the net and those plenty of brown bricks and wood straight lined maps which I'll never enjoy so I tried to make a tribute to the classic techbase themed doom.

    Every level has been tested under 3 basic conditions: 1- pistol start 2- ultra violence 3- finished with 0% of the secrets

    So there are'nt mandatory secrets and every level is doable from pistol start though some of the can be a pain in the ass at the first part. nevertheless this wad was built to be played consecutively

    One tip: try not to let monsters behind you, I've put teleporting lines on some concave sections of some level in order to prevent monster stucking, so they'll follow you!!!

    212 downloads

       (73 reviews)

    Submitted

  21. JENESIS

    The third and final part of my solo megawad. Part 3 of 'Jenesis' adds 12 extra maps to the first twenty (which have all also been modified for the better in some way or another) and replaces the final map, as its predecessor did.

    'Jenesis' is a 32-level megawad for Boom, complete with a new final boss, a new monster, new status bar graphics and a recolored message font.

    The aim of this project was mainly to hone my skills in traditional Doom level design, but it was also to create a presentable set of maps which pulled inspiration from the great megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe. These are just some of the mapsets out there that Jenesis pays homage to, thematically.

    This is the megawad's final release. In total it has taken about one year and one month of hard mapping, bugtesting and procrastination to complete. :P

    663 downloads

       (117 reviews)

    Submitted

  22. Hell Awakened...

    Read the read me for full story 32 levels of difficult gameplay and decent deco.

    87 downloads

       (30 reviews)

    Submitted

  23. 32in24 II: Single Player

    map01 - Fist Gone Wild: Uncensored Version by Torn map02 - Waste Treatment by Essel map03 - NABISCO by Mid map04 - Sorta Tight Quarters by Lizardcommando map05 - Tricks and Traps II: The Empire Strikes Back by Shaikoten map06 - Rock Lobster by Essel map07 - I made this in 2 hours and I have a huge headache by Nes map08 - Small Dark and Cramped by Lizardcommando map09 - HEH! by Tango map10 - CEREBRAL HAEMORRHAGE by Meph map11 - Agonizer by Use3D map12 - Tlaloc by Dr. Zin map13 - For Petersen's Sake by Nuxius map14 - Mt. DEBT by Rottking map15 - Not Titled by Shaikoten map16 - Follow the Rotting Corpses by Lizardcommando map17 - I Came Here For an Argument: Oh, this is ABUSE! by Shaikoten map18 - You Got Fucked Over by Nautilus map19 - NEEDS MORE IMPS: The Concrete Techbase by Catoptromancy

    68 downloads

       (38 reviews)

    Submitted

  24. 1994 Tune-up Community Project

    Everybody knows that most maps from 1994 are pretty terrible, but what if we took maps from the archive that permit modification and then redetailed them?

    The purpose of this community wad is to improve on maps from 1994. Most maps from that time had strong layouts, but poor design decisions such as misaligned textures, bad texture choices, hidden doors and mandatory secrets to progress. The aim of this project is to fix those problems and take what was already strong about the original maps and improve it.

    245 downloads

       (100 reviews)

    Submitted

  25. Plutonia: Revisited Community Project

    32 community maps inspired by plutonia.

    557 downloads

       (72 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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